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Hidden 10 yrs ago Post by ButtsnBalls
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Alright sovi3t, just a few things I've noticed.

-Who is the leader right now? Jartod or Jorjolfr Oath-Smith?
-You mentioned the Mages Guild. The Guild was disbanded during the end of Oblivion Crisis. I would change it to something like the College of Winterhold.
-The Vigilants were essentially wiped out in the events of Dawnguard, Isran and his buddies (assuming that's the side you take) will filling the same role.

That's pretty much yet for now. Let me know if you have any more questions.
Hidden 10 yrs ago Post by Sovi3t
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gcold said
Alright sovi3t, just a few things I've noticed.-Who is the leader right now? Jartod or Jorjolfr Oath-Smith?-You mentioned the Mages Guild. The Guild was disbanded during the end of Oblivion Crisis. I would change it to something like the College of Winterhold.-The Vigilants were essentially wiped out in the events of , Isran and his buddies (assuming that's the side you take) will filling the same role. That's pretty much yet for now. Let me know if you have any more questions.


Alright, edited

Jartod is leader, forgot to hchange Jorjolfr out
Swapped College of Winterhold in
Dawnguard replace Vigilants of Skyrim
Hidden 10 yrs ago Post by ButtsnBalls
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Great, feel free to start your IC post.

Edit: Don't forget to tell us the character, time and location at the beginning of your post.
Hidden 10 yrs ago Post by Leidenschaft
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gcold said
Alright sovi3t, just a few things I've noticed.-Who is the leader right now? Jartod or Jorjolfr Oath-Smith?-You mentioned the Mages Guild. The Guild was disbanded during the end of Oblivion Crisis. I would change it to something like the College of Winterhold.-The Vigilants were essentially wiped out in the events of , Isran and his buddies (assuming that's the side you take) will filling the same role. That's pretty much yet for now. Let me know if you have any more questions.


If I may speak up, good sir:

You have quite the army there. I do have a discretion with the amounts of men and women serving in your vast military on account of Skyrim not being a very metropolitan place and therefore not able to sustain a very large standing army. Even High Rock doesn't have that large of an army. I like to refer to A Song of Ice and Fire when trying to figure out how large the armies should be. Now, taking into account the size of the army that the North managed to muster during their uprising, which was 20,000 strong, it would be very reasonable for Skyrim- with its similar climate and geography in most parts- to have a standing army around this size. Your corps of veterans would make for an intimidating standing army on its own by our own history's standards.

Do feel free to try to refute me on these points.
Hidden 10 yrs ago Post by Hyperdrive
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Finally fixed my internet, will put up a post soon. :)
Hidden 10 yrs ago Post by ButtsnBalls
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Leidenschaft said
If I may speak up, good sir:You have quite the army there. I do have a discretion with the amounts of men and women serving in your vast military on account of Skyrim not being a very metropolitan place and therefore not able to sustain a very large standing army. Even High Rock doesn't have that large of an army. I like to refer to A Song of Ice and Fire when trying to figure out how large the armies should be. Now, taking into account the size of the army that the North managed to muster during their uprising, which was 20,000 strong, it would be very reasonable for Skyrim- with its similar climate and geography in most parts- to have a standing army around this size. Your corps of veterans would make for an intimidating standing army on its own by our own history's standards.Do feel free to try to refute me on these points.


Agreed. Sovi3t, please reduce the size of your vets a bit.
Hidden 10 yrs ago Post by Sovi3t
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Edited, new numbers

5,000 Recruits
5,000 Regulars
25,000 Veterans (Including Companions)
1,500 Spell Casters
2,000 Healers
200 Misc.
Hidden 10 yrs ago Post by GreivousKhan
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Leidenschaft said
The Companions, as far as I can remember, aren't supposed to get involved in wars and whatnot unless shit hits the fan with the force of a panzerfaust. But Balgruuf would be a pretty cool High King.


That really depends on who is currently the leader/Harbinger, the reason they did not take part in the civil war was largely due to political reasons. No where is it ever said they can't get involved in a war, that would be missing out on an entire market for them anyhow.
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GreivousKhan said
That really depends on who is currently the leader/Harbinger, the reason they did not take part in the civil war was largely due to political reasons. No where is it ever said they can't get involved in a war, that would be missing out on an entire market for them anyhow.


+ With Skyrim unified , they would also fight for the greater good, aka to preserve skyrim

(Sounds cheesy, but it's true )
Hidden 10 yrs ago Post by scarend
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Oh crap... I just realized I've been booted from the Elsweyr nation... I hadn't been able to keep up with the forum because of the ridiculously long school project I had... Oh well...
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scarend said
Oh crap... I just realized I've been booted from the Elsweyr nation... I hadn't been able to keep up with the forum because of the ridiculously long school project I had... Oh well...


re-post your app, it'll probs work
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scarend said
Oh crap... I just realized I've been booted from the Elsweyr nation... I hadn't been able to keep up with the forum because of the ridiculously long school project I had... Oh well...


You should have told Gcold or Leidenschaft that you'll be gone for a long time. :S
I guess you can talk to them about getting back in.
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scarend said
Oh crap... I just realized I've been booted from the Elsweyr nation... I hadn't been able to keep up with the forum because of the ridiculously long school project I had... Oh well...


Well now that we know where you were, feel free to repost your app.
Hidden 10 yrs ago Post by ButtsnBalls
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Scarend, redo your info-sheet. Make sure its aligned with the latest events, I'll give you a summary.
The assassination
gcold said
Adi Tuah, a Ka Po' Tun mercenary, arrived in Tamriel four months ago with several other hired blades.

gcold said
Tuah made efforts to infiltrate various merchants, traders and companies using his pseudonym, Mu'fasa.

gcold said
he was invited to participate in this event and voice his opinion on the alliance between Elsweyr and Cyrodiil.

gcold said
Tuah devised a plan to assassinate the Mane

gcold said
Tuah and his comrade distributed large amount of skooma to the citizens of Torval, causing city wide chaos. Amidst the frantic riot, Tuah slipped into an alchemist shop, taking with him two bottles of jarrin root poison....

gcold said
Tuah dumped the content of the two jarrin root poison into the liquor.

gcold said
The Mane took a little longer, but nonetheless faded from life.

The Imperial response
darkwolf687 said
Until a new leader can be instated, the Imperial administration have taken over the running of Elsweyr and the legion have taken to the streets in hopes to avert any unrest

gcold said
In the last week, over fifty individuals crowned themselves as the new Mane, most of their claims where denied and many were killed by mobs. The Khajiits are divided evenly between pro-Cyrodiil and independent camps, with northern cities on the Imperial side and southern cities (including the Torval) declaring independence. Minor clashes have occurred by otherwise no major battles as of today.

darkwolf687 said
mounted horsemen who had been protecting the convoy and are now free are deployed to Torval, taking with them orders to prosecute the perpetrators of the previous drug induced orgy of violence to the fullest extent of Imperial law. The issue was unwisely left to fester by the Mane, and as a result the Imperials hope to gather support by proving that they are above the failings of the previous government. The perpetrators, who had been left without a trial, are given a trial in which all received 20 years imprisonment, or an alternative 20,000 Septim fine. This is quickly announced and spread by many local news letters. In addition, the Empire has called for an instant end to all hostiles between the people.

Valenwood's reactions
darkwolf687 said
convince the Bosmer Keeper to embargo all trade from the south of Elsweyr while stepping up trade with the north.

Jangel13 said
The kajhit have been our trading partners for years, the mane wouldn't succumb to an open revolt

darkwolf687 said
"What's the mane doing? He's being shoved in a coffin after coughing up his guts. Poison, they say."

darkwolf687 said
"North says south, south says north... Classic tale. My opinion sir, must be the Elves."

Jangel13 said
Direct my clansmen to the sure and they will proceed with your embargo. my northern clansmen will proceed to start trade with the north however keep in mind I don't have bosmer to spare so you won't Be able to call on my men till after they finish trading

There you go. You can crown a new Mane after the event, he/she will be recognized as the new spiritual/political leader by most of Elsweyr.
Hidden 10 yrs ago Post by Leidenschaft
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I think we're forgetting that the Mane is born not crowned.
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Indeed, you don't just pick a guy and call him mane, he has to be born under a certain moon and all that...
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gcold said
Scarend, redo your info-sheet. Make sure its aligned with the latest events, I'll give you a summary. There you go. You can crown a new Mane after the event, he/she will be recognized as the new spiritual/political leader by of Elsweyr.

Ok, thanks. Sorry I didn't tell you guys.

Leidenschaft said
I think we're forgetting that the Mane is not crowned.


darkwolf687 said
Indeed, you don't just pick a guy and call him mane, he has to be born under a certain moon and all that...

I know guys (I know you were talking about gcold. I'm just saying) :)

It's a pain, because I was in the process of writing one before I got the school project. Here's what I had, although I guess it is irrelevant now:
"Elsweyr

"very well," replied Ab'Farahn "Ab'Farahn shall take his men to the east and observe the surrounding areas... There's no telling if they have other men or traps set up...". Ab'Farahn turned to his side to face in men. "Men!" He started "Head east keep your eyes peeled for anything suspicious... Sightings... Ab'Farahn will catch up with you soon. Onwards!". He turned back to the Imperials. "If Ab'Farah and his men find anything, he will take care of the... Complications...". He rode of after his men.

Torval

Ab'kar watched from Torval from the balcony near his chambers. A man entered the room... It was Torval's Captain of the city guard, Ja'esi."

Basically though, the Elsweyr bit was gonna be what Ab'Farahn did. But NM anyway. I'll get to work on the info-sheet update and a new post soon.
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NOTE: Any removed information has been crossed out with a strikethrough, and any new information is in bold, such as this note.

-Nation name: The province of Elsweyr

-History: In late 4E 201, the tensions were growing inside Elsweyr, as the Khajjit felt mistreated at the hands of the racist Aldmeri Dominion. By the next year tensions were at breaking point, finally, as it was proven by a Khajjit Agent for hire who produced evidence that proved the Aldmeri Dominion had assassinated The Mane in the early 4th Era . Enraged by this Khajjit started rebellion against the Aldmeri Dominion for one of the few times the areas of Elsweyr stood united. A thorn in the side of the Aldmeri Dominion, the Khajjit resistance stood it's ground bravely against the Thalmor. Secretly, they were smuggled weapons by the Triarius dynasty in Cyrodiil. With their aid the Khajiit were able to arm the people and push the Thalmor back into Valenwood. Originally,They launched an invansion of Valenwood. However, This had ended as a dramatic failure. While the Khajjit guerrilla tactics worked well on familiar land, they were not satisfactory for use on unfamiliar territory. As such, they were easily crushed by the professional armies of the Aldmeri Dominion. They were driven back into Elsweyr, but by this time the Imperial Legion had arrived to reinforce the Khajjit. The Thalmor not wanting to relive the humiliating defeat they had suffered before, refused to possibly suffer the fate again.
To insure they continued to receive assistance from The Empire, they agreed to become a Province of the Empire. Today, with of The Imperial Legion, Many fortifications dot the Elsweyr border with Valenwood and this has only increased tensions between the Aldmeri and The Empire.
Also, Valenwood and Elsweyr are now in good relationships again, as Elsweyr kept up their trade of the moonsugar with Valenwood.
However, recently the Mane was assassinated, and Elsweyr is in chaos. There is a rebelling force from the south fighting against the empire and all loyal to the empire. Many people have came forth claiming to be the next Mane... Many of those people, didn't get a very good response... Currently Ab'Farahn is trying to manage the province and work with the Imperials to keep it stable and functioning while the search for the true Mane continues...

-Leadership: The Mane (Currently "Ab'kar Sarahaan" Deceased and not replaced): The Mane is the formal title given to the nonpartisan spiritual leader and ruler of Elsweyr and the Khajiit people. Sometimes, they are successful in bringing temporary peace to the province; however, this does not last very long. Historically, the Mane has been known to reside in the city-state of Torval, where he is protected by his 'Warrior Guard' (Currently "Ab'Farahn"). Currently, Ab'Farahn is managing the province along with the Empire, to keep it stable and to control the rebellion, while the search for the true Mane continues. Ab'Farahn currently rules from a fort between Orcrest and Riverhold in the north . It is an old fort made atleast an Era ago. It is a strong fort, but has been growing old and becoming weaker, therefore the fort has been reinforced to make it stronger. Ab'Farahn is not a major supporter of the Empire. However, he currently believes their help is needed to restore Elsweyr to a stable land, and to find the new true Mane. Ab'Farahn is currently co-operating with the Empire, but if things go wrong, he'll have no problem turning on them, although, that is not what he wants... Ab'Farahn understands the rebellions motives and he does not wish to destroy them, but he believes that what they're doing will eventually destroy Elsweyr completely if he and the Empire do not take effect. Ab'Farahn does not ask for much from the Empire. Just that his lands stays peaceful and united, and that he gets to return to his rightful place as the Manes guardian when the next Mane is found. Ab'Farahn sees himself as the current ruler of Elsweyr, which to be fair, he currently is. He also sees himself as higher than the Imperial Governor as Elsweyr is his and his peoples land (Because he and the people of Elsweyr are Khajiit and he is practically ruling right now(Also, the Imperial Govenor is basically the 'General Tulius' of Elsweyr and Ab'Farahn is basically the 'Elsif' of Elsweyr)).

Khajiit tradition holds that only one Mane can be alive at any one time and that there is only one Mane, who is simply reborn in different bodies. There has been no recorded instance of multiple Manes contending for power; whether this is due to the truth of the Khajiit belief, or whether the ruling Mane takes care to eliminate any potential rivals before they can mature, cannot be determined.
A Mane can be born only under a rare alignment of the moons Masser and Secunda when, according to legend, a third moon appears in the sky. In ancient times, the Khajiit would shave off their own manes in deference to the Mane, braiding them into locks that he would incorporate into his own, gigantic mane. Over time, as the population of the region grew, this ritual became impractical.

Now, while all Khajiit still remove their manes, they do so largely as a symbolic sacrifice. The current Mane still wears the hair-locks and braids of his own tribe as well as those of his Warrior Guard, which encompasses hundreds of Khajiit. He is so weighted down by the hair of his kinsmen that he cannot move without aid, and often travels about the countryside by means of a palanquin.

The Mane during the early Fourth Era was killed by a Thalmor assassin, which caused a war to break out in southern Elsweyr.
The Mane, Ab'Kar, was again assassinated in the Fourth Era, and again, a war broke out in the south of Elsweyr.

-Allegiance: The Empire and Close relationships with Valenwood.
-Military: They have a garrison of the Imperial Legion of the Empire sworn to protect the provinces of the empire. They have their own auxiliary force. The Khajiit forces favour stealth, espionage and guerrilla tactics rather than stratight up combat. This why the majority of the forces are Agents, Thieves, Assassins, Basic Archers or nimble, lightly armored footmen.
-Culture/society: The Khajiit believes strongly in religion.
The Khajiit religion, while quite different from that of men and mer, is still clearly derived from the old Aldmeri pantheon. The Khajiit creation myth includes references to powerful ancestor cats with strikingly familiar names. Their legends start with the original litter mates, Ahnurr and Fadomai (Anu and Padomay). These two gave birth to all of the great spiritual children, including Alkosh the first cat (Akatosh), Khenarthi (Kynareth), Magrus (Magnus), Mara, and S'rendarr (Stendarr). A second litter of children soon followed, including Merrunz (Mehrunes Dagon), Mafala (Mephala), and Sangiin (Sanguine), among others. Ahnurr did not want further children, but Fadomai was persuaded by her elder children to birth one more litter, this final group containing Azurah, Nirni, and the moons. At this, Ahnurr became angry at Fadomai, who fled to the void, and birthed one last child, Lorkhaj. Fadomai knew she was dying, her life having been drained by her birth, but she gave to Nirni a gift, that she would birth children of her own.
Nirni went to Lorkhaj, asking him to form a dwelling place for her children. This he did, but he tricked his siblings, forming the mortal plane and trapping many of them there with him. Most of Fadomai's first litter were trapped, while her second litter saw the danger and fled. Into this dwelling, Nirni birthed many children, the various human and mer races of Tamriel. However, one of Fadomai's children, Azurah, had also been given a gift by their mother. She was given permission to take one of Nirni's children, and reshape them to her own liking, so long as she made them the fastest, cleverest, and most beautiful of all creatures. Azurah chose a group of forest dwellers among Nirni's children, and from them, she formed the Khajiit. Nirni was furious at this, and ask her sibling Y'ffer to punish the Khajiit. He did this by turning their grasslands into a dry desert, and their forests into poisonous marshes. The Khajiit, however, were protected by Azurah, who taught them the secret of the moons (the Lunar Lattice in Khajiiti terms), and how to change their shapes to survive. Those forest dwellers who stayed true to their mother, Nirni, were turned into the Bosmer, and given the lush forests of Valenwood as their home.

There is some speculation as to how accurate this creation myth truly is. What is known is that Khajiit were present on Tamriel when the Ayleid first explored the region, presumably long before there was any established Bosmer kingdom. What is not known is how long those Khajiit were in the area, nor how many other meri expeditions landed on Tamriel prior to the Aldmeri immigration (evidence suggests at least one other mass immigration of elves to Tamriel, resulting in the Dwemer of Morrowind). Some Imperial scholars believe the Khajiit evolved naturally from non-sentient cats, much like they believe the Argonians evolved from non-sentient lizards. Topal described the Khajiit as two and four legged cats with only primitive behaviors, and no clear signs of intelligence. However, Ayleid legend tells of bartering ownership of the forests of Cyrodiil from the Khajiit in exchange for the secrets of literacy, and Pelinal Whitestrake, early in the First Era, claims to have fought and killed thousands of clearly organized, sentient Khajiit warriors, believing them to be Aldmeri.

The Khajiit, along with the Argonians, inhabited Tamriel long before the elves arrived (which could mean the two beast races are possibly Native to Tamriel unlike humans or mer which migrated to Tamriel. However, some sources say life originated in Tamriel). Toval the Pilot, founder of the Ayleid empire, described an intelligent, if primitive, race of cat-people inhabiting the forests around Lake Rumare when he arrived there with his expedition. Eventually, the elves and humans drove the beast races into the southern extremes of Tamriel, into the forests and marshes that humans considered uninhabitable. For hundreds of years, the Khajiit existed as dozens, even hundreds, of warring nomadic tribes, a condition which lasted into 2E 309 when the province was finally united under two powerful, formerly warring factions. Soon after, the Cyrodiilic Empire began making diplomatic overtures with Elsweyr, leading up to Tiber Septim's unification of the entire continent.

Imperial influence has chiefly been felt in the southern regions of Elsweyr, where relatively large, semi-permanent cities have sprung up along trade routes. These cities are known to move around frequently, but within a small region in the jungles near the river basins. The primary source of income in Elsweyr is their export of moon sugar, which is used to make the highly addictive drug skooma. In fact, a sizable portion of the Khajiiti southern population are "sugar tooths", slang term for a skooma addict, although they seem to be more able to function under the influence than other races. The fertile grounds near the southern rivers are also well suited for other crops, particularly saltrice, which makes up the bulk of the legal trade. The northern regions, still mostly dry grassland, have not progressed far from their tribal origins, and rarely consider themselves united in any meaningful way. The government of the Khajiit consists primarily of the Clan Mothers of each clan of tribes. These wield power mostly due to their control of moon sugar harvests, but also maintain a hereditary position of power. The nominal head of the Khajiiti religion is a unique form of Khajiit known as The Mane. Khajiit legend claims that it is only possible for one mane to live at a time, and his birth is triggered by the birth of a newborn Khajiit when the two moons have fully aligned in the sky. The Mane is apparently bipedal, and clearly has the power of speech, but does not fall into any of the defined Khajiiti subtypes: he is simply unique. While he is, in theory, a neutral, unbiased religious leader, the Mane is the true power in Elsweyr, and was ultimately responsible for the success of the attempted unification of the province in the last Second Era.

Khajiit, like Argonians, are still considered little more than beast-men by many human and meri cultures. They are not usually trusted by - mostly - the Nords, but also by people in general, as stated by Ysolda, in Whiterun, Skyrim. They were oppressed and enslaved by rich families and primary industries in Morrowind, until very recently when King Helseth Hlaalu finally outlawed slavery. They also have a strong racial dislike for Argonians (one which is shared in return), which causes tension in the southern Cyrodiilic cities of Leyawiin and Bravil, where Elsweyr and Black Marsh are both fairly close, and which have strong populations of both races.

Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is mainly true of the Cathay, and rarely among the Suthay. In addition to their native quickness, Khajiit have developed a natural proficiency in stealth, and have the added benefit of native night vision. These skills, combined with the general tendency of humans and mer to look down on Khajiit and "beasts", leads many Khajiit outside of their home province to become bandits or professional thieves and assassins.

Their stealthiness make them suitable for assassinations like the hired Khajiit assassins from the Dark Brotherhood.

Many Khajiit like to adorn themselves in piercings.

In all, there are seventeen known breeds of Khajiit, though there are supposedly more than twenty (It doesn't paste very well into this text box, so I will just provide a link. Scroll down near the bottom of the link's page, there you will find the breeds. However, I will say not all Khajiit look like cats. Take the Ohmes (The Khajiit from arena) for example, they are almost indistinguishable from the Bosmer (Wood Elves).): http://elderscrolls.wikia.com/wiki/Khajiit

NOTE: When the Khajiit have finally found the true Mane, I will update this and edit him/her in.
NOTE:I will get to work on a new post soon.
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Leidenschaft said
I think we're forgetting that the Mane is not crowned.


darkwolf687 said
Indeed, you don't just pick a guy and call him mane, he has to be born under a certain moon and all that...


Ops, forgot about that.

scarend said
Elsweyr V2


Since southern Elsweyr declared independence, where will Ab'Farahn be ruling from?

Updates look good so far, just need a bit more details. Specifically, more info on Ab'Farahn and his relationship with the Imperial occupation.
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Nation name: The Kingdom of Orsinium

History: Much has changed for the Orcs since they moved to the Hammerfell-Skyrim border. Since 4E 201, the men and women of Orsinium have been riding out the oncoming storm, rebuilding their position following the sack of their city at the beginning of the Fourth Era. King Burkash gro-Nagorm seized power following a minor civil war amongst the Orcish people between the Malacath Traditionalists and the Trinimac Reformists. The dominant Malacath Traditionalists won out the day, seizing power while simultaneously putting the Trinimac Reformists firmly in the minority.

Since then, Burkash has been quietly marshaling his forces, stamping out Trinimac worship within the walls of Orsinium. Though, amongst all the chaos, few have noticed that Orsinium is on the rise. 4E 204 showed the Orcs beginning to go into full-time weapons and armor production. Now, in 205, with the assassination of the Mane, Valenwood and Elsweyr abandoning the Aldmeri Dominion, and the Empire in a weakened state...Well, I'll put it simply: The Warriors of Orsinium hunger for bloodshed, and soon they will be sated.

Leadership: Orsinium is primarily ruled via a 'might makes right' idea of monarchy. Burkash's word is law, however, any Orc can challenge him for the right to be called King of the Orcs.

Orsinium is governed primarily by the King, as he is the Head of State and Head of Government, however there is a council consisting primarily of chieftains who have pledged their fealty to Burkash. This council advises the king on matters of diplomacy, military actions, and domestic issues.

Politically, the Orcs want their own province, be it through bloodshed or diplomacy, they want lands to call their own, particularly the kind where they can never be cast to the four winds again. The Orcs are unsure as to how they will do it, but that is what drives their political machine in the short-term. In the long-term they want to expand, particularly to the East and North into Skyrim.

Allegiance: Neutral, for the time being.

Military: Orcish military doctrine adheres predominantly to having large groups of heavily armored and armed troops that grind the enemy into non-existence through brute force and sheer endurance. However, there are sizable elements within the Orsinium forces, archers, lightly-armored berserkers, healers, and herbalists.

The new Orcish military draws from Orcish tribal populations, as well as via requesting men and women from the Strongholds.

Culture/society: Orsinium is a brutish land, as it often has been. The caste system that has come to define Orcish culture remains, however, the men and women of Orsinium are virtually equal under the eyes of the law. They have the same opportunities within Orsinium, a stark change from the Strongholds.

Religiously, the Temple of Malacath has taken prominence, as opposed to the doctrines of Burkash's ancestor Gortwog, who championed the Trinimac reformist movement. Ultimately, the Daedric Lord of Outcasts won out the day. The Priesthood of Malacath controls the religious community almost totally, though secretive enclaves of Trinimac Reformists still meet in secret.

Economically, Orsinium is a large producer of Orcish weapons and armor as well as a major producer of Orichalcum ore. Although the Orcish people are not primarily agriculturalists, the practice of raising crops and herding cattle has become a necessary one, with these members of society somewhat higher than the dregs, yet they still do not garner the same amount of respect from the populace as those who are smiths or warriors.

Other info: None, at the moment.
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