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Hidden 10 yrs ago Post by caliban22
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caliban22 King of the badgers

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Hey can i claim some land the present time.
Hidden 10 yrs ago Post by SyrianHamster
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Raptorman said
Is it possible for things other than the races to be brought through as well, for example large sacred relics, ect?


I'd allow a few of those to come through, but no ones bringing cities with them. The Gorikan tech tree deals with bringing more stuff through the portals, I'll have a preview of that up tomorrow or later tonight.
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caliban22 said
Hey can i claim some land the present time.


I don't see why not.
Hidden 10 yrs ago Post by Raptorman
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I wasn't planning to bring through a city. But there were a few specific things that i wanted to make sure came through as the faction I plan to use would have sacrificed much to ensure they survived.
Hidden 10 yrs ago Post by caliban22
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Call belgium & netherlands if possible
Hidden 10 yrs ago Post by SyrianHamster
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Raptorman said
I wasn't planning to bring through a city. But there were a few specific things that i wanted to make sure came through as the faction I plan to use would have sacrificed much to ensure they survived.


Would you plan for these things to give you any significant advantage? Or are they just soley for lore purposes?
Hidden 10 yrs ago Post by Raptorman
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Most of it is for lore purposes. (The Crystal Stair, and most holy relics of theirs. Though many of their holy relics do have some mystical effects, often glowing.) There are a few things that would give some advantage such as having a handful of the Mriswring Dragons come through, but I had planned to have there be only one or two adult ones and maybe 10 hatchlings along with some eggs.
Hidden 10 yrs ago Post by SyrianHamster
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Raptorman said
Most of it is for lore purposes. (The Crystal Stair, and most holy relics of theirs. Though many of their holy relics do have some mystical effects, often glowing.) There are a few things that would give some advantage such as having a handful of the Mriswring Dragons come through, but I had planned to have there be only one or two adult ones and maybe 10 hatchlings along with some eggs.


I haven't got anything against dragons. I'm more on watch for anyone that wants to be invulnerable, or immune to significant threats. As long as your race can feasibly be killed by a human, then there wont be any problem.

I'll be playing the NPC nations (which will be all the native countries not taken by players, and the High Elves) to ensure no one goes stomping around. I wont be playing to win, just to facilitate a living world for the players to fight against. I have a combat system crafted, which proved to be quite successful in my other RP.

I made the mistake of playing a nation whilst trying to operate the world in my other RP, so this time I wont be having a country. However it will free me up to animate the other 20+ nations that you will need to conquer.

As I develop this, you'll get an understand of how this RP will function. I'm making it as simple as possible; I find that the more technical the mechanics get, the quicker players drop out through sheer cant-be-arsed-ness.
Hidden 10 yrs ago Post by caliban22
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There going going to be like A nation sheet? Or Something
Hidden 10 yrs ago Post by SyrianHamster
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caliban22 said
There going going to be like A nation sheet? Or Something


Of course, this is just the interest/development thread.
Hidden 10 yrs ago Post by NewSun
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You mention a combat system; will there be a system in place that gives races that are slightly more naturally talented in combat an advantage over a less imposing one? Or is it a level playing field with tech trees being the only way that two forces are numerically differentiated?
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NewSun said
You mention a combat system; will there be a system in place that gives races that are slightly more naturally talented in combat an advantage over a less imposing one? Or is it a level playing field with tech trees being the only way that two forces are numerically differentiated?


The beauty of this, is that there are two ways to resolve player-on-player battles.

1) pre arranged resolve, where by the players agree that a battle goes a certain way. Sadly rare, but it makes for a better story.

2) I roll with my dice.

On each player's entry, I will create a space for them on the OOC post to detail their bonuses, and disadvantages, along with their research progression, population size and happiness. Essentially taking away all the nasty stuff that you guys usually have to keep track of. I will not have my own nation, but rather, I will control the NPC world. I made the mistake of trying to do that in my last RP, whilst having a nation at the same time - it became impracticable, which was a shame because people really loved what I was trying to do. I just didn't have six hours to sit down and type every night!

So for example, let's say you're a race of intelligent giants. 20 feet tall, and strong enough to rip a human in half like they were a blade of grass. Fantastic right? Well what if those humans realise that these giants make fantastic crossbow targets?

My combat system looks like this raw. Note that some of it may not be clear, as it usually is just me who uses it, and I also haven't adapted it to this RP yet.

Primary Dice Roll - Battle Casualties

1 - 10%

2 - 15%

3 - 20%

4 - 25%

5 - 30%

6 - 35%

Modifiers

Morale

90-100% = 5%

75-89% = 10%

50-74% = 15%

25-49% = 20%

< 25 = 25%

Significant Events

2 - Loss of Flank (10%)

4 - Buckled Centre (20%)

6 - Loss of General (Requires roll to determine whether the army routs)

1 - Cunning Manouvers (-10%)

3 - Unbroken Line - (-15%)

5 - Heroic Action

Heroic Action

1 - 2 = Heroic fighter (5% to enemies losses)

3 - 4 = Chivalry (-10% to losses if loser//-10% to enemy losses of winner)

5 - 6 = Heroic Duel (The two army's leaders duel each other)

Heroic Duel (Loser must roll Loss of General rout)

1 - 3 = win

4 - 6 = loss

Death of General Rout Roll

1 - 3 Rout

4 - 6 Stands firm

Army Size Modifier

Under 20% Difference - 0% Smaller Army Casualties//-0% Bigger Army casualties

20% Difference - 5% Smaller Army Casualties//-5% Bigger Army casualties

40% - 10% Smaller Army Casualties//-10% Bigger Army casualties

60% Difference - 15% Smaller Army Casualties//-15% Bigger Army casualties

This goes on for as long as it needs 5% at a time.

Victory Types - Battlefield

Difference under 20% Draw - No land changes hands, forces remain facing each other.

Difference 20% Minor Victory - Losers withdraw slightly, but do not retreat.

Difference 30% Victory - Losers retreat to nearest fort.

Difference 40% Clear Victory - Losers must roll "Desertion Roll" to determine how many of their men have disbanded. Survivors withdraw to nearest fort but are still combat effective.

Difference 50% Crushing Victory - Losers must roll "Desertion Roll" and 'Persued Roll' to determine how many of their men have disbanded or been rundown. Survivors retreat to nearest fort but are still combat effective.

Difference 60%* Comprehensive Victory - Remaining army destroyed automatically.

Desertion Roll (Added to total losses)

1 - 0%

2 - 5%

3 - 10%

4 - 15%

5 - 20%

6 - 25%

Persued Roll (Added to total losses)

1 - 0%

2 - 5%

3 - 10%

4 - 15%

5 - 20%

6 - 25%
So those giants, if they faced an archer-heavy force, would suffer an automatic 10% casualty rate. However, if they came up against either a balanced army, or a melee-centric army, then the enemy would automatically lose 10%.

The bonuses that races get will not be winning cards, and only benefit them in certain situations. Players will have time to appeal against given bonuses when the OOC is up.
Hidden 10 yrs ago Post by caliban22
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Love it. I assume tech and stuff with give buffs or something along those lines?
Hidden 10 yrs ago Post by SyrianHamster
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Gorikan tech tree.

caliban22 said
Love it. I assume tech and stuff with give buffs or something along those lines?


That is correct. The OOC post will inform players what each of the techs do.
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Alright.is there going to be a little thing saying what each tech does?

Never mind im dumb forget i asked
Hidden 10 yrs ago Post by SyrianHamster
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caliban22 said
Alright.is there going to be a little thing saying what each tech does?


Yup.

A few examples here for ya:

Gorikan tech tree:

Human appeasement: +20% human population loyalty

Human enslavement: +20% human population loyalty

Human Conscripts: Allows for human militia armies to be formed. Cap: 10,000 (More on the difference between militias and soldiers later)

Diplomacy: NPC Natives 50% more likely to engage in diplomacy with your nation.

A New Home: Population happiness + 20%

Portal Longevity: Troop cap + 10,000

The Last of Our Kin: Boosts Gorikan population by 50,000
I'll get into populations, and Gorikan-human relations later. Again it's a simple system, that'll be handled by me.
Hidden 10 yrs ago Post by caliban22
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So lets say human slavery and human appeasement do the same. Does one make A human revolt more or less likely? Or just they do What they Are told but dont like you?

Sorry i ask So many questions
Hidden 10 yrs ago Post by SyrianHamster
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caliban22 said
So lets say human slavery and human appeasement do the same. Does one make A human revolt more or less likely? Or just they do What they Are told but dont like you? Sorry i ask So many questions


That's fine

A player that wants to make the most of their natives would choose both of those techs. However, doing so would take a while. On the final tech trees, there will be arrows leading on from one tech to another. Next to those arrows will be the number of seasons required to research them.

Basically, unless the Gorikans choose to annihilate the human population that they occupy (which is an option, one with draw backs), then there will be humans living with you as well. One path lets you lead them through fear, the other with compassion. Both have their merits, and combined, would be formidable.
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I'm just gonna take his word for everything.

Though do note i'm going to PM you at some point soon with my race ideas to see whether such a thing would be feasible.
Hidden 10 yrs ago Post by SyrianHamster
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Of course. I'm off to bed now, as it's late where I am. I'll check in tomorrow and see if I can build more of the RP. Thanks for your interest guys.
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