[quote=Asuras][center][img]http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Zed_0.jpg[/img] [i]"Your success is measured in pain, blood. Not in satisfaction."[/i][/center] [b]Name:[/b] Oroku Azure [b]Species:[/b] Human [b]Age:[/b] 19 [b]Emblem:[/b] [b]Aura Colour:[/b] Gunmetal [b]Semblance:[/b] "Warp" - Oroku can manipulate his Aura into a short-range portal system. The range is such that he can only move from one point to another up to ten feet away, but the portals can be used even by allies (and enemies if he's not careful) and remain for a few seconds if left alone. Momentum and direction is maintained when travelling through them. The portal's themselves serve as entry and exit points, and thus have a "forward" direction in which an individual using it will exit from. He can generate portals beyond walls if the structure is less than 10 feet in depth, though the portals do not grant him sight. Only two can generated at a time, though each can be eliminated and re-placed within a split-second. [b]Weapon:[/b] "Kerberos" - A pair of wrist-mounted blades that can retract into Oroku's gauntlets. Each gauntlet contains a two one-sided blades with a slight serration to them. The speeds at which they can eject from their slots lends to a piercing weapon that is rivaled by little. The blades themselves are also capable of rotating, allowing the blades to face inwards; when angled, Kerberos can be quickly clamped back together to serve as sort of scissors weapon. Oroku can further angle the blades all the way back, as if cocking them. Indeed, they are capable of serving as a crossbow-like weapon, launching staves at deadly speeds. The gauntlets can contain only three ballista at a time, needing reloading after three shots each. [b]Skills & Abilities:[/b] Trained in the Azure family arts since his coming of age, Oroku has proven himself a capable warrior serving in the dark and on the frontlines. There is no violent situation he has not been trained to succeed in, and there is no method he will refrain from using to achieve victory. When up against his destined enemy, the Grimm, Oroku becomes a bloodthirsty and untiring figure, seemingly driven by some trained mentality of hatred. Oroku relies heavily on self-driven training, and thus, pure internal skill; he is hard-pressed to try something new, or to prepare for a specific scenario. To him, being strong in all aspects is more important than focusing on what is the most pressing. [b]Personality:[/b] Fanatical, driven, incapable of faltering. Oroku is the poster-child of his family, their pride and their creation. There is no screwing around for Oroku, as the final intention of the task at hand is always the most important. A direct, unimpeded line is the best course. Tradition guides him, honor drives him, and success makes him whole. So long as he remains a victor, Oroku cannot be made fun of, cannot be perturbed. He is stoic and unfamiliar with casual situations, and because of this can be seen as quite awkward when the time comes. It is difficult for him to make jokes outside of combat, or to understand "weaker emotions" in others. On the battlefield, however, he seemingly loosens up. In his home, he drops the rugged walls put up before, and one can speak with him more easily. [b]History:[/b][/quote] Looks good so far just finish up the history. [quote=Anderiel] [center][IMG]http://i.imgur.com/Oq3nosR.jpg[/IMG] [i][b]Prudence Nella[/i][/b] [b][u]Emblem[/u][/b] [i]If I get accepted, my knees will be red from begging.[/i] [b][u]Nickname:[/b][/u] [i]Prue[/i] [b][u]Species:[/u][/b] [i]Human[/i] [b][u]Age:[/u][/b] [i]Eighteen[/i] [b][u]Persona:[/u][/b] [i]Prue is a little unusual, she's lived a life where most of the physical contact she's had was with people the girl hired or had her family's resources did for her. While her parents were very present in her life, they did not have much time to be physically present even from a young age. Due to this, she was often given playmates that were paid or accompanied by maids within their household. Because of this estranged lifestyle, she has difficulty relating and communicating with others in a normal way. She'll often offer payments or trades when something is done in her favor, feeling as if she owes people a debt if they really do anything for her. And even though she feels in debt, it also usually feels artificial as she'll think that the reward was what you were seeking, rather than what you had done for her. It's really a weird experience to approach the girl which opts many out from doing so, nonetheless, she isn't a bad person.[/i] [b][u]History:[/u][/b] [i]T-B-A[/i] [b][u]Aura Colour:[/u][/b] [i]~ Plum ~[/i] [b][u]Semblance : Velleity [/u][/b] [i]Prue's semblance allows her to give life to the unliving, whether it be a carcass or a broomstick. While she isn't actually bringing the dead back to life, Velleity allows Prue to give inanimate things a will of their own, with some small influences, such as having to obey her whim. How this works is much simpler than it should be, Prue simply channels her aura into an object for a varying amount of time depending on what the potential slave "I mean servant." candidate is. After the needed amount has been produced, the object will gain it's own minute amount of aura supplying the object with an artificial conscience. The duration of this effects depends mostly on the amount of Aura given, though the spans are mostly short and the deaths of these slaves "I mean servants." are always a sad fleeting passing for the young Prue.[/i] ---- [b][u]Weapon/Slave/Servant/Best Friend:[/b][/u] [i][b]Pledge Hunter[/b] is a small metallic blue butterfly knife that doubles as an wrist-mounted crossbow when attached to the device at Prue's right hand. It is lightweight, accurate, though not able to do in most Grimm with a single blow. The weapon is however extremely easy to be concealed, adding the fact that Prue is very skilled in hand-to-hand combat makes this meager knife a little more intimidating. On a less combat relating note, the weapon is constantly being fed Prue's aura which has given the blade long-lasting sentience. While it is incapable of speech, the blade can jingle and move in response to speech, while also being able to make decisions on it's own. Pledge, as Prue calls him, often goes missing..[/i] [b][u]Dust Use:[/u][/b] [i]Pledge Hunter is capable of firing bolts tipped with certain types of Dust, giving the projectile traits of the Dust in which it is coated.[/i] [b][u]Other Stuff:[/u][/b] [i]Prue has a wide array of questionable "miscellaneous" items on her person at times. Things such as; handcuffs, rope, glue, duct tape, zip ties, and fireworks, have all been confiscated from the girl at one point or another. More importantly though, she always has a purple and blue Chinese Finger Trap in her pocket or on her fingers. It's a way to keep her hands busy.[/i] [b][u]Skills & Abilities:[/b][/u] [i]Coming from the wealthy Nella family, Prue had access to many sources of training throughout her life. While not having "any" sort of talent for guns, the girl from a young age had a love for physical combat. Quickly picking up basic martial arts in her earlier years which would develop further as she grew up. On and off during her combat training, Prue would insist on her trainer giving lessons on knife-fighting, learning quickly that she had a talent for the art, and more the fact that she enjoyed it more than basic hand combat sparked her strong prowess with this combat today. The results of all of this leads Prue to be an extremely capable close-quarters fighter.[/i] [b][u]Suffers From:[/u][/b] [i]~ Chiraptophobia ~[/i] [/center][/quote] While it looks good, I do want to know this mysterious past of your character. If you want to keep it a secret from everyone else fine, but I need to at least know where you're going with this character. You can either PM me or go ahead and write up something into the History section.