Excellent, both Erode and Asuras. Still waiting on Irish and Shadow to finish up their CS and if Hazmat doesn't show up Erode you're free to create another character. Here's the picking of those available for possible partners and teammates. Discuss among yourselves who is with who. [hider=Oroku] [center][img]http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Zed_0.jpg[/img] [i]"Your success is measured in pain, blood. Not in satisfaction."[/i][/center] [b]Name:[/b] Oroku Azure [b]Species:[/b] Human [b]Age:[/b] 19 [b]Emblem:[/b] [b]Aura Colour:[/b] Gunmetal [b]Semblance:[/b] "Warp" - Oroku can manipulate his Aura into a short-range portal system. The range is such that he can only move from one point to another up to ten feet away, but the portals can be used even by allies (and enemies if he's not careful) and remain for a few seconds if left alone. Momentum and direction is maintained when travelling through them. The portal's themselves serve as entry and exit points, and thus have a "forward" direction in which an individual using it will exit from. He can generate portals beyond walls if the structure is less than 10 feet in depth, though the portals do not grant him sight. Only two can generated at a time, though each can be eliminated and re-placed within a split-second. [b]Weapon:[/b] "Kerberos" - A pair of wrist-mounted blades that can retract into Oroku's gauntlets. Each gauntlet contains a two one-sided blades with a slight serration to them. The speeds at which they can eject from their slots lends to a piercing weapon that is rivaled by little. The blades themselves are also capable of rotating, allowing the blades to face inwards; when angled, Kerberos can be quickly clamped back together to serve as sort of scissors weapon. Oroku can further angle the blades all the way back, as if cocking them. Indeed, they are capable of serving as a crossbow-like weapon, launching staves at deadly speeds. The gauntlets can contain only three ballista at a time, needing reloading after three shots each. [b]Skills & Abilities:[/b] Trained in the Azure family arts since his coming of age, Oroku has proven himself a capable warrior serving in the dark and on the frontlines. There is no violent situation he has not been trained to succeed in, and there is no method he will refrain from using to achieve victory. When up against his destined enemy, the Grimm, Oroku becomes a bloodthirsty and untiring figure, seemingly driven by some trained mentality of hatred. Oroku relies heavily on self-driven training, and thus, pure internal skill; he is hard-pressed to try something new, or to prepare for a specific scenario. To him, being strong in all aspects is more important than focusing on what is the most pressing. [b]Personality:[/b] Fanatical, driven, incapable of faltering. Oroku is the poster-child of his family, their pride and their creation. There is no screwing around for Oroku, as the final intention of the task at hand is always the most important. A direct, unimpeded line is the best course. Tradition guides him, honor drives him, and success makes him whole. So long as he remains a victor, Oroku cannot be made fun of, cannot be perturbed. He is stoic and unfamiliar with casual situations, and because of this can be seen as quite awkward when the time comes. It is difficult for him to make jokes outside of combat, or to understand "weaker emotions" in others. On the battlefield, however, he seemingly loosens up. In his home, he drops the rugged walls put up before, and one can speak with him more easily. [b]History:[/b] It was destined, he knew, but for a time it seemed like a distant issue. His parents chastised him with sparse moments of harsh training, and even then, was only lightly pushed compared to his coming storm. He was too young, he himself thought, and the idea of being a Grimm-hunting machine was only vaguely interesting. It seemed too dangerous, too much of a risk. He just wanted to play. To do little boy things like look at bugs and climb trees. Oroku grew innocently for five years in relative peace before one fateful morning with his young sister. Born a year after, Ayane Azure was practically his only friend; the littlest sister, Fuyumi, was much too young to entertain him or even understand things. In their tremendous family home, Ayane was closest to Oroku's age and followed him everywhere he went, and he enjoyed it. For a time the feeling of being a protector drove him, as if he were his sister's idol. Increasingly, Oroku grew more fond of training himself. When Ayane came across him doing as such, she praised him almost [i]too[/i] much. Ayane had not yet begun her own training, delayed due to the supposed incompetency she displayed in the family's eyes. Seeing Oroku so skilled, pride in her brother had caused her to encourage him face to face. Oroku changed then. It was no longer a matter of being a protector in consideration only. He wished to live up to his sister's expectations. Or rather, what he himself thought she saw. What she saw was an idol, a skilled friend. What Oroku settled on was a [i]legend.[/i] He begged his parents to train him [i]hard[/i]. No mercy, no breaks. Only efficiency, education, and progress. Oroku lived and breathed his teachings, becoming a single-minded machine inexhaustible and unrelenting in becoming the best he could be. Subsequently, however, this fanatical lifestyle instead turned his sister away. She rarely saw him as he was too busy training himself, and so she shirked from her own duties. Ayane did not like what she saw in Oroku, and so she turned to the outside world. Ayane was ostracized from the family, leaving to wander with a friend she had made in her "rebellious" ways. But Oroku did not stop. Living up to the honor his family had gained through his actions became the force that beat his heart. There was no other life he could imagine living, and so he continued on. With Ayane gone, there was no friendship to be had, and so it would be a waste of time to do anything but better himself. Oroku became the gleaming trophy of his parents and the extended family; among bloodline Grimm hunters, he was a much talked about individual. Soon his sister Fuyumi had come of age to begin the same training he had, and Oroku saw a sort of salvation in her; if she could grow to be a better warrior than he, his life would be repaired. No longer would he have to assume the role of the next head, nor the unbeatable legend he had been painted as. Oroku was not invincible, and he feared defeat and failure more than anything in the world. Fuyumi, too, had looked up to him in her youth, though as he began to treat her more as a disciple than a sister, Fuyumi had begun sullen and simple-minded like himself. She shifted her mindset in much the same way as Oroku had, that everything they lived for was inscribed in the scrolls of their family heraldry. There was only honor and victory, and nothing more. Oroku had ruined her life. Upon the first news of an academy devoted to the elimination of Grimm, the Azure family offered Oroku up, withholding Fuyumi to continue her training. Oroku entered heavy-hearted, but hopeful of being held to a standard less than at home.[/hider] [hider=Azalea Prayers][img=http://i1047.photobucket.com/albums/b477/ERode/PomfBunny_zps1b9dad58.jpg] [b]Nickname:[/b] That Crazy Rabbit Bitch [b]Species:[/b] Totally Harmless Rabbit Faunus [b]Age:[/b] 17 [b]Emblem:[/b] (Optional) [b]Aura Colour:[/b] Pink~ <3 Semblance: Love in the Crossfire – Azalea's Semblance, like herself, is understandably a Semblance that's all types of creepy and scary and cute and pretty and lovely. Love in the Crossfire is the manipulation of Aura in a manner that allows her never ever lose track of the people she love~ Upon activation, Azalea gains the ability to see other people, regardless of how well they hide. Capable of perceiving the shroud of Aura that emanates from all living beings, as well as the void of Aura that represent all Grimm, it could be said that one can run from a maiden in love, but one can never hide. Or escape for that matter. Because while Love in the Crossfire's passive ability is the enhancement of Azalea's sight, its active ability is for her to change her body into a Faunus voodoo doll. By injuring herself, she can generate the equivalent 'effect' of the injury onto another. If she stabs her legs, the target will be unable to walk. If she stabs her arms, they'll be unable to lift. If she hits herself on the head, they'll get concussions. It doesn't matter how big or strong you are. Love conquers all~! [b]Weapon:[/b] Raptor Rapture is a set of two daggers, just a bit shorter than Azalea's forearms, that serve as her weapons. Straight, double-edged blades with a silver hilt and rose-esque engravings on its grip, it appears to be quite a normal weapon, other than the fact that its blades are serrated, like the teeth of sharks. It's pommel though, is what keeps it distinct from every other dagger or short sword that one can obtain from their neighborhood medieval weaponry store. The ring-like pommel is detachable, and draws out a thin, almost invisible, steel wire, capable of extending a maximum of fifteen meters. Capable of withstanding the tension of three tons of weight, it serves a variety of purposes, not all of them for combat. The pommel can be retracted through a hidden button in the hilt of the blade. [b]Dust:[/b] “Who's Dust? Is he cute?” [b]Other Equipment:[/b] Generally, Azalea carries a pair of disposable gloves, a lockpicking set, a small camera, some tissues, and a suspiciously unlabelled pill bottle, with tablets that have the letters 'NTR' engraved lightly onto them. [b]Skills & Abilities:[/b] Azalea is a rabbit faunus. Thus, she's good with her feet. Living for a few years with her hands tied up behind her back had made her extraordinarily good with her feet, in truth. She can use them as she would with her hands, and she could even be considered to be ambidextrous with them, capable of holding pens in both feet and writing two different letters with both of them at the same time. And, as expected, Azalea's legs are strong, making her fast and furious, both as a sprinter and a kickboxer. To add onto her lower body prowess even further, she's a lightfooted individual who can step around silently, like a ninja. Except she's a stalker, which is why this rabbit faunus is also extraordinarily good at finding out the personal information of individuals that she's interested in. Combine that with her lock-picking skills, which can only be stopped by one of those stoopid electronic locks, and there's no escape from her. One would say to hide yo kids, hide yo wives, but after she gets started, Azalea sees all. There is no escape from the Eye of Azalea, and there is no mercy to be found in her quest for true love. [b]Description:[/b] All things considered, Azalea Prayers is an eye-catching young faunus, in a cute, fluffy, girly way. With a slender, toned build and soft, pink hair, she gives off the impression of someone who's light and carefree, the type of girl whom you can freely talk about nothing with. Her eyes are a shade of amethyst, quirky and bouncy, always filled with energy, while her attire, whenever she has a choice, strays towards minimal clothing with light, pastel shades. Her hands and fingers are cool to the touch, soft and smooth, while her feet are dainty and small, if not heavily callused. She stands at a height of 5'7, and Azalea's height only makes her slim legs seem longer. The two drooping white bunny ears on her head are the only reminder she has that she's actually a faunus. [b]Personality:[/b] Azalea is a girl who is in love with love, entranced with something that she had never, herself, felt before. In search for such an unattainable treasure, she'll go past boundaries that many others have stopped at. A monster who takes the form of a rabbit faunus, she's both merciless and fanciful, one who has no qualms with tearing out someone's spine with her teeth, and yet would love to decide the fate of the world over a hot dog eating contest. Laws amuse her, and figures of authority make her laugh, because she lost faith in those things as a child. The only types of people she respects are those that can do anything they want to, regardless of what others say. Outside of love, she is empty, one who can pretend to be interested in a variety of other wholesome activities, but ultimately care little about it. In a way, Azalea is almost a groupie, someone who absentmindedly mirrors the likes and dislikes of her 'friends', because she really doesn't care. Azalea's mother was a cat Faunus, and because of that, the local gang leader that ruled the town they lived in decided that it would be funny if they cut off her hands and feet and had her crawl around like the cat she was. By the time Azalea was born, her mother was just an empty husk of a person, who had long forgotten the language of humans. Normally, she would have shared the same fate, but whether it was luck or misfortune, she was born as a bunny faunus. One of the boss's enforcers had a fetish for bunny girls, and ensured that Azalea was well-taken care of. Placed in a large room with a single window, she spent her childhood being taken care of by faunus in worse positions than herself, sealed behind iron bars and doors that only locked from the outside. It was a pointless existence, where she lived only because there was nothing else to do, but it was something that she had grown used to. Other faunus would leave the room, sometimes, with fear in their eyes. None of them would return whole, if they returned at all. Through those experiences, and the stories she heard, Azalea had eventually managed to piece together the whole situation. Faunus were sub-humans, and thus, could be treated as objects for the amusement of the superior race. They were unloved by the gods that created the world, and deserved not the affection of others. They also tasted like their animal counterparts, so eating a faunus was perfectly acceptable for humans. They were savage beasts, so it was fine entertainment to throw faunus up against wild animals or captured Grimm. In a world that consisted of a single, dirty room filled with unloved, unwhole faunus, Azalea grew to thirst for that odd thing. Then, she became eight years old, and the man who made sure that she wouldn't be scarred until he could have his way with her had brought her out of the room, into a place that was so much more different that the world she lived in. It was shiny, clean, filled to the brim with luxurious, wasteful decorations. It was a hotel for the rich and the entitled, the humans who were even greater than other humans, who could do whatever they wanted because they had the money and power for it. All those riches made Azalea hungry. She wanted to feel what it felt like to have everything. But then, she was brought into another room that smelled like copper. There, in that dark, dark room, she was hung upside down and used as a punching bag for twenty minutes, before being dropped back down and allowed to recover. Once again, she had found herself in a dark, locked room. Over the course of several weeks, those sessions increased in frequency, and Azalea was slowly losing sense of herself. The amount of times she's had something akin to an out-of-body experience could be counted on both fingers, her soul brought back every time with timely medical intervention. A dead punching bag wasn't quite as fun, after all. And then, during one of those sessions, she realized something that made her oh-so-very happy. Every time he hit her, he made sure to be cautious enough just so that she would not die from it. He [i]cared[/i] for her! Which means that he's expressing his affections through pain! So...that meant pain was love, and love was pain. Love was the ability to cause suffering to those you cared for, without feeling bad about it. The next time he came in, Azalea bit through a tendon in his sandaled feet, dragged him down onto the floor with herself, ignored the love taps that he inflicted on her head, and tore out his throat with her teeth. That was also the first time she'd felt any kind of warmth, and it felt like love. But that sensation faded quickly, as that enforcer's henchmen dragged her away from the corpse and threw her into a narrow closet, as they awaited the orders of the boss. Two days later, the blood on her face having crusted like a thin mask, Azalea was giving a small meal of expired bread and water, before being sent into the 'arena'. The boss was kind. He would let her fight for her right to live another day. At nine years old, she was sent up against some sort of snake, her hands tied behind her back because 'rabbits don't use their hands for anything'. Apparently, the crowd wanted to watch her get scared and try to escape, before getting swallowed whole by that serpent. Instead, she stomped its head into itty-bitty pieces, and then smiled up at the crowd. There was a momentary pause, before she received a wave of applause. Azalea felt warm again. Pain was indeed, love. Her escapades in the arena continued, with the time between each match increasing in length, and with her living conditions increased with every kill. The crowds adored her, that pink-haired, purpled-eyed rabbit that would so brutally and unexpectedly smash apart all the animals sent against her. With her hands permanently bound behind her back, she learned how to use her feet as her hands, amazing the crowd when she disarmed a human with a knife, before promptly juggling that blade on one foot and then kicking it into his crotch. It was a fun, fun time, but as the allure of the crowd grew tiring, Azalea grew bored. She was 11 now, marred with injuries that were healed spotlessly through the help of underground doctors. She was surrounded with odd luxuries, but had no one she could speak to, no one she could play with. In arena matches, most of the sentient fighters that she went up against no longer fought with hopes that they would win. The animals were growing terribly boring after she realized that they simply moved using their most basic instincts. The occasional Grimm was the same, monsters who were frightening, but whom had no intelligence. She was losing her own source of entertainment, and that downer mood dampened the crowds own enthusiasm. The arena was becoming a loveless place once more, but Azalea was still bound, with no way to escape. She would have wanted to think up a way to, but she wasn't smart enough for that. Luckily, she didn't have to. In the twelfth year of her life, freedom was given to her as a present. The police, through a change of leadership, had finally gathered the resources for a raid, and all those present were either arrested or, in extreme cases, killed. Azalea found herself in the scaly embrace of an alligator faunus, one by the name of Police Investigator Alex Garcias. It was a cold, but firm embrace, as he brought the rabbit faunus outside for the first time since she was born. It was snowing outside, something that she had only heard of from the death throes of her human opponents. A cold, lovely world. A new world full of the mysteries of love. She was kept at an orphanage for a few years, making lots of friends and learning lots of basic skills, before the Sister deemed her night time activities as “terribly immoral and sinful”, and Azalea was kicked out. She spent another few months on the streets, spending fun times with whomever would care for her, before they disappeared, leaving her in some random hotel room. It was only when she was 15 in which an unscrupulous individual, a Huntress on vacation, noticed her, before taking Azalea under her wing. Miss Prayers was what Azalea addressed to her as. Through her guidance, Azalea learned the basics of controlling Aura, as the life of a Huntress was the only role possible for someone who was so incapable of hiding her bloodlust and ferocity. The battle against Grimm was, perhaps, a miracle for the monstrous misfits in society, who would, in other times, become criminals or warlords or dictators. Azalea found her way once more, and through that Huntress's recommendations, enrolled in Beacon Academy. Now, the world of Azalea was filled with love, blood, and Grimm.[/hider] [hider=Quin Renard] [b]Name:[/b] Quin Renard [b]Nickname:[/b] Q [b]Species:[/b] Fox Faunus [b]Age:[/b] 17 [b]Aura Colour:[/b] Black [b]Semblance:[/b] Conduit – Quin's semblance allows her to control the transfer of energy from all manner of living things so long as she remains in contact with them. She can drain the strength from living things, making them feel increasingly tire and worn the longer the drain is held. If held long enough the drain is capable of stopping vital functions of a target all together, but going that far takes no shorter than five minuets of uninterrupted contact in which the target does not resist. In a live combat scenario it is a certainty it would take even longer. Naturally the receiver of the energy shows an opposite effect, having their strength replenished. It is worth noting however that each individual tends to have a different amount of tolerance for the energy recieval and may have unpleasant side effects themselves such as headaches or involuntary spasms. [b]Weapon:[/b] [url=http://i.imgur.com/z0CExMR.jpg]Fox Tails[/url] & Paw Pads, a set of gauntlets and boots used by Quin. Fox Tails - The gauntlets are designed to launch a flexible metal whip which is weighted at the end. The weight itself is a mechanism designed to open and act as a grappling hook. The whip is held in the section set on the wrist and forearm. The second feature of the Fox Tails is a set of five metal wires for each hands which can be attached by the fingers and hook into objects or targets, designed to improve her grip and snare targets. Paw Pads – Quin's boots are armed with a dust propulsion mechanism allowing her to leap great hights and deliver powerful kicks. The boots can also deploy climbing spikes from the toe, heel and soles which when combined with the Fox Tails allows her to move easily over steep and vertical surfaces. [b]Dust:[/b] Quin's only use of dust is in the Paw Pads [b]Other Equipment:[/b] Quin often carries a brush and a comb on her. And snacks, always snacks. [b]Skills & Abilities:[/b] Being both a fox faunus and an acrobat Quin is highly quick and agile, knowing all sorts of tricks to move around an opponent. Physically she is not especially strong or durable but she is capable of delivering rapid blows and out maneuvering man foes. She also has excellent stamina. Despite her small stature she is a very aggressive fighter who will stay in an opponents face as best as she can. Her hearing and smell are also very strong which prove to be her best asset for battlefield awareness. But her physical senses, good as they are can only go so far. Because of her aggressive nature she can suffer from tunnel vision in combat, focusing on a single target and opening herself to being blindsided. Her weapons generally come into play to aid her utility and mobility, using her whips and wires to pull enemies in close and keep them there while using her boots to close the gap. [b]Description:[/b] [IMG]http://i.imgur.com/fe93tYN.jpg[/IMG] Quin's [url=http://i.imgur.com/0CR4g4y.png]emblem[/url] ([url=http://i.imgur.com/YMPPX5d.png]V2[/url]) is a fox face on the back of her jacket. She is also a bit short for her age. [url=http://imgur.com/a/fx4Po]More images[/url] [b]Personality:[/b] Quin is a very playful, friendly and excitable girl so long as those around her at the very least decent. She is a fairly simple minded person with little awareness of personal boundaries between people and lacking any of the cunning and tact commonly associated with foxes. She can in general tend to be quite competitive with others and very intense with it at that even if she merely views such things as a friendly endeavor. Furthermore, Quin is one who will take everything with laughter. Embarrassment, anger, ridicule, her first instinct is always to laugh it off. Much of this playful energy will carry over to her demeanor in battle, but oblivious as she can be she is not completely blind to the flow of battle and will recognize a dangerous or dire situation. In these situations she shows a very strong survival instinct and can become down right vicious. [b]History:[/b] Quin was born and raised within a traveling circus which was largely populated by faunus and run by a group of humans. Growing up the girl had an odd concept of family compared to many accounts. She never knew who her parents were or if any of the members of the circus troupe were even related to her by blood. There were some other canine faunus like her but she never knew if they actually had any relation, and she imagined they knew about as little as her. Truth be told she didn't even know if she was even actually born with the circus or simply ended up there before she was old enough to remember anything else. Instead those within the circus were her family, be they bird or bear it didn’t matter, they were all in it together one way or another. Even the humans that ran and marketed their shows were a part of it despite their sometimes harsh expectations. Naturally Quin grew up here to be groomed as one of the performers in their shows. With her natural nimble agility she would be an acrobat, leaping and flying through the air above the ring all to please the crowds. It was difficult and physically taxing but all in all the girl could not say she disliked it. She had always been energetic since she was young and she showed a talent for such things. If it could help the family she knew and please the onlookers she was more than happy to perform. However despite her optimistic outlook on things everything was not all sunshine and rainbows. While being run by humans let the circus maintain some degree of success, the performers were still largely various types of faunus which lead to the all too characteristic discrimination against them. Crowds could become unruly with mocking comments shouted throughout the night and at worst could become violent. As she grew it was easy to see why the troupe was a traveling circus, it was safer moving from place to place where you would not be recognized. Still, this posed another problem. There was only so many cities and towns one could venture to, and traveling in itself was a difficult task when the threat of the grimm always loomed. Eventually this fact would be the downfall of the troupe. They lacked the funds to move their show across seas and with their name becoming more well known it became more and more difficult to draw a crowd for the shows. And so their funds would be divided up between the members and they would be forced to part ways. Quin knowing nothing else would find herself taking a suggestion from one of the members to become a huntress. Several of the more skilled members of the group were planning to do such a thing and Quin herself certainly had a fair amount of talent, so she would follow this small group into the schools for training. Much like her circus performances Quin took a liking to the training. During this time she began to realize she would simply enjoy most things which gave her an outlet for her energy. Though she would continue to be forced to deal with the discrimination against faunus that plagued the world she would still move forward with her training with determination, this path leading to her enrollment in Beacon Academy. [b]Other:[/b] Quin is a self defined carnivore and dislikes eating anything that isn’t meat. [/hider] [hider=Yu Wūyā][center][URL=http://s1252.photobucket.com/user/Gankona13/media/Axisfull339665_zps28047e81.jpg.html][IMG]http://i1252.photobucket.com/albums/hh579/Gankona13/Axisfull339665_zps28047e81.jpg[/IMG][/URL][/center] [b]Names:[/b] Yu Wūyā [b]Species:[/b] Crow Faunus [b]Age:[/b] Eighteen [b]Aura Colour:[/b] Fuchsia [b]Semblance:[/b] Clear Mind - Yu has the ability to keep calm and clever in the midst of battle. The color of her aura helps mostly with this, since it is one of universal harmony and emotional balance colors. It is spiritual yet practical, encouraging common sense and a balanced outlook during fights. It helps Yu develop plans quicker, dodge attacks faster, and enhances her ability to see tinier details. Is currently attempting to train this skill so that it can effect others beside herself. [b]Weapon:[/b] [url=https://38.media.tumblr.com/98341068e7393f8f35169abaa5eb5183/tumblr_n7s94oZWFk1txsmsoo1_500.jpg]Steel Feather[/url] - A sectioned sword that also doubles as a whip, the Steel Feather is one of Yu's prized possessions. The sword itself is made up of numerous smaller double edged blades interlocking with each other to form one solid blade. When a trigger in the handle is pressed the blade segments release and shoot forward creating a twenty foot bladed whip held together with flexible steel cording. The only part that does not come loose is the first blade connected to the hilt which doubles as a bladed hand guard. Can also rejoin the other blades if the trigger is pressed again. [b]Dust:[/b] Rarely uses Dust, as she finds it to be rather troublesome to handle. There is a compartment for storing it in her weapon though; an empty-looking jewel in the hilt of the Steel Feather. Yu is currently trying to learn more about Dust, as she wishes to use it effectively one day. [b]Other Equipment:[/b] [*]Feather Cloak- A cloak crafted of shimmer, ink-black feathers that might have belonged to a Nevermore. It is the only keepsake she received from her mother. Acts as some of her only armor. Normally wears it during missions, stating that she finds comfort in the object.[/*] [*]Pistol Dagger- A "just-in-case" weapon, the dagger is rather small and ordinary looking, not sharp enough to do any real damage to a Grimm, but it has the ability to flip over into a small pistol. Again, it does not have the ability to do any real damage to anything bigger then a human, and Yu just hangs onto it for a worse case scenario.[/*] [b]Skills & Abilities:[/b] Yu is calm and collected in battle, giving her the ability to easily think before acting upon her plans. Her clever, quick thinking mind is good for tight situations. Because of her light-boned body, Yu is very quick, and relies more on speed rather then strength in battle. The crow Faunus is also able to control herself rather well in the air, but is not immune to fall damage, and is even prone to easily broken bones. She has good reflexes, and is almost always aware of her surroundings thanks to her shockingly good eyesight. A rather good acrobat, Yu enjoys flipping and staying light on her feet, and feels more in control when she is on the move. Yu relies mostly on her ability to handle her weapon well, though it is difficult to control. She is good at hacking and slashing, and tries her best to keep a distance from her opponent by constantly spinning her whip around in a defensive stance. If in a pinch she will grow wary, though try her best to think of dirty tricks to get out of her situation. [b]Description:[/b] Standing at over five feet eight inches, Yu is a lean, well-built, and intimidating with her strangely tall ways. She is fairly pretty, with an angular face, [url=https://31.media.tumblr.com/2d9cf42dabf2fbf0d7d2cca28608ee51/tumblr_n7s93s811F1txsmsoo1_500.jpg]narrow, red eyes[/url], and long black hair that is tied back in a loose ponytail. A cluster of [url=https://38.media.tumblr.com/646cb2a4a49cbbb5623db446db5d0f05/tumblr_n7s92pxmEg1txsmsoo1_500.jpg]crow feathers[/url] are attached to her neck, and seem to be stimulated by emotions (i.e. if Yu is upset or threatened the feathers will ruffle). Despite her tallness, Yu is surprisingly light, a possible side effect from her Faunus nature, and because of this lightness she is very quick. However, this makes her body rather weak, and she has trouble wielding heavier weapons and doing anything that involves strength in general. Because of her lighter bones, she is easily injured, and prone to breaking. Normally wears a red outfit that reveals her midriff, which is tattooed with a red symbol, along with black stockings and combat boots. When using her aura, her eyes gain a purplish tint. [b]Personality:[/b] Yu is a sly character, with a bad attitude and an annoying personality. She finds enjoyment in playfully teasing the other students at Beacon, and often likes to think up little pranks to pull. Mimicry is her favorite hobby, and Yu shows it off by copying people to see their reaction. However, because of these annoying habits she lacks many true friends, and this has caused her to be rather cold to others. She easily ignores unwanted attention, and will often spout a few sassy remarks here and there if she is feeling especially agitated. Bullies often discriminated her for her feathers, but she has since learned to ignore their harsh words. Yu rarely lets her emotions get the best of her, and seems rather distant to those who have actually tried to get closer to her. Her ideology is that: "Emotions cloud judgement, it's best to keep a clear head, especially in a difficult situation." And it seems to do her well. Appears to be rather knowledgeable on the Grimm, and has a strange fascination of the creatures. Despite her cleverness, Yu actually has a bit of trouble in classes because of her inability to stay cooped up in a room for too long, and easily loses focus in the classroom. Her cunning nature is used mostly to trick others, often fooling students into giving her money or any other object she finds pleasing to look at. Yu does realize she is in the wrong, but for some reason finds it fun to trick so many people, and despite often being found out by teachers and being scolded she still goes back to tricking. Like it's a bad habit. Though she does have a sly, distant personality, Yu is surprisingly protective of anyone in need. She will stand up for them, defend them, and fight for them when needed. This motherly side was probably due to having to raise her younger brother, and to be honest, Yu feels pleasure in having been a help to someone. [b]History:[/b] Yu was bore by a Faunus mother, into a small family that consisted of her father, her mother, and Yu herself. The family of crow Faunus spent most of their time learning from books, working odd jobs, and training their bodies and minds. Her mother was very keen on getting Yu to become a Huntress, as a means to protect her child and to protect herself. Her father, on the other hand, was more then ready to have Yu join the one of the few Faunus rights organizations. Fights were a constant, and all the while Yu was slowly honing her mind and body as her parents both wished. And then came the days when her parents would go off on "missions" as they explained and return with more injuries then they would receive fighting off Grimm. Their arguments eventually began to simmer down, and her mother even agreed to having Yu join the one of the many cults, but the young girl had already decided on becoming a Huntress while her folks were away. Yu found power in the feats of Hunters, and she wanted just that, power and strength and courage. She wouldn't tell them, though, in fear of getting back-lash from the two. All throughout her life, Yu experienced many things any Faunus would experience during their days. Bullying, discrimination, and with each coming hour the attacks only grew in size. There were times where the neighborhood kids would take turns plucking the feathers from her neck, and it would hurt so much that Yu would run home afterwards in tears. This continued until Yu finally ceased carrying, and grew withdrawn and cold to the world. She felt weak and hated, until the day her baby brother was born. Again, he was a crow Faunus, and received the name Sora. Sora was much weaker then Yu, a helpless child in a sea of relentless attackers, and seeing this brother of her's inspired Yu to become stronger. Her parents, again, were so busy with their jobs that Yu was put in charge of her brother, and she slowly self taught herself to cook and care for the child, and she also began to train more. These skilled helped her unlock her Sembalance early on in life, much to her parents' joy. Life became livable again. Until the day her father didn't come home. Her mother stopped going on missions, and instead gained a habit of staring out the bedroom window, when she wasn't working her ass off at a Dust factory. Yu, now sixteen, was still in charge of caring for Sora, but her dreams were else where. She wished to forge her weapon at Signal and train her skills even more, but now she was stuck caring for a broken family. Again, Yu was stuck in a rut, stuck trying to keep her brother from getting hurt, stuck trying to get her mother to eat and speak and breath, stuck in a town that hated her. And then, after countless days of speaking and wishing for her mother to just talk to her again, the woman finally stood and stared at her daughter. [i]"Leave us behind, Yu."[/i] She yelled, [i]"leave behind your kid brother and your broken mother. Go do as you wish."[/i] And Yu, finally fed up with everyone and everything, took her mother's words to heart and left. She would become a Huntress, no matter what. [b]Other:[/b] Despite having very good eyesight in the day, Yu does not possess night vision, and even has more trouble fighting in the dark. Yu is also very interested in shiny things, and has a collection of old trinkets and missing coins in a box in her room.[/hider] [hider=Clementine FairChild] [b]Name[/b]: Clementine FairChild [b]Nickname[/b]: Clem [b]Species[/b]: Human [b]Age[/b]: 18 [b]Aura Colour[/b]: Electric Yellow [b]Semblance[/b]: Tapping into her Semblance at a young age, Clementine discovered her power over the earth around her. While she is unsure of her Semblance being of Elemental, or Psionic origin, Clementine has so far only been able to control rocks, dirt, and at times large boulders within a twenty foot radius of her. While it’s only happened once, she has been able to equip and call Yggdrasil to her when tapping into her power. This leads Clem to believe her powers are more Psionic, however she still has yet to truly understand her full potential. [b]Weapon[/b]: [url=http://i.imgur.com/nLVZUOo.png]Gorgon[/url], is Clementines hand crafted, gun blade. Created to use Dust in battle and for long range attacks, the blade allows her to have the close-range edge that she’s used to. While the sword itself isn’t all that pretty, it’s a force to be reckoned with. Attached above the hilt are two small gun barrels sit along the edge of the blade that allow Clementine to release explosive rounds at her targets. With a rotating revolver, allowing her to switch out Dust and ammunition, long prongs sit along the steel of the blade allowing her to send out electric currents through the blade, stunning and electrocuting anything it comes into contact with. Yggdrasil is a tall, broad sword that has been passed down in her family for generations. Smithed and made by her grandfathers grandfather Clementine came to wield it on her 15th birthday when her father passed it down to her. The sword itself holds no other outstanding abilities to Clementines knowledge, however her father has said that the sword holds a deep connection with her family. In battle, Clementine is able to tap into her aura, and semblance easier when using Yggdrasil. While she did not craft the sword, Clementine uses it more then Gorgon. [b]Dust[/b]: Red, Yellow (Fire, Lightning); Clementine only uses dust whenever equipping Gorgon. [b]Other Equipment[/b]: Sporting her mothers old battle armor and clothing, Clementines wears the polished pieces and fabric proudly. A small pouch containing Crystalline Dust is attached to her belt beneath her corset cape. [b]Skills & Abilities[/b]: While she wields both of her swords with ease, Yggdrasil and Gorgon are incredibly heavy which brings up the question of Clementines true strength. As a close-range fighter, she’s quick and light on her feet. Faster then most, she can easily keep up with the best. Eight years of training has given her an edge when it comes to swordsmanship. Duel-wielding both swords, Clementine is capable of switching through her weapons with ease. [b]Description[/b]: [IMG]http://i.imgur.com/hsqmQrX.jpg[/IMG] [b]Personality[/b]: Calm, calculated, and mysterious, Clementine FairChild is everything but those things. Despite being born into a prestigious name and family reputation, it’s pretty obvious hard not to tell that she’s a complete dork. In front of others she tries to put on a cool and intimidating facade, however its easy to see right through this considering she often makes a fool out of herself during said situations. In front of those who know her Clem is witty, optimistic, and an all around social butterfly. Wearing her emotions on her sleeve, she cares deeply for her friends, and family and would do anything to protect them. In battle, Clementine takes on a completely different personality. She becomes serious, and focused. With years of training, Clementine has immense confidence in herself however she has a nasty habit of wearing herself out during long battles due to using too much of her aura. While she's still trying to learn how to conserve her energy for longer durations, her stamina and endurance is outstanding. While she can deliver a hit, Clem definitely knows how to take out. While her persistence may be one of her best strengths, its also one of her greatest weaknesses. [b]History[/b]: [WIP; or until it grows on me.] Growing up as the eldest of six, Clementine always had high expectations for herself. The FairChild name was prominent among Hunters, and Huntresses. They were esteemed fighters, who were one of the first to wield Dust and use it against the forces of Grimm. This lifestyle however was not pushed onto Clementine. Both Hunters, Fenrir and Sophia FairChild knew of the dangers that the world held. The creatures of Grimm were dangerous, however Clementine saw that it was only right for her to follow in her families footsteps. So upon her decision at a young age, her parents began to train her to become a Huntress. Upon her 15th birthday, and five long years into her training, her father made the decision to pass on the family sword, Yggdrasil, to Clementine. It was seen as a honor amongst her family to wield the sword, so when she had taken it into arms, Yggdrasil quickly became her favorite personal weapon. Years of training under her parents had left the girl greatly confident in her own skill Joining Signal once the new Hunter’s License law passed a few months before her 16th birthday, Clementine passed accordingly and was accepted into Beacon Academy when she turned 18.[/hider]