Really sorry about that guys!! My power went off for literally 7 hours and they just now sent somebody out to fix it, so that's what's been up with me.. And okay, hold on that's a lot of questions, this might take me a bit. [quote=Ariamella] Also, Dextkiller: With the Scael, are they water peoples? To my understanding, they are amphibious and ichthyic rather than reptilian, as the scales and fins seem more fish-like. Because they have the power to understand the oceans and seas, does this mean their civilization is purely above ground on the Coral Isles, or do they have underwater posts as well. I'm imagining their limbs to be somewhere between a human and a frog, but like random fins on their forearms and whatnot, with their entire body covered in scales. Is this right? I'm very confused. As far as some more general character questions, do all our characters have to be magic users? Does the magic have to be tied to something indicative of your character's species (i.e orc having control over emotion, Raevan having wind magic, etc.)? How creative are we allowed to get with the magic type (as long as it falls within your limits, of course)? And lastly, can I get some other ideas on appropriate frontier occupations? My mind is drawing a blank right now, but that could possibly be because it's extremely late right now. Anywho, thank you so much! You have a wonderful roleplaying idea, and I hope this really takes off. [/quote] I see 3 questions here, let me know if there's any more than that. 1. What are the scael like?: The scael are indeed amphibious, but they spend just as much time above water as they do below. They live on coral islands, but they do have portions of their cities that are underground. As far as looks go, they were inspired by Argonians from the Elder Scrolls games. They tend to look a little more fishy, (no feathers, instead fins and spines) but they still they have that look about them. In case you aren't familiar with Argonians, here's a picture. [hider=picture][img=http://fc00.deviantart.net/fs70/i/2012/107/5/4/atum_la__argonian_request_by_victoriadaedra-d4whpmz.jpg][/hider] Imagine that, but with spines, and fins coming off the back of the elbows. Yes, they are scaled all over, their scales look quite a lot like an alligator's except in different colors. 2. The blessings are not tied to the magic of each individual. They are a backset of each race, but they do not affect how each individual uses magic. I tossed around the idea of magic that was tied to a blessing being more powerful, but I decided against it. Any individual can use any type of magic. 3. Appropriate occupations include scouts, guards, builders, explorers, representatives, botanists, alchemists, doctors, etc. Some do pay their way into a spot on the ship if they can manage it, so that they can come to explore. [quote=Skyswimsky] Right, some more questions regarding the setting, can you tell me a bit about any existing sexism, slavery, racism and (different?) religions? Doesn't need to be detailed but a few quick points would be nice! [/quote] Alright, that's kind of a big question, but i'll sum it up best I can. Sexism in Veruulis has never been an issue. Considering that females are slightly more inclined to be blessed with magic, they are thought to be more powerful (speculation). Also, throughout the cultures of each race they hold certain powers because of their ability to bare children. After the ancients were destroyed there was some warring between different factions. The blessings had yet to fully change each group to what they would become. During this time there was a lot of friction as the different factions began to drift further and further apart, finding themselves more different from one another every year. During these wars, the faction that was to become the elves were looking for a new source of power that they might use to reclaim the lost power of the ancients. During this search they enslaved the faction that was to become the dwarves, forcing them to mine deep into the earth in search of the core. Thousands died in these mining camps. And even to this day the dwarves have maintained a grudge against the elves, although nobody can remember exactly why because it was thousands of years ago that they were enslaved. Racism however is something that is very prominent in Veruulis. As the Beings had given each a difference so that they WOULD fight one another rather than band together and reclaim their lost power. Each of the races has a preference toward their own race (as you might imagine), but similar to our world, racism is individualistic. There are of course slurs that each race calls one another, I'll list some in a hider a bit later, if anybody is interested. [quote=Frettzo] I've a question--Is it in any way possible to create a playable race? [/quote] Sorry no, all the races are worked intimately into the world, so new playable races would be a no-go.