Hidden 10 yrs ago Post by Avalant
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Neuroi...



An alien foe that comes from seemingly no where with the apparent sole purpose of the destruction of humanity. This mysterious enemy force has appeared frequently and without warning in many areas across the world throughout history. The weapons of the Neuroi mostly take on forms similar to aircraft and tanks, but their most terrifying tactic is the spreading of a corrosive miasma. Not only do normal humans have no defense against this miasma, but the remnants of the land affected by it are processed by the Neuroi into new weapons, crumbling huge sections of former nations into the sea. As the miasma seems to be unable to spread across large bodies of water, humanity has designated such areas as their main lines of defense. Though throughout those fateful beginnings of the war, humanity has yet to conceive weaponry to effectively combat the Neuroi menace. It seemed that their regenerative properties and frightening red beams of destruction could not be turned by conventional weaponry. Though now times of changed and humanity does have its ultimate trump card: The Strike Witch.

These "Strike Witches" are usually young female girls who posses great magical powers. To bring out their potential for use in battle, each Witch equips a unique machine onto their legs: the Striker Unit. With the Striker Unit equipped, they gain the ability to fly or become more agile on the ground and their tapped magical potential provides the strength to utilize weapons far too heavy and powerful for a normal person. A defensive field is also created that can protect the Witches from the Neuroi's miasma, as well as other physical weaponry, making them humanity's trump card in the war.

The Strike Witches were first created during the beginnings of the Second Neuroi War, and have continued to be a highly valued asset of the military. However, times have changed since those fateful days of the 1940s. Technology has advanced for the Striker Unit as well as new anti Neuroi technology. They alien menace has laid dormant for quite some time now, but have now back in bulk. The year is 1991, and this new war is starting to look like a long one. It all began on the fateful day of August 2nd, 1990, when a Neuroi hive suddenly appeared over Iraq's capital, Baghdad. Soon the hive spread and Neuroi fortress began to appear all over the Middle East, threatening to spread into Africa and India. The United Nations quickly reformed their coalition and UN forces were dispatched to the Middle East to halt the ruthlessly advancing Neuroi. At first it seem to go well. They were able to establish a foothold in Yemen's city of Aden and it seemed the new Anti Neuroi weaponry was working well without the help of the Strike Witches. Though as the 1st Coalition fleet sailed into the Persian Gulf to launch another invasion of the Middle East, they were ambushed. As it turned out, the Neuroi had been studying the new stealth technologies and armors employed by their human foes, and deployed their versions of it. 76% of the entire fleet was wiped out, including the fleet flagship, the Orussian aircraft carrier known as the "Kiev"

Since the great loss of 1st Fleet, the new allied 3rd Fleet has taken up the role as being the main support fleet for all offensive operations in the Middle East. Currently stationed off the coast of Oman, this new fleet has learned the lessons of its fallen sister ships and now is ready to take over their burden. As part of this new fleet, a new Joint Strike Witch Unit has been formed, taking witches from all sorts of countries to make up a new versatile fighting force, stationed on the massive Super Carrier, the Karlslandic CV-04 "Von Braun". This carrier's deck is large enough for a C-17 to land on and is armed to the teeth in counter measures. It's both the largest and most advance ship in the United Nation's fleet, but more importantly, your new home. You are now part of 707th Joint Striker Unit, a mixed bunch of witches, some former naval members of their respective nations or tank witches of the army, or even some new witches fresh out of training. Some missions may have you stations at an F.O.B. while others may have you out flying for days, but the Von Braun is a place you will always know as your home.

Now what witch will you be? Perhaps you have come to fight for what was taken from you? Or maybe because you simply want to fly through the sky and see the world. This your story, this is our story.

Expected Neuroi Units








This is a Roleplay based off of the anime series known as "Strike Witches". You will be, of course, roleplaying as one of the new members of the 707th as either a Land Witch or a Sky Witch. Land Witches have Strikers based of tank and armored vehicle counter parts such as the M1A1 or T-80 tanks. These Witches have much larger and stronger shields and can carry very heavy weaponry. Sky Witches have Strikers based on aircraft counter parts of the time such as the F-16 or the Tornado. These Witches are fast and nimble and often carry lighter weaponry compared to their ground based counter parts. Don't let this fool you however, as a Flying Witch can carry weapons ranging from a light sub machine gun to a large 20mm auto cannon. This RP is focused on building the story of the 707th, as it is a brand new unit given the job of taking back the Middle East. Because of it being a new unit, there is going to be more greenhorns than rough and tough ace witches. Out of the 13 slots available, only two or three others can be filled with Witches who have extensive combat experience. I don't mind having a witch that may have seen a dogfight or two here or there, I just don't want a bunch of badasses right off the bat. This will be all dynamic character building, with your character truly discovering who she is in such a hostile environment.

As previously mentioned, there are 13 slots available, 5 being dedicated to Land Witches and the rest to Sky Witches. If not all Sky Witches slots are filled, I may make an exception to one more Land Witch. Also please note I will be having only ONE male character if any.

Slots:
Leadership:
1: "Captain Patty MAVERICK Mitchell" (Wing Commander, F-14 Tomcat)
2: "2nd Lieutenant Paula Wittman" (Second in Command, Marder 1 A5)
Land Witches:
1 (Squad Leader):
2: Stárshiy Serzhánt Svetlana Venediktov(T-72)
3: Sergeant Mina Kalaska(FV4003 Centurion Mk.5 AVRE 165)
4: Private Stephen Hebrides MacTeer(Warrior IFV)
5:
Flying Witches:
1: Lieutenant Emily Winfield Powers(A-10 Warthog)
2: Ensign Nicole “Goose” Bradshaw(F-14 Tomcat)
3: First Lieutenant Dorothy Zelco(F-117 Nighthawk)
4:
5:
6:

Rules
-GM word is law! Ooohh, that sounded to controlling... Ehm, I'm always open to suggestions and discussions of course, but when I say enough, that's it.
Be kind to others! A given rule but still!-
-No power playing or god modding!! I've said this before and I will say this again, this is a dynamic roleplay focused on character development and creating a fun and interesting story with everyone, so I will NOT tolerate super character bullshit!-
-Romance is expected(most likely yuri themed, but a straight arrow will fly straight), but I don't want to see hands in the pants! Take stuff beyond a kiss to PM.-
-Be Active! I don't want to have to lead everybody by their noses. While of course I will be the one introducing big story points like an attack or big battle, this is your story too! Characters befriending and loathing each other, maybe a fight or tension between some of you, who knows? Its all up to how YOU play it out. The other side to this is actual activity. I get life can get in the way, but I want at least one or two posts every two to three days. If you don't post within the given time, I will PM you, and if no response, I will either take control or get rid of your character depending on the level of involvement.-
-This is Casual, so while I don't demand you go crazy and write page long posts, I do ask that good grammar and content in posts is given. No one liners, weird paragraph organization, LOLROFL speak, or lack of capitalization. THERE'S A SHIFT KEY FOR A REASON-
-And finally, always try to have fun! Joking around and generally having a good, creative experience is what I strive for in roleplays and I want you guys to enjoy this!-
Rules can be subjected to change

Character Creation





Nation List:
Imperial Government of Karlsland (Germany)
Empire of Fuso (Japan)
United States of Liberion (United States of America)
Empire of Orussia (Russia)
Republic of Gallia (France)
Suomus (Finland)
Duchy of Romagna (Italy)
Ostmark (Austria-Hungary)
Commonwealth of Britannia (United Kingdom)
Neue Karlsland (Argentina)
Moesia (Bulgaria)
Faraway Land (Canada, yes really... Canada)
Baltland (Sweden, Norway and Denmark)
Hispania (Spain)
Commonwealth of Australis (Australia)
Dacia (Romania)
Belgica (Belgium)
Hidden 10 yrs ago Post by Avalant
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Stárshiy Serzhánt Svetlana Venediktov
Sergeant Mina Kalaska
Lieutenant Emily Winfield Powers
Private Stephen Hebrides MacTeer
Ensign Nicole “Goose” Bradshaw
Hidden 10 yrs ago Post by Lennon79
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Done.

I'll keep adding and tweaking for a while.
Hidden 10 yrs ago Post by Skylar
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Name: Emily Winfield Powers

Age: 16

Appearance:
5"7 tall, brown hair tied into a braided ponytail, blue eyes, Liberion-standard bust (meaning large by any other nation's standard), remarkably fit body even for a witch. Her actual dress varies greatly. Usually its a standard Liberion jacket and hotpants, but she's got a variety of outfits in her bag of holding.

In her A-10 Striker, wears a full aviation helmet, ear protection, and tinted goggles. Part out of PR stuntage as a hyperlethal combat vector, part out of a need to protect her face and ears from the GAU-8 even with a witches' environmental aura.

Nation: Liberion

Rank: Lieutenant

Striker Unit: A-10 Thunderbolt II "Warthog" Striker

Weapon: GAU-8 30mm Rotary Gatling Gun (Witch version) with backpack ammo drum, 8x wing hardpoints for rocket pods, missiles, bombs, or external fuel tanks. Carrys a pair of M1911 pistols as personal backup.

Magical Ability: Chill. Powers is capable of manipulating cold and ice to cool the barrel of her GAU-8 in extended firing or herself. While she can fling around bolts of ice, its not a combat-effective weapon in a modern battlefield. Also uses it to chill drinks.

Animal Familiar: Korat cat "Natch"

Personality:
Powers is a optimistic girl, always one to greet the day smiling and ready to go. She's a bit of a attention-hog, trying to show off on the battlefield and play hero to her squadron mates and ground forces she supports with flashy maneuvers and quick gunplay, and always one to be at the forefront of a PR stunt or interview owing to being in Military PR. But her compulsion to annoy politicians and get into fights with marines gets her into plenty of trouble (although the marines think its a hoot), and sometimes has disciplinary problems with commanding officers that don't take well to her freewheeling antics. Despite her attention-grabbing and troublemaking nature though, she seriously does care about others, wanting to make them laugh and smile even in dark times like any good actor wants their audience to feel. She has a overall mentality of "If I don't do it, then who will?".

She's also perpetually snackish due to the high magic consumption of the A-10 Striker making her continuously hungry, and has the unnatural ability to scrounge up chocolate bars and cola to supply such cravings. But is more than willing to share.

Bio/History:
Born in Hollywood, California in Liberion as the daughter of Rosaline Powers, a well-known retired witch turned actress, it was little surprise when Emily decided to follow her mothers footsteps. First as a child actor, then as a member of the Liberion Army PR corps when her magic ignited at age 13 and she was recruited with the help of her mother's connections. Public speaking, dancing, acting, imitating Neuroi War veterans, Powers took to the world of Witch Corps PR like none other before. Her fame is cemented in the ongoing alt-historical film series "World War N" about alternative ways the Neuroi war could have gone, and about how one witch in the right place can make all the difference. Then the Neuroi sunk the 1st Coalition Fleet, and Emily's career was upended bigtime.

To combat the fall in morale, the Witch Corps were sending her to the front as a publicity stunt, over her objections. The need for combat witches, especially ones capable of running the heavy payload of a A-10 CAS striker, was greater than her value as a propaganda star. Pressed to join the front, Powers got over her initial apprehension and disagreement with the politicians that kicked her there to realize the frontline troops needed a star to look up to just as much as the people back home. The war is her stage, and her act is on.
Hidden 10 yrs ago Post by Lost Cause
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Avalant said



Slight technical point: Those are Lieutenant's bars if she's in the Navy. For whatever reason the artist gave Air Force style ranks to everyone.
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Also, I think I'm stuck. >.<
Hidden 10 yrs ago Post by Lennon79
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I say either go for the Tornado or a RN Harrier FA2.
I really need to finish Svetlana's back story but I'm drawing a blank too...
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Lost Cause said
Slight technical point: Those are if she's in the Navy. For whatever reason the artist gave Air Force style ranks to everyone.


Meh, a small technicality that I will overlook. I'm actually not that familiar with American ranks, so I usually have to go to wikipedia for the information. But thanks for letting me know!

Lost Cause said
Also, I think I'm stuck. >.<


You could do some know it all Britainian from an academy come to join the war using a Tornado. That would be a start at least.

Lennon79 said
I say either go for the Tornado or a RN Harrier FA2.I really need to finish Svetlana's back story but I'm drawing a blank too...


Perhaps the 707th is Svetlana's second and last chance to stay in the war? You could talk about her former unit, any past combat or noncombat experiences and perhaps tell an origin to her drinking habit? Doesn't have to be dark or anything, it can just be something to type about and get your brain going.
Hidden 10 yrs ago Post by Lennon79
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That works. It fits the idea of a disgraced but inexperienced officer I was going for. Cheers :3
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I think for some reason I'd been edging towards making a Francesca clone out of her, but I think I can work with that.
Hidden 10 yrs ago Post by Avalant
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Lennon79 said
That works. It fits the idea of a disgraced but inexperienced officer I was going for. Cheers :3


Lost Cause said
I think for some reason I'd been edging towards making a Francesca clone out of , but I think I can work with that.


That's fine! Once you guys get those characters finished up I will add to them to the list!
Hidden 10 yrs ago Post by Lennon79
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And she's done.
Scratch that, needs an edit.
/edit Right now it's done.
I spent HOURS looking for that picture last night and now I stumble on it without even trying. Sod's Law.
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Lennon79 said
And she's done.Scratch that, needs an edit./edit Right now it's done.I spent HOURS looking for that picture last night and now I stumble on it without even trying. Sod's Law.


I love her! Adding her to the list right away! Welcome aboard comrade!
Hidden 10 yrs ago Post by Aleranicus
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Oh me oh my! It's back in the modern(ish) era???

Could I possibly make my Warlock up again??? Pretty please???????
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Aleranicus said
Oh me oh my! It's back in the modern(ish) era???Could I possibly make my Warlock up again??? Pretty please???????


Hey Al! Nice to see you around again. Hmmmmmm.......... I don't know............. Ahhh hell, sure. Maybe even make him like the grandson of your previous character or something? But stay active! That's my only real requirement!

Anyway, I added a Neuroi Section by the way, cause those diagrams were too cool not to incorporate. :D

Also, based on what I read so far by you guys CSs, I'm loving how the 707th is shaping up. We shall be the a unit filled with rejects and outcasts given a second chance! XD
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Hey
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Aleranicus said
Oh me oh my! It's back in the modern(ish) era???Could I possibly make my Warlock up again??? Pretty please???????
Hidden 10 yrs ago Post by Lost Cause
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Getting there slowly.

Name: Nicole “Goose” Bradshaw

Age: 13

Appearance:
Nation: United States of Liberion

Rank: Ensign

Striker Unit: F-14 Tomcat

Weapon: M60E3 Machine Gun, Striker-mounted ordnance.

Magical Ability:

Animal Familiar: Liberion Shorthair

Personality: Nicole can best be described as having a little too much energy, and not enough ways to release it. The result is that she’s turned into a bit of a joker, although she got more than enough reprimands for that at the academy to mostly break her of her habit of pranking her squadmates.

Bio/History:
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Avalant said
Hey Al! Nice to see you around again. Hmmmmmm.......... I don't know............. Ahhh hell, sure. Maybe even make him like the grandson of your previous character or something? But stay active! That's my only real requirement! Anyway, I added a Neuroi Section by the way, cause those diagrams were too cool not to incorporate. :DAlso, based on what I read so far by you guys CSs, I'm loving how the 707th is shaping up. We shall be the a unit filled with rejects and outcasts given a second chance! XD


DONE!

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