Hidden 10 yrs ago Post by Sep
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If I am being slow Matt, forgive me I'm multitasking to the extreme :P

Seems all right to me. Guardsmen are the normal run and get shot guys right?

If that is the case, you're all good to switch over. I'll let you ask the Flamelord and Pi nicely to edit their posts slightly :P Like everyone else the Empire will do the whole "Stand down and prepare for inspection and we'll give you aid..." thing.
Hidden 10 yrs ago Post by Queen Raidne
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I've, um. Wanted to play this ship for a while.
[STATUS: Done, though I want to make the bios a bit better.]
~o~0~o~

\+Ship Name: NSEA Protector II


\+Ship Class: "Evolution" Heavy Cruiser

\+Ship Wiki Link

\+Ship Specs:
•Dimensions
-Length - 488m
-Beam - 402m
-Height - 82m
•Weaponry
-Resonance cannon battery (4x) - Fires clouds of gas and excites subatomic particles to produce a devasting (if short-ranged) shockwave.
-Gannet magnets (2x) - A focused penetrative electromagnetic burst designed to disable computers and overload electrical systems
-Pulse catapults (2x)- Chucks localized subspace energy pulses that misalign matter on detonation. Remarkably inaccurate, as they follow strictly ballistic trajectories.
-Quantum rockets - Rockets armed with quantum disentanglement warheads. Upon detonation, the target usually fails catastrophically in some manner around the detonation area. There is a chance, however, that no particles in the area are entangled, rendering the weapon a sub-par explosive.
-Blue particle cannons (8x, 6 fore, 2 aft [can be configured to blue or red]) - Gigawatt ultraviolet lasers accelerate a magnetic packet of energetic subnuclear particles to near lightspeed, giving this literal cannon quite a punch.
-Red particle cannons (8x 6 fore, 2 aft [see above]) - In this less-used variant, infrared lasers accelerate energetic subnuclear particle packet. Aside from a differently-colored special effectbeam, the red particle cannons require much less power, at the cost of decreased damage due to destructive wavefront interference.
•Defenses
-Plasma Armor - A protective sheaf of plasma, magnetically restrained to local space near the ship. It tends to absorb the energy of projectiles by melting them, and if the chemical composition is correct, it can even absorb electromagnetic-based weaponry. Too many hits, however, can disrupt the delicate chemical composition or electrical balance, causing the armor to disperse (though it can be re-formed).
•Ship Gadgets
-Quantum flux drive - Unrefined Beryllium (in spherical form) is used as quantum resonance substrate (that is, fuel) to power the ship's FTL drive. This drive pushes the ship FTL in normal space to speeds of up to Mark 15.
-Turbo - Jumping into hyperspace (for under one minute, or else!) gets the ship up to Mark 20.
-Digital Conveyor - Teleporter. Dices you up into cubes, demolecularizes the cubes, and then remolecularizes them at the digital conveyor platform. Or vice-versa.
-Food Replicators - Replicate food. Can be programmed for pretty much anything.
-Translator Circuit - seeks out matching patterns in neural structure to determine meanings
-Computer - Incredibly neutral ship AI. Only accepts vocal commands from Gwen Demarco.
•Personal Gadgets
-Ion Nebulizer - Laser guns. Operates on the same principle as a particle cannon, only on a much smaller and less-devastating scale.
-Ion sheild - Personal shield. Far more effective at stopping energy than projectiles.
-Vox box - Essentially cell phones with virtually unlimited range. Still can be jammed, however.
-Appearance Generators - Holographic projectors that can be pre-programmed to reasonably approximate another individual's (even of a different species!) appearance. Creating new templates takes a great deal of time, and all of the ones on the Protector II are set to humans. The Thermians all use them to avoid their own upsettingly-octopoidal apperance.
•Surface Pods - Small shuttles with six seats and a very small cargo bay.
- Hyperpulse thruster system - a sublight propulsion system small enough to fit beneath the pilot's chair.
- Autopilot - what it says on the cover

\+Galaxy Quest in a nutshell:
In the movie Galaxy Quest, the Thermians (a horrifically-tentacled octopoidal race) have received Earth's TV program transmissions. Unfortunately, any form of deceit - including acting - is a completely foreign concept to the Thermians. So when their planet is in danger, they shanghai the crew featured in the 20-years-old "historical record" Galaxy Quest - a cult-hit science fiction series. Thus the hapless (and completely washed-up) actors, most of whom just want to be rid of the series, find themselves on a functioning replica of the NSEA Protector. Hilarity ensues.

\+Pre-Departure Scene:


\+Notable Crew:







Hidden 10 yrs ago Post by Flamelord
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Already beat you to the editing.
Hidden 10 yrs ago Post by Sep
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Curses Flamelord.'

FOILED AGAIN!
Hidden 10 yrs ago Post by Sep
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Good night all. I hope to see your work finished Raidne and a post from everyone (Hopefully) for tomorrow morning for me to read when I am barely awake.
Hidden 10 yrs ago Post by Flamelord
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I exist to foil GM's and bring much needed logic. It is my primary function.

Anyway, I should be able to get up a post tonight. Yay.
Hidden 10 yrs ago Post by mattmanganon
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Alright. Posted and ready for anything.
Hidden 10 yrs ago Post by Flamelord
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Well, I did ask about your ability to receive strike craft. My transport can't park at your air lock unless you expect me to jump over. Sadly, we don't have that capability. So if your comms guy could direct my ship to the nearest hangar bay, that would be swell.
Hidden 10 yrs ago Post by Noble
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Oh uh hey...Adeptus Mechanicus, Id like to introduce you to my Two Completely Artificial intelligences -All hell breaks loose-
Hidden 10 yrs ago Post by mattmanganon
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Flamelord said
Well, I did ask about your ability to receive strike craft. My transport can't park at your air lock unless you expect me to jump over. Sadly, we don't have that capability. So if your comms guy could direct my ship to the nearest hangar bay, that would be swell.


Alright, i've changed
Hidden 10 yrs ago Post by Penultimate_Pi
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Given how the Engi are a mechanical race supposedly capable of interfacing with most any electronic system, I though it might be clever to have Michiel attempt to counter Caden's remote access attempt in some similar fashion, only to be dragged into some sort of HIGH TECH A.I. FIGHT!

Or something, I dunno. If this were FTL, this might be the event where I very possibly lose my Engi crewmember.
Hidden 10 yrs ago Post by Noble
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Penultimate_Pi said
Given how the Engi are a mechanical race supposedly capable of interfacing with most any electronic system, I though it might be clever to have Michiel attempt to counter the remote access attempt in similar fashion, only to be dragged into some sort of HIGH TECH A.I. FIGHT!Or something, I dunno. If this were FTL, this might be the event where I very possibly lose my Engi crewmember.


I didnt actually think about this, Let me edit my post so it kinda leaves all this open.

Well nvm lol.
Hidden 10 yrs ago Post by Penultimate_Pi
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Eh, not your fault. I probably should've elaborated further upon my tech and characters for all of the non-FTL players out there. Still, as it stands, I feel the Osprey seems the most integrally weakest; whereas people have entire platoons of soldiers and hundreds of crew ready to serve their well-armed ship, I have a vessel with a grand total of five guns and all of seven multi-species people manning it.

Given, though, a ship from FTL's universe says that ship systems are so sophisticated that they would only need one person apiece to operate each one, and in some cases not even that, seeing as how there are some ships that can literally end up flying themselves. Plus any ship that can upgrade engines Level 8 can get up to a 48% evasion rate, which make my Osprey able to sit on... what, 35% evasion, as of now?

I guess what I'm saying is that as soon as I get boarded by more people than I have crew, I'm pretty well fucked. Granted, the only people that can teleport people like that are the Trekkies, and even then to a limited extent...

Hm. I really don't know.
Hidden 10 yrs ago Post by Noble
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First we have to catch you. I would assume that due to the small size you are considerably fast than any other ship we currently have.

on another note, FTL is an amazing game, I binged played it for a weekend when in came out and then another weekend when the extended or advanced or whatever it is edition came out. The Engi were always my favorite lore wise lol.
Hidden 10 yrs ago Post by Flamelord
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Yes, the Andromeda does not approve of cyberwarfare, because many of it's systems are more heavily automated than those of the Yamato, so a cyber attack (not to mention ion weapons), could pretty well cripple the ship.
Hidden 10 yrs ago Post by Noble
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Opps, I guess being covert is more difficult in unfamiliar systems : ) not making to many friends here...I'll have to give that AI a stern talking to.
Hidden 10 yrs ago Post by Penultimate_Pi
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Eh. Didn't help you basically tried to steal literally all of everybody's data. Especially didn't help that you succeeded.

Oh well. Mistakes happen.
Hidden 10 yrs ago Post by Sep
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Be careful Noble, people don't need to form a fleet. I've played this before where we all formed a fleet bar one ship. Who due to how they crew acted were cast out own their own.

Just in future alert people to it first, and then gauge how well they would have responded. I fully entrust those with little to no countermeasures of such a feat to admit it and then you manage to take the data anyway.
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Morning jog then hellova post. Gotta start that interaction as Wraith to form the uneasy Alliance.

Also I will say, it will be easier if you band together into a fleet but you guys have to want that to happen and make it happen. I always chose chars who can't do these kinda things as if I do it as the GM it is no real fun for you guys with the trial and error thing :P
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Good to go Raidne.
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