I may get an image later. The Scope is pending, just tell me if I need to change it. This bio is very strewn together and is redundant. I'll have to go over it tomorrow. Look over it if you want, but be prepared for a lot of redundancy and grammatical errors. Hopefully I can get back on this tomorrow. [u][b][center]John "Six" Taylors[/center][/b][/u] [b]Age[/b]: 31 [b]Gender[/b]: Male [b]Specialty/Archetype[/b]: Six is a 'bounty hunter', in a sense. His main strengths include his ability to track down and either kill or capture specific individuals throughout the wastelands. Another important strength of his is his affinity with technology, most specifically power armor and energy weapons which he can repair and modify; he's a natural inventor and mechanic. He is not, in any way, a soldier, and prefers to stay out of the line of fire - especially if he can avoid it altogether. He relies on stealth, surprise, and confusion in order to accomplish his goals. He's not particularly great at fighting off multiple opponents and relies on speed and agility during hand-to-hand combat. If one wishes to utilize Six to the fullest they should keep him away from conflict where he can deal damage with his sniper rifle, or send him in for covert operations to retrieve specific items or individuals. [b]Appearance/Gear[/b]: [u]Custom Helmet[/u] - Very similar to the NCR Ranger Helmet, Six's helmet was a standard hardhat with an attached facial mask that protects the wearer from potential hazards such as shrapnel and fire, and potentially gunfire depending on the type. The lenses on the helmet allow the wearer to see more clearly at nighttime (night vision). a pair of binoculars sit on the back of the helmet, but a spring-loaded mechanism can quickly deploy and hold them in place in front of the lenses to survey the surrounding area. [u]Riot Gear[/u] - A bullet-proof vest that covers parts of his torso, shoulders, and thighs. [u]Duster Coat[/u] - A faded black duster coat, now gray, covering his body. [u]Clothing[/u] - Pair of brown pants, brown boots, brown fingerless gloves, dirty white shirt underneath duster coat and riot gear, brown belt with holsters on waist (outside of the duster coat). [u]Sniper Rifle-->Enhanced Scope[/u] - A powerful and reliable sniper rifle. So long as Six can use the Enhanced Scope he is pretty accurate with it. The Enhanced Scope has an aim assist that acts similarly to the VAT System. [u]Dual 9mm's[/u] - Identical set of 9mm's holstered on the sides of his belt. [u]Bladed Gauntlet[/u] - His right arm has a gauntlet on it that can eject a pair of wristblades. The mechanism is very similar to a switchblade knife, but the blade is longer, giving him an edge in melee combat. [b]Personality[/b]: Quiet and reserved, Six doesn't much care what others think of him and he's not exactly open to talking about his past. He's straight-forward, to the point, and determined to carry out his actions. He's not a bad person, but he's also not a hero. He has a somewhat cloudy and twisted morality, only doing the 'right thing' when it suits him, and his idea of justice can be pretty harsh. He has a predetermined set of goals and he'll do [i]whatever[/i] he needs to do to accomplish those goals - no matter who's standing in his way. But he's also not stupid, and he understands the mutual benefits a team can utilize and will eagerly work with anyone willing to tackle similar goals of his own. He does have a soft-spot for women and children, and as long as it doesn't interfere with his mission he may go out of his way in order to protect them, but they're certainly no priority. The only exception to all of this are young girls, which cause him to completely drop everything he's doing and literally go to drastic measures to rescue them (see History for explanation). [b]History[/b]: John's father, Nate, was actually a brahmin rancher who operated a small farm just outside of the Mojave, but this business would ultimately fail. Nate then relocated his family to a larger settlement and worked as a scavenger and laborer. It was this unnamed settlement that John spent much of his childhood at, where he met most of his friends, and where would one day meet and marry his significant other. When his father brought back pre-war technology, scraps of power armor, and pieces of energy weapons he would experiment and fiddle them. He would never develop his[i]own[/i] power armor but he began to slowly familiarize himself with the make-up of the technology. In his late-teen years he began accepting payment to repair various weapons, items, and tools, something he just seemed to have a knack for. John married his significant other, a woman named Koren, around age 21, but only because Koren had become pregnant with his child. They named the child Sofia, and John devoted much of his time with her. Like his father did before him, John relocated his family to an even larger settlement, one that was frequented by the Brotherhood of Steel. It was here that he began to make a better living, repairing items for the Brotherhood as they passed through and for other travelers. But things changed at age 28. A very suspicious squad of Brotherhood Knights passed through the settlement, but their requests were... out of the ordinary. It seemed all of their armor and weapons needed to be repaired, which was unusual for the Brotherhood. John did the best he could, and it took him several days to scavenge up the correct pieces to fix it; even then the armor wasn't 100% intact, but it was in working condition. The whole time he worked on the equipment he offered the small band to rest at his home. The men paid him a handsome reward and carried on. Not three days later, while John was out scavenging, the settlement was raided. The buildings had been demolished, the people had been shot, killed, and burned, and anything of value had been looted. John arrived to late and found the broken body of his daughter, Sofia. Koren was nowhere to be found, although one can assume her body was charred beyond recolonization amongst the rubble. A deranged and broken John aimlessly roamed the wastelands until he passed out days later. He would have died had a caravan-rider not saved him. When John came to his senses he was informed that his home had been attacked by the Brotherhood of Steel. The descriptions of the armor they used and the weapons they wielded made it obvious that it was the exact same group that John had aided just days earlier. The very weapons John had repaired was the downfall of his family, something he has never forgave himself for. The last thing the caravan-rider told him was that the 'Brotherhood' was heading west. That's all John needed to know. He wouldn't be able to draw out detailed descriptions of the men, but John had spent more than a few days with them and was able to remember some of their names, which he then put on a list. He traveled westward, speaking with and conversing with anyone he came across to get whatever leads he could. If it sounded even remotely familiar John would pursue that target. Sometimes he was paid for his services, effectively making him a bounty hunter, but his main goal was to continue capturing and killing anyone associated with the people of his list. Most people wouldn't spend three years on a revenge quest, but John has been relentlessly pursuing the remaining members of the squad. He's worked with a whole slew of individuals and factions, all trying to do whatever he could do to find those men. At one point, when John refused to reveal his name, a companion simply called him 'Six' due to the number being written over his helmet; he has used the name ever since. This quest of vengeance has led him to the Mojave. In actuality, they're just a group of raiders who managed to get the jump on a Brotherhood of Steel squad, stole their armor, and then tricked John into fixing it for them. The entire quest is a lost cause, but John keeps at it and will continue keeping at it until he's dead. [b]Other[/b]: John has worked alongside the NCR on several occasions to take on specific bounty targets, but he's not an official NCR member. He's worked with the Great Khan's once, but only because of a mutual rival. He had a short stint with a squad of Legionnaires, but he refused to join them and so has a very tense relationship with them, as they wanted to use his talents against the NCR. He irrationally hates the Brotherhood, believing they were responsible for the murder of his family; he brands them as selfish killers. At the current moment, he is still working as a Bounty Hunter, relentlessly hunting down the people on his list.