I think I'll go with this: Eve, Female, Axe Lord, Asset: Strength, Flaw: Resistance. Also, please tell me I don't get Gimped out of Fighter/barbarian. Dat never made no sense. EDIT: Upon reading everything, I find it to be in order. Good Jiub. Anyway, I have a couple of gripes. 1: Triple promotions. I find it ridiculous that several classes have THREE choices to promote to. In addition, one oddball only has one promotion. 2: Redundancy. Why is the rogue available? His functionality (Don't need picks) belongs to the base thief now, so there really isn't a point. Also, there really isn't any reason to have the Nomad if he only has one option, since you can promote an archer to a ranger anyway. 3. Confusion. Why can priests/clerics promote to Druid? What is a wizard? Why don't Valkyries wield light magic? So, I'd say, In my opinion, Just send Battlemage back to Tactician/grandmaster. Move summoner to a wizard promotion. If we're gonna use a wierd calss, he needs proper support. Axe the Nomad. Axe the Rogue. Remove sage, bishop, or holy knight from the monk. Perhaps remove holy knight? I understand the way you've got a physical paired with every kind of magic, but wouldn't it be more sensible to give light magic to war-cleric/priests, change the dark flyer back to a pegasus, give them lances as opposed to axes, and move Dracoknight back to a wyvern rider promotion? Also, I'd say that you should likely only keep bishops if you plan to use enough monsters to make it worthwhile. But not too many, I remember how broken they were at times. Remove holy knight from knight. Remove Druid from Priest/cleric. Remove assassin from archer and replace with ranger. Having assassin on the archer means there are THREE classes that promote to assassin, meaning it an have dire ramifications (I.E, way too easy to get lethality) And one final note, I'd say it'd be good to give two choices reclassing options to the lords. For instance, the poor Light magic lord only has one choice, while each of the physical ones have three save the archer. The Sword-lord also has WAY more promoted options than everyone else leading to a greater choice of skills. I also noticed they all share a weapon type with the lord, which might make reclassing for anything other than skill-grinding pointless. In addition, in Awakening everybody's options were linked more to the character rather than the class. I'm not stepping on your authority here, because I know I myself have none. Feel free to completely ignore me, it's your game. But these are the concerns I'm voicing and I think they will lead to a better, more balanced game. thank you.