[quote=So Boerd] Thoughts on making bonuses multiplicative?EG, roll casualties as normal. Say you roll 20% casualties. Rather than tacking on an arbitrary 10% from X race bonus, you would instead add 10% of 20% (2%). This would help alleviate the overly bloody battles. [/quote] I found doing that didn't make the battles bloody enough. If people want a more attrition based game, rather than the quick and chaotic big engagements, then that'd be fine.