*shrug* Doesn't particularly matter to me. Sure. *tosses class charts out the window* Hopefully that doesn't end up with the problem of having everyone turn into a jack-of-all-trades with their all maxed out stats. Figuring out the actual skills a player can use in the first placd would be advisable as well. Don't want to end up like SAO with it's 5 variations of a single activity (looking at you, various weapon forging skill variations), or certain other RPGs with their entirely useless skills that serve no purpose whatsoever other than 'flavor'