Right, final product has been created. Please take a moment to glance over it, and give it your seal of approval or disapproval. No point in me putting up something people have a problem with. Once I've gotten sufficient feed back, I'll get the ball rolling:
Survive the Night – A Horror RPSt. Helen’s Hospital for the Criminally Insane (Picture taken from Deviant Art, made by “Kvasilchuk”)Writing Style: Any.Post Length: As much and as little as you want.Writing Skill: All welcome.
Current Scare LevelPhase One -
Creepy- Fluctuating temperatures in certain areas.
- Feelings of being watched.
- An odd sense of dread, without being sure why
- Random noises, with no visible cause. Maybe it's just 'the pipes?'
IntroductionIt’s Saturday night, and you’ve nowhere to go. You had plans, but they were unexpectedly cancelled at the last possible minute. Resigning yourself to a quiet night in, your spirits are suddenly lifted by the vibrating spasms of your phone. Grabbing it, you see the caller ID as “Chad”.
Chad’s an alright guy, a bit on the silly side of things, but he’s a good hang all the same. You answer the call, and he invites you to join him and the rest of your friends at the abandoned St. Helen’s hospital, a few miles out of town. You don’t know the place too well, just that it had a bit of a dark history, and that a lot of kids go there to hang out, especially on Halloween. Well, you haven’t got anything else to do, and if everyone else is going, you may as well too right?
Character SheetName: Gender:Age: Keep it between 16 and 21.
Physical Description: This is for the benefit of other players. I will add your characters to first OOC post so that they can reference your guy/gal’s appearance in their posts, should they choose.
Nickname: What do the others usually call you?
Background Information: You don’t need to go crazy here, but as everyone in the group is supposed to know each other, it’ll be good if you can list certain details they would know about your character.
Items of Interest: Anything your character is carrying that MAY come in handy. This is a freeform RP at its heart, so I wont stop people from suddenly having something not listed. It's more for your benefit, so you can keep a reference for what you designed your character to have at its conception. Examples would be a flash light, cigarette lighter, penknife, phone, religious pendants, pocket mirrior etc etc. Literally anything you could foresee being either useful or relevant.
St. Helen’s Grizzly Past – Optional ReadingHere is the history of the hospital. You do not have to read it, however, if you plan for your character to be aware of St. Helen’s past, then I suggest you do. Alternatively, you can use it so that your character may discover ‘clues’, that bit by bit piece things together. Sky’s the limit really, so here it is:
March 16th 1955,
St. Helen’s Hosptial for the Criminally Insane officially opens and receives its first patients. Prized as the pinnacle of the field of neuroscience, its establishment promises the swift and effective treatment of psychologically unstable criminals. Backed by Christian groups, who feel at odds with the USA’s widespread use of capital punishment, the Dean of Medicine, Doctor Laurence Clarke, begins what he calls "the end of senseless aggression in the minds of troubled men."
June 12th 1960,
St. Helen’s Hosptial is hailed a raging success, as dozens of inmates leave its doors to return to a life of normality; having been treated for illnesses of the mind not thought curable. Doctor Laurence Clarke is lauded as the grandfather of a new age of medical science, and the hospital receives a large government investment to expand its wards and research.
September 9th 1965,
A patient riot erupts within the hospital. Doctors and nurses are forcibly strapped down to gurneys and mutilated by their own surgical utensils. Visiting family members, including women and children, are herded into a large incinerator down in the hospital’s basement, and are burned to a cinder whilst still alive. The police arrive enforce, and brutally put down the riot. None of the rioting patients survive the engagement, but some are rumoured to have fled the scene.
Clarke survives the encounter, but the resulting police investigation reveals large discrepancies between the kind of research he was fronting, and the kind that was actually being carried out. Human experiments, including untested surgical procedures, illegalised narcotics and practices that spanned the use of electrodes on a patient’s brain to various kinds of psychological and physical torture, were found to have taken place at the hospital over a number of years.
Patient records of the deceased were missing from the archives, and amidst the ash piles dumped outside the hospital from the incinerator, the police find human remains. It seemed the Good Doctor had been disposing of those that “failed” to survive his unsanctioned experiments.
Funding was immediately cut, and the hospital was closed by a direct order from the Federal Government. Clarke kills himself in his office by jarring a large threading needle into his eye – a bizarre end to a bizarre man.
Death is Not the EndDon’t be afraid of your character dying. Death will allow you create a new character, in the form of a later comer. These later comers could be more youths, delayed from the party, or concerned parents – or indeed, the police. More fodder to the nightmare, I say!
Alternatively, your ghost form could go on to assist your friends in surviving by warning them – or get absorbed into the hospital’s darkness, thus propelling you to murder those you once loved.
List of Active CharactersOriginal Group:Late Comers:Vengeful Spirits:Guardians:
Places of Interest/Scenery Description Aids