[quote=Darkraven] Believe it or not, that's what got me to leave an RP that I'd been with for a year or two, Derpestein. Guess what it's about? It's because some jackass decided that he can't accept a bolt of flame that goes straight. He said it needed to fall within 10-20 metres. What's worse is that that's not the only thing he argued about. He didn't want it to have a blast-back effect, and he didn't want it to kill his character within seconds. Guess who won? He did, because he's closer to the GM than I am. [/quote] [quote=Roose Hurro] Ouch...For me, I was involved in this really excellent RP from way back (on one of the first sites I started RPing on) all about the survivors of a ship crash, a group of volunteer soldiers sent to this "Fortress" world only to have their ship "hit" something... well, to make a long story short, the GM godmodded his own thread, and killed it. Made the enemy undefeatable, able to "regenerate" from any damage, even their destroyed weapons regenerating with them. Never gave our group a chance to rest, either, let alone survive, so everyone quit. It was either that, or have all our characters killed, as they would have in any such "real life" situation of that hopeless nature.One situation in which sticking to "realism" in a fantasy/sci-fi setting would logically lead to death of all player characters, but also a situation in which the players really had no choice, I'd say. So yes, "realism" can and does kill RPs. Whether for one player or all. [/quote] Fucking hell. Realism, unless it's meant to be a hyper realistic RP, should NEVER be called upon to that extent. In your case Dark, bias, the dude was an idiot and the GM was a biased dipshit. Your case, Roose...GM tried to make it challenging and ended up with it being way too difficult.