Megan Alphonze "A survivor who wishes to show others what she went through while she retrieves her child's body." Sponsor: Independent Media Core Injury 0 Conditional Injury 0 UNIVERSAL Soma[list][*]Body 25[/*][*]Mind 5[/*][*]Persona 25[/*][/list]Pneuma[list][*]Knowledge 20[/*][*]Rote Skill 5[/*][*]Interaction 10[/*][/list]Psyche[list][*]Id 25[/*][*]Ego 5[/*][*]Superego 10[/*][/list]PERSONAL Descriptive[list][*]Adorable 25[/*][*]Wiry 15[/*][*]Tough 25[/*][/list]Skill Set[list][*]Engineer 15[/*][*]Freerunner 15[/*][*]Programmer 15[/*][/list]Association[list][*]The Followers of her Blog 10[/*][*]The Memory of Her Daughter 25[/*][*]The Truth of the Cataclysm 5[/*][/list] Genotype[list][*]Material Phasing (20)*[/*][/list] * A character with this Genotype has grown affinity for metals, rubbers and other industrial materials. This so much that her physical form can phase through these things effortlessly. She can fall through floors, she can walk through walls and she can render herself temporarily immune to bullets. On the downside, sometimes this Anomaly takes control of itself, forcing unforeseen complications. Type: Activated Effects: Once activated, the character becomes immaterial to inorganic objects of her choosing for the remainder of the scene. She can choose to become immaterial to everything, which can cause complications with floors, as she’s not immune to gravity during this time. The more common application requires her conscious awareness of the item she wishes to phase through. This means that a metal pipe falling from the ceiling would not apply if she didn't first notice it. She doesn't have to see an item, she just has to be aware of it. If she sees a gun, she is aware that there are bullets within, so she could become immaterial to them. Liability: While this Genotype is quite advantageous, its liability is difficult to cope with. During any Tragic Condition, her phasing activates. This is not a holistic phasing, it’s random but selective in such a way as to inconvenience her. For dramatics’ sake, it’s never something directly fatal, such as falling through the grating over a gaping hole in a station. It may be very dangerous though, such as the inopportune dropping of a weapon, or falling through a wall when trying to rescue a companion in need.