Name of Lord or Lady: Lord Lothar Wolff
Fiefs:
1. Attolia (15 Points)
-Fair (.7%)
-Population: 18,000
-Some Resources (+7,000 Bullis)
-Advanced Infrastructure (+600 Crops, 1,500 Bullis, +.2%)
-Great Manor
-Great Wall
-Crops per Person: 4.6
- Tax per Annum: 18,000+7,000+1,500= 26500
2. Dawn (11 Points)
-Fair (.7%)
-Population: 18,000
-No Resources
-Advanced Infrastructure (+600 Crops, 1,500 Bullis, +.2%)
-Stone Manor
-Stone Wall
-4.6 Crops per Person
-Tax per Annum: 19,500
3. Aegis (11 Points)
-Fair (.7%)
-Population: 18,000
-No Resources
-Advanced Infrastructure (+600 Crops, 1,500 Bullis, +.2%)
-Stone Manor
-Stone Wall
-4.6 Crops per Person
-Tax per Annum: 19,500
4. Tara (2 points)
-Scrubland (.3%)
-Population: 4,000
-No Resources
-Improved Infrastructure (+200 Crops, +500 Bullis, +.1%)
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 4,500
5. Barris (2 points)
-Scrubland (.3%)
-Population: 4,000
-No Resources
-Improved Infrastructure (+200 Crops, +500 Bullis, +.1%)
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 4,500
6. Westfield (2 points)
-Scrubland (.3%)
-Population: 4,000
-No Resources
-Improved Infrastructure (+200 Crops, +500 Bullis, +.1%)
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 4,500
7. Munster (2 points)
-Scrubland (.3%)
-Population: 4,000
-No Resources
-Improved Infrastructure (+200 Crops, +500 Bullis, +.1%)
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 4,500
8. Concord (2 points)
-Scrubland (.3%)
-Population: 4,000
-No Resources
-Improved Infrastructure (+200 Crops, +500 Bullis, +.1%)
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 4,500
9. Peshton (2 points)
-Scrubland (.3%)
-Population: 4,000
-No Resources
-Improved Infrastructure (+200 Crops, +500 Bullis, +.1%)
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 4,500
10. Worcester (2 Point)
-Scrubland (.3%)
-Population: 4,000
-No Resources
-Improved Infrastructure (+200 Crops, +500 Bullis, +.1%)
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 4,500
11. Abel (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
12. Seval (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
13. Faxton (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
14. Stratford (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
15. Essex (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
16. Wessex (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
17. Kent (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
18. Sussex (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
19. Bergen (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
20. Middleton (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
21. Somerset (3 Point)
-Scrubland (.3%)
-Population: 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-Wooden Wall
-4.2 Crops per Person
-Tax per Annum: 3,000
22. Avon (1)
-Scrubland (.3%)
-Population 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-No Wall
-4.2 Crops per Person
-Tax Per Annum: 3,000
23. Ridgewood (1)
-Scrubland(.3%)
-Population 3000
-No Resources
-Basic Infrastructure
-Wooden Manor
-No Wall
-4.2 Crops Per Person
-Tax per Annum: 3000
Fief Name: Fertility (Growth Bonus provided by Fertility), Population, Resources (Income Provided by Resources), Infrastructure (Crops, Income, and Growth Provided by Infrastructure), Manor and Castle Options, Crops Produced Per Person, Total Fief Tax per Annum
Towns:
Attolia
-Population: 1,000
-Fair
-Attolia
-4 Bullis per Person
Military:
Standing Army:
500 Sentinels:
-Sword Sword
-Horse
-Spear
-Bow
-Leather Armor
450 Axe Bearers
-Axe
Leather Armor with Iron Buckler
150 Marines
-Axe
-Bow
-Leather Armor with Wooden Shield
5 Great Galley
Reserve Weapons/Armor/Etc.
500 Pikes
1000 Axes
500 Long Bows
1000 Daggers
20 Ballista
2000 Leather Armor
20 Long Boats
10 Great Galley
5 War Galley
Cost:61,750
Upkeep: 7500 + 1100 = 8600
Royal Court: (Spent 1 point for +12 Family points)
Adolescent Son (5)
Caelis - Age 15
Heir
Child Daughter (3)
Aria - Age 10
Elderly Uncle (3)
Heinrich - 44
Court Chaplin
Adult Courtier (4)
William Coyle - 32
Steward
Elderly Courtier (3)
Thomas Nast - 47
Court Jester/Adviser
Young Courtier (3)
Richard Peterson - 24
Sergeant at Arms
Young Courtier (3)
Helen Ainsworth - 19
Lady in Waiting
Optional Concerns:
List any taken optional concerns.
Original Receipts:
Total Population:
121,000
Population Living in Towns:
1,000
Crops Produced per Annum:
494,000+25200+9200=528,400
Total Growth Bonus:
9.4%
Income per Annum:
121,000
Current Treasury:
69,450
House History:
The House of Wolff has a deep history in Lundland. One of Overlord Aella's officers, Alexander Wolff, the founder of the House of Wolff and Lothar's great grandfather, distinguished himself through battle under the banner of House Trisch. He was also a notable patron of the church. In fact, when given his title, Alexander gave some of his fiefs to the church to allow it to grow and establish a great presence in Lundland by being able to appoint more Bishops. Unfortunately, it appeared that this generous gift turned to bite Alexander in the arse. As the church grew stronger, it distanced itself from the Master. As generations passed, the close relation between the church of Lundland and the family has cooled, and can be said to be merely be cordial now. In regards to the current political situation, the House of Wolff has been quite neutral. Although it doesn't call itself the Duchy of Attolia as it was once called, the House of Wolff also refrains from calling itself a Kingdom. In fact, in all writing, the House of Wolff uses either its House name or an ambiguous term like The Lord of Attolia.
House Coat of Arms
Dei Gratia Probemur Rebus - 'By the grace of God, let us be judged by our deeds'.