Sure thing, so far these are the important things that happened in Morrowind. The capital was moved from Blacklight, to the city of New Vivec, a larger version of Vivec, built on the crater created by the moon Baar Dau when it crashed. The Akaviri contacted King Oravos, and have settled an alliance with Morrowind. Morrowind is spared from the Akaviri invasion, and are providing support to the Akaviri's advances on Black Marsh, Cyrodiil, and Skyrim. All factions have done Morrowind wrong in the past centuries except for Skyrim, who's only getting antagonized by Morrowind for a reason. Morrowind formed an alliance with the Maormer (Sea Elves), which eventually made a pact with the Akaviri as well. Morrowind trades with Pyandonea, Akavir, and Summerset Isle. Valenwood is an ally, but trade and other interactions has been cut off since they've allied with the Imperials. Azarkan, a golem construct made by Yagrum Bagarn met an unfortunate (CHIM'ed) accident and got destroyed, which added to the fire of the Argonians in Morrowind getting recalled to the Black Marshes by the HIst. With this event, Vvardenfell is now off limits for Outlanders (Voted by all of the council members) but mainland Morrowind is still open for them. House Redoran to be armed with Akaviri styled weapons and armor soon. Hlaalu antagonizing House Sadras and Dres covertly, and are establishing a new drug cartel. Morag Tong now becoming an addition to Morrowind's military. Ordinator order is reformed, and are working for the High Priests. Relations: Skyrim: Neutral, involvement of the Dunmer in the Akaviri invasion is not yet revealed to them, but soon they'll know. Cyrodiil: Strained, involvement of the Dunmer in the Akaviri invasion is not yet revealed. Valenwood: Allied, but are left alone. Black Marsh: Strained, direct involvement of the Dunmer in the Akaviri invasion is not yet revealed but soon they'll know. High Rock: Neutral Hammerfell: Neutral Orsinium: In good terms, trade is established, with a Telvanni Magelord smoothing the relations further. Those are the thing's that I think are worth mentioning, for info's regarding to holdings and other stuff, they're on my [url=http://www.roleplayerguild.com/topics/30768/posts/ooc?page=1#post-895203]Nation Sheet[/url] :D (Great Houses can conquest new lands, but aren't allowed to exceed the army size of the standing army of Morrowind.)