Alright I'm just going to make it short and sweet and I'd like to say before hand I will be cursing in this: [hider=my thoughts] I fucking hate when people sign up for roleplays and then don't join. Yes it's one thing to expect something initially then get put off but when the GM expects the bare minimum to be able to do his roleplay and you say yes then you at least should TRY or get someone to replace you if possible. I've had entire roleplays halted just because one person couldn't stay on or was a complete fucking loser and couldn't have the simple kindness to PM or put in a four second message saying: "Hey guys I'm leaving the roleplay sorry but I can't stay on because "..." Another thing that pisses me off is when people sign up for a roleplay....and then proceed to enter with, in my opinion, sub-par character sheets in terms of amount of work put into it. I make everyone at least have one paragraph and a half for their personality, and two paragraphs for history if possible. I also state this in the top of my roleplays saying this is the standard casual to high casual type roleplay and when you look at my CS you can see that, while there are errors in it grammatically, I do put the time and effort into making my guy. Another thing is insulting the GM's abilities when they have never before played with the person. How can you tell if a roleplay is going to be good just because the GM doesn't like your idea for the roleplay or doesn't feel comfortable with it? I have remade a CS six times before to make it fit a roleplay making the character a completely different person and if you can't tell me that you can't just change one thing about him or her just because then you clearly show that your either dead set on playing that one person or you just are too lazy to think outside the box. That being said I am going to admit most of my characters are relatively the same build with various changes. If I need to change something I will or else decline the spot I offered in the roleplay and bid the GM a honest fair well and good luck. One more thing is people who just give up on a roleplay just because it starts out slow. If you rush into a roleplay with a fully developed skill set and characters at their max abilities what then? How does that allow improvement and trial for that character later? They become boring and static in my opinion. A roleplay is like a book the character needs to develop into his or her own as it goes along the way. If you're just going to be the stone cold badass loner then guess what chances are you won't have much freaking stuff to do in the god damn roleplay. Build your character to get more action into it. My loner guys? Their usually casual and empathetic. They simply just don't really care to have friends but aren't opposed to it either they just want to go with things at their own pace they don't go Batman and say "This is why I work alone." sort of mantra. It's one thing if a roleplay allows for that sort of character it's another to go into a roleplay and expect the others to make situations that fit your character.[/hider] I don't know if I sound hypocritical or not in this but that's my feelings on the matter.