[b]Class:[/b] Warlord [b]Saved Level:[/b] 1 [b]Current Level:[/b] 1 [b]XP:[/b] 0 [b]Name:[/b] Sloane Bevan [b]Outfit:[/b] A vine-like headband; scar across face [i][u]Stats[/u][/i] [b]Grace:[/b] -1 [b]Heart:[/b] 0 [b]Might:[/b] +1 [b]Spark:[/b] 0 [b]Unity:[/b] +2 [b]Armour: 1[/b] [i][u]Health[/u][/i] [b]Lightly Injured[/b] 3/3 [b]Heavily Injured[/b] 3/3 [i][u]Bonds:[/u][/i] [i][u]Gear:[/u][/i] [b]Adventure Gear[/b] 5 uses, special; 3 barter; use it to pull out a one-shot useful item [b]Rations[/b] 5 uses, food; 1 barter [b]Pretty Gift - Ornate Headband[/b] 1 barter [b]Simple Weapon - Spiked Mace[/b] 2-harm, close; 2 barter [b]Leather Armour[/b] 1 armour; 2 barter [i][u]Moves:[/u][/i] [b]Challenge:[/b] When you challenge the leader of an enemy force to a duel to settle differences without excess bloodshed, roll+Might. On 10+, you win the duel and suffer little harm, and the enemy forces either leave in failure, or try to fight and break into infighting as well. On 7-9, choose 1: [list][*]You’re nearly killed, but win.[/*] [*]The duel doesn’t matter to them.[/*][/list] [b]Tactical Cowardice:[/b] When you and your allies are in over your head in a battle, and need to leave battle, roll+Unity. On 10+, choose one thing to leave behind or lose. On 7-9, choose two things: [list][*]Your allies.[/*] [*]A mission objective.[/*] [*]At least half of your gear.[/*] [*]A means to be followed.[/*][/list] [i][u]Relations:[/u][/i] [list][*]A group of bitter soldiers[/*] [*]A monastery[/*][/list]