[quote=Art of Fun] The problem with hyper-regeneration, in roleplay at least, is mostly due to no-selling. Usually in place of something which would have regeneration I'd put enhanced durability or some such, something which allows you to be tough in general but you still have the freedom to say what's actually harming the character, even if it's not entirely consistent in it's strength. That way, effort and dramatic timing can be properly rewarded and responded to. Regeneration, as it's usually represented within RP, is a passive thing which just happens, no matter what injury you take it will regenerate and, surprise, no-sell the attack. Another way to go about it is to put heavier limitations on the regeneration - a common one I've seen is a heavy weakness to fire-based damage and damage to vital areas. [/quote] It was going to be Deadpool levels of regen, thus you take out a vital, shes out of the fight for awhile. except hers isn't as fast. After all, daedpool has amazing regen, and constantly loses to Squirrel girl and wolverene/hulk :P. Aye, but when used for mostly comedic effects usually people don't mind.