[quote=Maxim] Only question I have is, my upgraded unique trait added an anti magic belt to prevent early potion discharge. Is that going to mess with my spells in a massive degree? If so, is there any alternative you would recommend?EDIT: Woo! Post 400. [/quote] I'll just outright and say a few things after -trying- to read your sheet. Using improper grammar, throughout your entire CS is like an eye-sore to read. Its painful. Its hard to get what you mean. Its not fitting the purpose that a CS is meant to have... IE) Introducing your character, giving a quick and easy layout of their talents, what they are, etc, and to demonstrate your writing capabilities. Your 'second school of magic' isn't really a school of magic at all. It is also taking what is actually someone else's unique ability. Which is unique. Mechanist weapons, aka) Guns naturally have a ridiculous reload time. They're 1 shot flintlock weapons. A normal one takes about a round to load in order to fire off safely. Leave alone a massive one like an elephant gun... Furthermore, I'm not sure how much your elephant gun kind of seems off... Its a massively unwieldy weapon and of very powerful nature given its basically a small cannon. I don't know what to think because for one of my characters, I used a unique to get a specially mechanist blunderbuss with AoE and fire properties... You're asking for one with increased damage, a heavy weight you can apparently heft around as a small goblin, and the ammunition to do so... with a rather fast reload speed for the weapon given its size, munition and your size...