[quote=Fallenreaper] That works. Though, FreeFall, that means likely Cass and Sentinels won't encountered the...batty situation we had planned originally since I'm not introing them yet but I think with the GMs' permission, we might be able to make that happen later on. This time hauling the rest of them with us into hell, what do you think FF? :P Something that I thought might be interesting to mention is that in a RP I'm in, a Star gate one called Tempest, the GM allows Players to create and lead what he calls Episodes (he's still involved with all the planning and detailing, working with the PC over it, but in essence they do most the work of planning the events and basic idea) which might be an interesting thing to do. While we all might not star in an Episode, for example a plotline Episode that might center around certain character's core stories, it doesn't mean it won't be fun to join in on the fun and play a small part. I can see the problems and what not that can imply with this so I understand if something like that won't work in this rp but figured it was work mentioning at least. [/quote] Oh don't worry, you're talking to people who definitely believe in user-created content. I have some branching ideas that would be well suited to reaching into anything y'all might come up with. In other words, we will undoubtedly accept ideas for any personal plots you all have in mind (perhaps share the details privately, premises free to share). Initially though, this introductory plot will give us all something to ride the current of creatively. Returning players may bring plots they'd planned out before, but let's be clear, all old ideas (including my slave arc) are apt to change and should fit the new context. We will have new blood, a few new events, and a system designed to add serious risk. Our old ideas will surely meld well to the new aspects, but just wanted to put that out there. After the intro plot we'll have a solid plan for dealing with subplots and how divergent stories might exist.