Nation Name: Kinthari Imperium Races: 18 Points Spent High Elves, Elves, Dragons, Kender [hider=History:] The Kinthari Imperium was once plagued by factions of orc, Man, and Dwarf, and harassed the fledgling cities of the Imperium from the beginning. After many years of constant threat and raids from their enemies, the Kinthari Imperium was founded within the Halls of Victory, the seat of the Emperor, and great plans were made to begin purging the enemies of the Elfkind from the lands around their cities. Within thirty years, the entire Imperium was cleared of the various factions battling for control, although pockets of resistance still remain to this day, they are small and unimportant in the scheme of things. Whenever the resistance gains enough heart to raid a village, the Imperial Army descends upon them without mercy, parading their prisoners through the Victory Arches that commemorate the past, leading them to the Hall of Justice, where the Swordmasters shall remove them from this plane of existence. Now established, with their cities growing, the Imperium looks to its’ borders, planning the next stage of their nation’s advancement, and how to obtain it. [/hider] [hider=Important Characters:] Important Note on Characters: Due to their near constant use of Magic, all High Elves have silvery white hair, and pale blue eyes that stand out against their pale skin. Emperor Bel’adir, High Elf: The face of the Imperium, the Emperor represents the High Elves of the Imperium, and proclaims the aims and goals of his people with the complete backing of the Imperial Military and the Mages Towers. To cross the Emperor is to invite the wrath of the Imperium, and despite their lack of taste for war, they are not to be underestimated. His hates orcs more than anything, due to the loss of several close family members during one of the Resistance raids against the Imperium in the past, and holds this hatred close to his heart. Draugithar’nuin: This Legendary Dragon is the oldest of the dragons within the Imperium, his days older than the Imperium itself, he led his kin to join the High Elves during what they call the Unity War, burning the orcs from their mountain holds, crushing the humans on the plains and wiping their ilk from the Imperium in the purity of fire. The largest of the Dragons within the Imperium, his golden hide it enhanced even further by the majestic armour that was masterfully crafted and fitted to his massive frame. Tyr Sunrider: Tyr is the Warrior God reborn to the High Elves, his battles against raiders and enemies alike are the stuff of legend to the younger generation, his sword was crafted with the aid of the Mages and Dragons alike, the beautiful Moonfang was forged in the heat of Dragon fire, cooled with the touch of magical water, and fashioned by the greatest smith of the Imperium, Vaulun. Cyrene Ravenhair: The High Mage of the Mages’ Tower, Cyrene was tutored not by another Mage, but by Draugithar’nuin himself, she is well versed in all the Schools of Magic, and is highly regarded by the Emperor’s Council. With her years of experience she has advised the Emperor on many matters, and does not hold herself above others with her position, earning her the love of the Elven warriors who she teaches in the ways of hunting the Witch. Every warrior who passes within the Mages Tower can expect a harsh and stern teacher in the form of Cyrene, but none can deny that those same warriors are masters of their own specialised craft. Gabriel Hawkborne: Master of aerial combat, it was a shock when the veteran warrior stepped down from leading the Gryphons and Hippogriffs of the Imperium, his reasoning was that he had learned all he could of the aerial battles, and wished to learn more of the ground, and is often seen at the front, slogging through mud and blood to fight alongside his warriors. Despite fighting up close now, he still uses the Skyspear to full effect, and is not to be taken lightly when in close combat, his agility and personal strength make him a fearsome opponent. Techlas Sunrider: The brother of Tyr, Techlas languished in the Imperial Army, not as strong nor able as his brother, he was shunned by all until High Mage Cyrene Ravenhair found the potential to become a Mage within the young High Elf, since his first days within the Mages Tower, Techlas has mastered several Schools of Magic, but his skills lie in the fields of healing, many a wounded warrior has been brought back from the steps of death itself and returned to the land of the living because of Techlas’ aptitude for the healing arts. Eldrad Swiftwing: A rather young elf by the standards of their race, Eldrad was marked out to join the Mages Tower relatively early on in life, he’s affinity with Fire has proven to grow with his age, and his mastery of the Fire element is unrivalled, and many a raiding party has learned this fact when walls of fire cut off their retreat of fireballs rain from the sky throughout their encampment. His personality matches his affinity however, for he is quick to anger and easily swayed to thoughts of battle and war. When he is not in battle, he is often found either in the forges of Kinthar, or at the home of Parth’unax, conversing about tales of the past and the strength of Fire over the other elementals. [/hider] [hider=Traits] National Traits: 9 Peaceful, Victory Arches, Watchtowers, Delatores, Unsoiled Reputation, Spies Everywhere, Agents Everywhere, Silent Assassins, Master of Disguise Population Traits: 6 Loyal, Brave, Clean Streets, Fair Law, Aqueducts, Public Baths Academic Traits: 6 Medicine, Schools, University of War, Tradesman’s Academy, Academy of Power, Natural Cultivation Military Basic Traits: 4 Strategists, Superior Training, Many Walls, Live of the Lands Archery Traits: 5 Archery Range, Perfect Fletching, Composite Bows, Dragon Bows, Monster-Hunting Infantry Traits: 4 Hold the Line, Witch-Hunters, Swordsman’s School, Weapon Academy, Cavalry Traits: 1 Cavalry Concourse Navy Traits: 3 Warriors of the Sea, Ramming Speed, By the Winds! Airborne Traits: 3 Gryphon, Hippogriff, Control the Skies Tradesman’s Traits: 9 Master Carpenters, Master Smiths, Master Stonemasons, Siege Walls, Strong Stone Foundations, Siege Stores, Ranchers, Farmhands, Master Shipbuilders, Elemental Weapons (Fire) Merchant Traits: 1 Diplomatic Savants Magecraft Traits: 10 Elemental Fire, Elemental Water, Elemental Earth, Elemental Air, Element of Light, Storm Magi, Arch-Spellcaster, Force Magic, Advisors of Old, Rune Magic Monster Traits: 0 Mechanist Traits: 0 62 Total Flaws: 4 = +2 Traits Bound By Tradition, Raiding Season, Not Raiding Season, Code of Honour, Cult of *** (Resistance group of the Kinthari History) [/hider] [hider=Territories:] Capital City, Kithar 30 Regiments Total Mountain Citadel, Dragon’s Gate 27 PP, 74 Regiments Total Plains, Plains, River, River, River, Forest Large City, Ellyria 22 PP, 64 Regiments Total Plains, Plains, Plains, River, River, Forest Coastal Large City, Tor’Al 26 PP, 66 Regiments Total Plains, Plains, Plains, River, River, River Desert Fortress, Gryphon Gate, 15 PP, 52 Regiments Total Plains, Plains, River, Forest Fortress, Sentinel Gate, 10 PP, 38 Regiments Total Desert, Desert, Desert, Desert 100 Province Points Spent, 324 Regiment Points Total Army: Dragon Hero of the Realm, Draugithar’nuin, 15 [img=http://fc05.deviantart.net/fs42/f/2009/098/0/c/Gold_Dragon_by_BenWootten.jpg] High Elf Hero of the Realm, Tyr Sunrider 6 [img=http://www.blacklibrary.com/Images/BL/blog/2011/01/Tyrion_1.jpg] High Elf Great General, Gabriel, Hawkborne 5 [img=http://4.bp.blogspot.com/-efknOfPoKgI/UXumtNGggGI/AAAAAAAAWaE/ft6VL_dvcEU/s1600/highelfcover.PNG] Arch-Mage Cyrene Ravenhair, 15 [img=http://3.bp.blogspot.com/-27C9kK8sOY4/UXaTWXTvuWI/AAAAAAAAWTU/ZyFyJrhd6KY/s400/85729827.jpg] Mage Techlas Sunrider, 7 [img=http://img841.imageshack.us/img841/932/teclis.jpg] Mage Eldrad Swiftwing, 7 [img=http://4.bp.blogspot.com/-EKmJ9D2Plt0/T0bFn-atS0I/AAAAAAAAASw/FCs3AvLBW8w/s1600/High%2BElf.jpg] 55 Total (Royal Guard) Four Regiments of the High Elf Swordmasters, (Infantry) 6RP per Regiment, 24 Total Two Regiments of High Elf Dragon Bow Iron Guard, (Archery) 6 RP per Regiment, 12 Total Two Regiments of High Elf Iron Knights, (Heavy Cavalry) 8 RP per Regiment, 16 Total One Ancient Dragon, Parth’unax, 14 RP [img=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSKe3mdw88U-WSwxLvCSEiI6hXLZMJ7am7OV6YtkeS6yLDhb5Iy] (Sea Guard/Elite) Four Elite Regiments of High Elf Sea Guard, (Infantry) 4RP per Regiment, 16 Total Four Elite Regiments of High Elf Sea Guard (Archery, Composite Bows) 4RP per Regiment, 16 Total Two Elite Regiments of High Elf Sea Knights (Heavy Cavalry), 6 per Regiment, 12 Total One Elite Regiment of Witch-Slaying Sigil Guard (Infantry), 6 RP per Regiment, 6 Total One Elite Regiment of Monster-Hunting Hellseekers (Archers, Dragon Bows, 6 RP per Regiment, 6 Total (Silver Warriors/Experience) Ten Regiments of Silver Warriors, (Infantry) 3RP per Regiment, 30 Total Four Regiments of Silver Bows, (Archery, Composite Bows) 3RP per Regiment, 12 Total Two Regiments of Silver Reavers (Light Cavalry/Missile Cavalry) 4RP per Regiment, 8 Total (Warriors/Trained) Five Regiments of Warriors, (Infantry) 2RP per Regiment, 10 Total Five Regiments of Warriors, (Archery, Composite Bows) 2RP per Regiment, 10 in Total Airborne Units: 3 Gryphon Units, 15 RP per Unit, 45 Total 2 Hippogriff Unit, 10 RP per Unit, 20 Total 100 PP Spent, 324 RP Spent [/hider] [hider=Navy:] 31 Schooners = 1550 10 Frigates = 2200 1 Galleon = 250 [/hider] [hider=Sub-Topic: Religion] The Imperium does not find itself overly religious, although they take care to respect the Five Elements that represent their Old Gods. Each God was associated with an element, such as Kal’el’adesh the Warrior God, whose fiery temperament matched the Fire Element perfectly, and Ri’val’del the Lady of Love, Hope and Faith, whose slightest word could change entire nations from their darkest desires, was represented by Light. Vaul’Ka’din the Craftsman, his works began with moulding the Elves and High Elves, from the very Earth, and his Sister Goddess Ju’nol’Ka’din, the Changer of Ways brought the whispers of life from the very Air and instilled it within the lifeless husks. But this was not enough to fully create the Elves, according to legend it was the Goddess Bel’an’Tas’adar, the Thinker, who brought life to the husks, she moulded the very fabric of reality in which the greatest craftsman’s works could live and breathe naturally, and with a fraction of each God and Goddess within this work. She spoke of the Elves like children, the children of the Gods, the Firstborn, but like all children they needed guidance and teaching. Kal’el’adesh taught the first Swordmasters the art of battle, of how to keep their emotions hidden until they had to unleash them on the field of battle, Ri’val’del taught them the basics of Magic, of keeping the Shadow of Vor’A’torg at bay, the blackest magic in the world was his “gift to the world, a direct challenge to Ri’val’del, Vaul’Ka’din taught the first tradesmen of the Imperium, from metalwork to stonework, from carpentry to glasswork, and Ju’nol’Ka’din taught them the art of schooling, of teaching them the better way of life, of avoiding the horrors of war through dialogue. With the teachings of all the Gods, was Bel’an’Tas’adar’s gift granted, she taught them the truth of the world, that they must adapt in order to survive, to learn all they could in order to adapt. Her words were like water, wrapping around a problem and wearing away at the deepest of traditions with truth and word. With these teachings did the High Elves and Elven husks break free from their lifeless states, and begin creating the first city of the Imperium. To this day the Old Gods are still revered, temples are still within the cities and shrines within the forts, but no longer does the blood of animals stain their alters nor the souls of the young need feed their deities. Prayer is given in the form of the God in question, the Warrior God is worshipped through the training of warriors, on the field of battle, the Craftsman is given homage in the form of the great works of the Elven Tradesmen, the Lady through the Mages art, the Changer of Ways through their schooling, and the Thinker through their survival. [/hider] [hider=Army Sub-Topic: Training] Swordmasters: The Swordmasters are the pinnacle of martial prowess within the Imperium, they are equipped as such and are expected to hold the line where no one else can. Despite their namesake, Swordmasters are in fact equally capable with sword, spear, axe and mace, but it is their silver great swords that are their favoured weapon of choice. The Swordmasters recruit from a select pool of candidates, those who have spent every waking moment running through rigorous courses and performing a harsh training regime designed to make the recruit and weapon one body, with the strength and endurance to match their harsh demands. When a Swordmaster falls, or is promoted to command, his space is filled by a recruit believed to be ready for the next step, this is often decided by a gladiatorial tournament, with recruits facing one another in armed melee, the victor is then taken under the guidance of a Swordmaster, to learn the tactics and rituals of the legendary warrior group. This tutorship could last mere months, or it can last years, but once the Swordmaster deems the recruit ready, they shall duel one another to first blood, for the lessons imprinted in the minds of every Swordmaster teach one thing, that first blood should be the only blood. It is very rare for a recruit to best his master, but the duel shows what the recruit has learned and if he is ready to become an actual Swordmaster in more than name. On those rare occasions where the recruit bests his master, it is a cause of great celebration and expectation, he is expected to reach greater heights, and will even earn the right to speak with the Ancient Dragon Draugithar’nuin on what these expectations shall be. [img=http://fc08.deviantart.net/fs70/i/2010/218/4/4/the_swordmaster_by_choclatecruncher16.jpg] Iron Guard: The Iron Guard recruit from a group of thirty year veterans, and only after extensive tests and mock battles have been run through can an archer even expect to hold a Dragon Bow. After earning a place within their vaunted ranks, the Iron Guard recruit shall been thrown into a strict regime of training which will including daily practice with the Dragon Bow, drills with the longsword and mock battles against other units that happen to be around. Although they are not as demanded as the Swordmasters, they train equally as hard, if not harder. If a day passes where they haven’t passed their previous record for distance and accuracy of their Dragon Bow, the day has been wasted, and earns them half a night of extra training for their lack of progress. Iron Knights: The Iron Knights are masters of the horse and lance, equipped with the finest scale armour, and the sharpest lances and the sturdiest of shields, they are like a relentless ocean of destruction, few can stand against their charge without fear riddling through their minds. An Iron Knight must first serve in the Reaver Regiments, learning how to handle his horse with the bare minimum and earning enough trust and faith by their comrades to warrant acceptance into the Knights. Once accepted, the new Knight is run through the various tactics and formations of the Knights, no more avoiding close quarters against the enemy, but charging into the fray armoured with scale metal, and their horse now protected by mail skirts and segmented armour. The arrowhead formation of the Knights is a proven favour, punching a hole in an enemy line, and following through with a mass of armoured Knights to widen the gap. A Knight is trained rigorously on the formations, and target practice with a lance at full charge, and when the lance is broken, they draw their swords, and mock battles with mounted swordsmen are often seen in the concourses, and draw crowds of civilians eager to watch the mock battles. Sea Guard (Infantry): [/hider] [hider=Imperial Armour Arms and Equipment] Standard Shield Design: [img=http://static2.wikia.nocookie.net/__cb20070830234958/warhammeronline/images/6/65/Greatsheild02_s.jpg] Standard Armour and Spear: [img=https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcT-5gpBsc5KJ2xksK1df1nHwkZOfYzqjO4YYY0HyJr3_9RDiAyS] [/hider]