[quote=Primal Conundrum] With that kind of powergaming, you sound exactly like this guy I used to play D&D with.I don't play tabletop RPGs with him anymore, since he's more interested in trying to abuse the system as opposed to making a fully fleshed out character.Personally I think that when you decide what class you want to play before you decide what kind of personality you want your character to have, you're doing roleplaying wrong. [/quote] I know the kind of person you are thinking of, I know one as well and Gekko does not strike me as the type. [quote=The 42nd Gecko] In final comment, Wizards are awesome. Sorcerers are not as good, but they still have a few fun gimmicks, and I have yet to meet a single GM who has ever required more strategy out of his casters than "did you cast haste in a normal fight/glitterdust vs invisibles/fireballs vs swarms".Which is why Summoners WRECK both wizards and sorcerers because of early haste, combined with creature summoning and better defense.Generally, after a certain point of party power is reached (do we have a good martial character and a haster? Add in a healer if we're expected to marathon.), all the extra cool things, say, wizards can do that sorcerers can't, while cool and I love to see all the tricks they come up with, it generally isn't needed.Thus, my choice of Monk. Will I ever be as strong as a two handed weapon barbarian? No. Will I be strong enough to hold my own and play a few fun tricks given that the party's main needs are already accounted for? Yes. [/quote] Most GMs I have run across require a lot more than that kind of tactic, they generally try to push their players more and make people think outside the box while also having the core bases covered. That is why I am giving us basic caster support and a meat shield with either class I picked as we lacked both.