[quote=Derpestein] How does combat work? [/quote] Like in XCOM, it is turn based. I will display the stats of the creature you plan to attack, your chance to hit, how much damage you can deal up to, etc. An example: If you are aiming at a ghoul in low cover, the low cover reduces your chance to hit by fifteen percent. High cover is double that of low cover, and the accuracy depends on range and weapon. I am considering including skills to make game play unique. Yes, I derive the combat system and other mechanics directly and ideally exactly from XCOM: EU and EW. I will also post this to the front page if needed.