Since before man ever walked on this Earth, there have been other beings. Creatures that were not natural, not in the sense applied to creatures of this Earth. Creatures born from the energy of pure creation, who travelled throughout all of creation. They cross the barriers between dimensions with ease, creating and destroying according to infathomable minds, Gods capable of acts beyond mortal comprehension, unquestioned lords of all creation. And then there are lessser beings, those that were formed from the energy of destruction, those that were formed from background energy. Demons and monsters, some of them quite literally born from the nightmares of mankind, untold races from untold worlds and dimensions, creatures both greater and lesser than man in many aspects. These creatures, spirits, demons, monsters, Gods, angels, they have been given many names throughout human history. However, there have always been those who fight them.
Many beings prey upon mankind, devouring flesh, mind or soul. They see us as nothing but prey, or perhaps as toys. Some draw a twisted pleasure just from causing fear, pain, or even death. Those plagues of creatures that can only be described as evil. From the Chinese Samurai, to the European Saints, to the ancient Shamans. Always heroes and wizards have stood between man and the inhuman, in every time and place, using whatever means were available. Even up into the modern age, where man has grown ignorant of the demonic presence around them, groups have formed in every country, of every religion and race. Those who have both the motive and the means to do what nobody else can do, and to fight for humanity's place on the top of the food chain.
And yet, creatures of immense power even now walk the interdimensional roads, looking for worlds to devour. Creatures capable of wiping entire cities from the map, ripping open the very fabric of reality. Predators from both within and without rend our lives naught. Presences that exist only in the corner of your eyes, living nightmares that steal your will to live, and watch as you kill yourself. Beings beyond all human comprehension seek our utter annihilation, and we are all that stands in between them and us. Heroes among humanity, those who put their lives and their souls on the line. Many are called to battle, many fight, and few survive. There are those who fall to the darkness, who fall into temptation and become nothing better than the very things they hunt. And there are those who lose their bodies, ripped apart under the hordes of brutal beast with nothing better to do than to turn your insides into your outsides. Many lose their minds, turned into gibbering wrecks, unable to tell the difference between reality and nightmare, drawing those very same nightmares into our realms of reality. And then there are those chosen few who live, who do whatever it takes. Who make pacts with demons, throw away body, mind and soul, to fight this impending threat. Those few, are the true heroes.
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This is more about the style than the setting. The setting is a rather typical supernatural urban fantasy world, where the characters are encouraged to use a variety of weapons and magics to turn their character into a monster hunting machine. Fairly typical, but it's in a specific style of GMing and storytelling that I'm hoping this roleplay can stand out from the crowd.
This roleplay will be done in a brutal fashion. The BG in the title means Brutal Games, which is a series of roleplays I used to do. The theme was that any character could die or be maimed. I will set a variety of challenges and objectives with specific solutions, and often multiple ways of solving them. However, none of these objectives will change in difficulty or description during an encounter from their original creation in my mind, meaning that if your character is in trouble, I will not save you from it by giving you a bone. Furthermore, I will not hesitate to kill off or maim any of tour characters if they make any sort of mistake, and injuries inflicted may have permanent effects. Don't be surprised if your character loses an eye, or an arm, or his/her mind. As such, it's entirely possible for everyone to be slaughtered, and thus it's possible for this story to have a bad end, where the heroes lose.
Another quirk of this particular style of GMing is that this story, unlike many of the others in roleplays nowadays, has a specific end. There are many ways to get to it, and many different ways it can end, but it has a definite ending to it. Once that is reached, the story is complete. Hopefully, we'll be able to reach that point.
Any player whom's character dies will be allowed to play an NPC, or become co-GM, so they still have a part in the game.
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Name:
Age:
Appearance:
Abilities:
Equipment:
Personality:
Bio:
Many beings prey upon mankind, devouring flesh, mind or soul. They see us as nothing but prey, or perhaps as toys. Some draw a twisted pleasure just from causing fear, pain, or even death. Those plagues of creatures that can only be described as evil. From the Chinese Samurai, to the European Saints, to the ancient Shamans. Always heroes and wizards have stood between man and the inhuman, in every time and place, using whatever means were available. Even up into the modern age, where man has grown ignorant of the demonic presence around them, groups have formed in every country, of every religion and race. Those who have both the motive and the means to do what nobody else can do, and to fight for humanity's place on the top of the food chain.
And yet, creatures of immense power even now walk the interdimensional roads, looking for worlds to devour. Creatures capable of wiping entire cities from the map, ripping open the very fabric of reality. Predators from both within and without rend our lives naught. Presences that exist only in the corner of your eyes, living nightmares that steal your will to live, and watch as you kill yourself. Beings beyond all human comprehension seek our utter annihilation, and we are all that stands in between them and us. Heroes among humanity, those who put their lives and their souls on the line. Many are called to battle, many fight, and few survive. There are those who fall to the darkness, who fall into temptation and become nothing better than the very things they hunt. And there are those who lose their bodies, ripped apart under the hordes of brutal beast with nothing better to do than to turn your insides into your outsides. Many lose their minds, turned into gibbering wrecks, unable to tell the difference between reality and nightmare, drawing those very same nightmares into our realms of reality. And then there are those chosen few who live, who do whatever it takes. Who make pacts with demons, throw away body, mind and soul, to fight this impending threat. Those few, are the true heroes.
---------------------------------------
This is more about the style than the setting. The setting is a rather typical supernatural urban fantasy world, where the characters are encouraged to use a variety of weapons and magics to turn their character into a monster hunting machine. Fairly typical, but it's in a specific style of GMing and storytelling that I'm hoping this roleplay can stand out from the crowd.
This roleplay will be done in a brutal fashion. The BG in the title means Brutal Games, which is a series of roleplays I used to do. The theme was that any character could die or be maimed. I will set a variety of challenges and objectives with specific solutions, and often multiple ways of solving them. However, none of these objectives will change in difficulty or description during an encounter from their original creation in my mind, meaning that if your character is in trouble, I will not save you from it by giving you a bone. Furthermore, I will not hesitate to kill off or maim any of tour characters if they make any sort of mistake, and injuries inflicted may have permanent effects. Don't be surprised if your character loses an eye, or an arm, or his/her mind. As such, it's entirely possible for everyone to be slaughtered, and thus it's possible for this story to have a bad end, where the heroes lose.
Another quirk of this particular style of GMing is that this story, unlike many of the others in roleplays nowadays, has a specific end. There are many ways to get to it, and many different ways it can end, but it has a definite ending to it. Once that is reached, the story is complete. Hopefully, we'll be able to reach that point.
Any player whom's character dies will be allowed to play an NPC, or become co-GM, so they still have a part in the game.
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Name:
Age:
Appearance:
Abilities:
Equipment:
Personality:
Bio: