Name: Evahld Nelson Universe: Parties & Parodies [the one, only, and greatest D&D radio show... on 90.5 FM, WUOG.] Appearance: [url=http://clanjos.deviantart.com/art/Evahld-Son-of-Niel-411048337]Whee.[/url] Personality: Evahld's adherence to the law is absolute. Of course, this is the law as laid down centuries ago by vikings in a land where frost worms would alternate between destroying the village and scaring food towards it. He isn't fond those who use power to oppress the weak, those who use power to impose their will on others, inept leaders, or "dickbags." The laws of his tribe are fairly strict- don't help folks like that. He is, at heart, an adventurer. He's not above using unconventional tactics to best foes, and generally responds to things rationally. Powers/Skills: Evahld has three amazing talents. First, his troll ancestry gives him a mild healing factor- though anything worse than a shaving cut will take anywhere from minutes to hours to heal. Secondly, he has been trained in the martial arts of Iron Heart (which makes him incredibly tough) and Tiger Claw (which makes him able to jump long distances). Finally, and most importantly, he has the powers of a Totemist- the ability to call upon the spiritual embodiments of powerful creatures such as dragons, frost worms, and manticores. The soulmelds aren't actually physical (except for the claws), but rather semiethereal constructs. His usual melds are listed below: - Landshark Boots- The Bulette, more commonly called the Landshark, isn't a creature seen often in the icy north. Evahld, however, really identifies with anything that leaps a dozen feet out of the ground to impale prey with razor-sharp claws. The Landshark Boots make the wielder better at jumping, and when used as his Totem give him clawed gauntlets and boots that allow him to perform a devastating jumping kick. - Frost Helm- The Frost Worm, on the other hand, is a constant threat, danger, and boon to the ice barbarians. This grants him the ability to endure temperatures up to -90F with no discomfort. When bound to his Crown chakra, it enables him to fire blasts of ice. When used as a totem, he can emit a high-pitched shriek that stuns enemies and shatters glass. Takes the form of a helmet with insectoid jaws for horns. - Winter Mask- A snow-white cloak resembling a wolf's pelt. Wrapped around his shoulders, this allows Evahld to make his touch extremely cold- so cold that it can emulate brief exposure to the arctic. - Pegasus Cloak- A white cape made from feathers, the pegasus cloak makes him better at jumping. - Spellward Shirt- An ethereal blue breastplate. This makes weaker magic thrown his way dissipate. Brief Bio: While many see the society of the barbarians of the icy north (Specifically the northeast of the Flanaess) and think it lawless, this could not be further from the truth- they have appointed courts, they have men dedicated to seeing that justice is dealt, and a payment of weregelt (whether in sheep or currency) is required as restitution to the victims of a crime. Born to the Ice Barbarians of the Flanaess, Evahld, son of Neil, was a Law-Seer in training, wishing to see justice done to those who would harm the innocent. However, his duties as a Law-Giver were not the only ones in his village- men and women alike are expected to contribute however they can. Evahld apprenticed under many of the village's finest craftsmen and warriors, hoping to learn the trades he'd need to protect the village. One of the village's shamans, however, took the young man under his wing and taught him the power of Incarnum- the borrowed power of souls granting strength to those they deem worthy. It wasn't much of a surprise for the shaman when the souls of creatures bound themselves to the young man. Even the souls which he touched out to were to be expected- emblematic of the sacred frost worms of their tribe and the silver dragon which his ancestors rode into battle... and later married into the family. Thanking the Shaman, Evahld went back to his father's lodge to continue learning law, where he's spent most of his life, between continuing his apprenticeship under the shaman. A few years later, Evahld decided to leave his village in order to learn the laws of the world at large, and hopefully figure out his place in it, before returning home to become a true Law-Seer in the court of his Jarl. He hitched a ride to the campaign's starting location with one of the dwarven trading caravans and purchased one of their llama wool sweaters as a souvenier which he wears under his reindeer leather armor. Over the course of his adventures, Evahld had a number of bad experiences with vampires, killed a lich by distracting it with nudity, got a dragon drunk, beat a cult in a fistfight, out-lawyered a team of devils (resulting in custody of two souls), and managed to kill a leShay with a single kick. He is, justifiably, proud of his abilities in the court and on the battlefield. He went out swinging, being killed by a villain sue who had been killed once a season for three seasons. He currently serves as an attorney for the Jotsplat courts. Equipment: A seemingly endless supply of seal meat, a leather briefcase containing two human souls and a number of legal papers in various languages, and well-made reindeer leather boots.