All right, I have some questions for possible players to help me decide on how I should run this game. [b] Which setting should I use? [/b] 1. Standard Doodlequest: A multiverse fantasy/steampunk setting with strong ties to DnD. Players can create their own races to play as (EG: civil bears, tentacle beasts, ect) and will adventure through a massive realm with a lot of crazy stuff going on. 2. Doodlequest, Dark Skies: A post-apocalyptic setting that I almost ran before but never got off the ground. A cataclysmic event long ago left the skies filled with irradiated ash and much of the planet (Not Earth) flooded with toxic water. Players will mostly be human, with the possibility of some strange mutations. This game would have a lot less carefree questing and a lot more struggling just to survive. 3. Doodlequest, The Game: An adventure set in the universe of "The Game", another PBP game a ran back on the old-guild. This universe is separated into "levels" which can vary between sci-fi and fantasy themes. Each level has its own special goal that the players must figure out and complete to move on to the next. Players would be able to create their own races, but would have to stick to humanoid races. [b] How should I run the game, story wise? [/b] 1. Campaign Game: How most DnD games are run, there will be a main quest, an ultimate goal that will lead the PCs on an epic adventure across the realm. In this sort of game the players will be expected to stick together for the most part (Don't split the party!) and will be a bit more constricted as to what they are able to do (Gotta keep the story rolling) 2. Sandbox Game: How I've run doodlequest games so far. Players can go and do whatever they want, even split up if they wish. There won't be any ultimate story to be told in the game, the closest thing we might get to that is if you get drawn into a particularly long questline or join some faction. [b] How should combat go [/b] 1. Simple Combat: Similar to the combat of Dragon Quest or Final Fantasy. This is how I've run previous doodlequest games. The player just have to choose how they will attack or what items they'll use or whether they will defend or run away, and won't have to worry about their characters' positions or ranges of attack. This type of combat will be quicker and simpler. 2. Tactical Combat: Similar to DnD or Fire Emblem. There'll be an overhead battle-map drawn out which the combatants will move about through. There will be a lot more to think about and a lot more strategy involved in this sort of combat, and it will likely take longer.