Hidden 10 yrs ago Post by VitaVitaAR
Raw
OP
Avatar of VitaVitaAR

VitaVitaAR King of Knights

Member Seen 2 hrs ago

Here we go!
Hidden 10 yrs ago Post by TentacleLord
Raw
Avatar of TentacleLord

TentacleLord Your Friendly Neighbourhood Eldritch Abomination

Member Seen 6 yrs ago

Well, since it says that it's always accepting, I might as well try my hand here with Fred.

Name: Fred (Formerly Dreadlich Kar'Reic, Master of the Dead Land and Devourer of Souls, The High King of the Undying Horde)
Age: 1035 years exactly.
Gender: Probably Male. Probably.
Race: Human (Lich)
Appearance: A perfectly preserved human skeleton of about six foot even, with a wonderfully white polish to his bones and all his teeth set in place. He wears an aging floral nightie and a gloriously long nightcap that constantly slips off his polished bone noggin. He keeps his old skin around, to slip into when visitors come knocking.
Profession: Current owner of the Happy Hills Retirement Home, and professional retiree.
Personality: A jovial old chap with a forgetful streak.
Equipment/Weapons: His phylactery is(At least, what he thinks is his phylactery) a very old, unadorned ring made up of some blackish metal that he wears around his finger.
Abilities: None that he's aware of, save being a lich.
Brief Backstory: Originally, the Dreadlich Kar'Reic, Master of the Dead Land and Devourer of Souls, High King of the Undying Horde was a very, very bad man. He was a clearly evil man, swarmed in power and spite, that brought only ruination and death to his people and the land that lay around him.

Then he went senile. As it turns out, over a thousand years of aging, even as an undying mage of unfathomable power, robs even the great and terrible Dreadlich Kar'Reic, Master of the Dead Land and Devourer of Souls, High King of the Undying Horde of his great and terrible knowledge. He's been loosing his memories for the past seven hundred years, and is now uncertain at what point in time he acquired the hundred room retirement home that makes up what's left of his great domain, along with the gold that he's been paying in taxes(Or that he was once a terror that brought fear and fire to all the small scum). Fred's the only occupant of the several thousand foot villa, and has been instead content tending to his zen gardens and carefully pruning his carpeting(grass).
Hidden 10 yrs ago Post by Bubsy 2
Raw
Avatar of Bubsy 2

Bubsy 2

Member Seen 2 yrs ago

That's the greatest character idea ever. A thousand year old lich with Alzheimers.
Hidden 10 yrs ago Post by PsychoticBreakDown
Raw

PsychoticBreakDown

Member Seen 2 yrs ago

Sorry for not posting sooner, peaches and cream is a metaphor for clear skin. Oh I do have a idea for a back story but I left the day after and at this moment I am typing on a phone it should be up tonight at the most her last name too will be added the char came here if she could be accepted when her back story is finished.
Hidden 10 yrs ago Post by Raineh Daze
Raw
Avatar of Raineh Daze

Raineh Daze

Member Online

I will stop world-building at some point, I swear.
Name: Elizabeth 'Liz' Black, also known as Fortunata Faust, and the Queen of the Damned.

Age: Undefinable

Gender: Female

Race: Demon

Appearance: At her height...

Profession: Publican, retired world-conqueror.

Personality: Grumpy and irritable, Liz is your typical surly innkeeper during the evening and night, and a youthful-looking crotchety old man when she's out and about by day. Her snappishness makes a few brave souls suggest she should sleep--only to be told, in less polite terms, that it's none of their business and she doesn't need to. She thus performs the typical function of giving adventurers someone to talk to for a bed at any time of night, whilst other employees fill this void in daylight hours.

Equipment/Weapons: None (Can make almost anything, though)

Abilities: Superhuman strength, speed, reflexes, durability, and regeneration--she didn't get her title by sheer chance. On top of her already-prodigious natural abilities, Liz is a master of Augmentation Magic, Fabrication Magic, and Domination Magic, with vast reserves of power to fuel them. On top of this, Liz has the ability to summon essentially any demon on a whim. She is, however, required to answer any summons that call for her by name... which might explain why all relevant historical document have certain lines carefully blacked out.

Brief Backstory: Nearly a millennium and a half ago, Almara was almost completely subjugated by a single empire, which spread eagerly onto all neighbouring landmasses. It was vast, powerful--and spreading at a seemingly unstoppable rate. Half of this could be put down to superior training and magic. The rest? Well, one Emperor had hit upon the idea of finding the strongest summon possible, and using it to augment their armies... and their court mages had found Liz, a demon who commanded the respect of that entire world through force of arms.

The result was an empire augmented by seemingly limitless summons, whose armies were bolstered every time they depleted, until one resident of the 'real' world commanded an entire force of summons. Without some sort of internal conflict, it would have become an unstoppable plague across the world--but the emperors made mistake after mistake, and Liz herself was granted total autonomy. The result was an empire that soon became the puppet of the strongest of all demons... who wasted no time in reshaping law and custom to her whim.

It was inevitable that many would take objection to the sudden changes. Common rebellion was suppressed through yet more summons dragged forth into the world, but a few managed to avoid capture or death, and formed a potent resistance. Finally, Liz was surrounded on all sides and forced to fight on her own.

Naturally, she lost. It wasn't without a price--the formally-insurmountable empire lost most of its forces, and a full half was swiftly overrun by invaders, whilst the remainder was severely weakened and has enjoyed a fluctuating descent into near-impotence, though in recent years it has enjoyed a resurgence to something of its former imperial glory.

As for the defeated foe? She wasn't killed; the group that defeated her still couldn't work out that. Instead, she was sealed away, hopefully for eternity... though, instead, she broke out about eighty years before the present. After her previous disaster, Liz had no desire to try and subjugate the world again--instead, she joined the Warriors' Guild for a time to earn money, and edit all documents with her summoning instructions.

About ten years ago, her pooled funds were used to purchase a plot of land by Karstberg's main square, which was cleared of prior construction. Now it boasts a three-story building whose very timbers are lined with gold. The top floor is for permanent residents, and the second for temporary stays, whilst the bottom is a tavern where the beer is cheap and choice is plentiful, though fights often break out. It's a good place to stay.
Race Name: Demon
Race Description: 'Demon' is not so much a race as a classification of summonable entities. It is, essentially, a designation for those summons that are both sapient and humanoid, and normally with a malevolent streak--as much because they're being dragged from their home realm to serve the whims of some annoying wizard as it is due to innate evil.
The traits they normally possess, and make them desirable summons, are the possession of opposable thumbs combined with unnatural physical capabilities, and a talent for magic that the smarter examples can put to use. They also seem to have some link to other summons that they've overwhelmed in the past, as a function of their magical ability.
Magic Name: Fabrication Magic
Magic Description: The ability to create weapons and armour from nothing more than magic and a mental template. Whilst somewhat helpful in the field, it takes a true master to replicate magical weaponry. The flaw, here, is that it takes more magic to create it than the weapon itself uses; it's far beyond most practitioners to replicate the more potent items they've come across.

Magic Name: Domination Magic
Magic Description: The ability to bend another mind to your whim. On animals, it is considered legal but disturbing at best. This even extends to dragons--though such a feat is enormously hard to pull off. Whilst it could theoretically be used on a sapient entity, this is ranked alongside murder as a criminal violation--though anyone with the skill to pull this off would take a vast mobilisation of resources to subdue.
Hidden 10 yrs ago Post by PsychoticBreakDown
Raw

PsychoticBreakDown

Member Seen 2 yrs ago

I have fixed what you wanted me to fix. Here
Hidden 10 yrs ago Post by Lost Cause
Raw
Avatar of Lost Cause

Lost Cause

Member Seen 22 hrs ago

Speaking of, finished my Assassin off.
Hidden 10 yrs ago Post by VitaVitaAR
Raw
OP
Avatar of VitaVitaAR

VitaVitaAR King of Knights

Member Seen 2 hrs ago

Okay, I'll get to everyone in just a bit. ^^;
Hidden 10 yrs ago Post by VitaVitaAR
Raw
OP
Avatar of VitaVitaAR

VitaVitaAR King of Knights

Member Seen 2 hrs ago

@PsychoticBreakdown: Okay, you still haven't used the right format.

And that backstory... really doesn't work. Why would nonmagical families be hated?

@TentacleLord: I'm sorry, undead don't work like that. ^^; At least the sapient ones made with magic and all. They cease to age after dying and don't end up effected by memory loss like that.

@RainehDaze: Accepted.

@Lost Cause: Accepted.
Hidden 10 yrs ago Post by PsychoticBreakDown
Raw

PsychoticBreakDown

Member Seen 2 yrs ago

I tried my best to fit the requirements.
Hidden 10 yrs ago Post by PsychoticBreakDown
Raw

PsychoticBreakDown

Member Seen 2 yrs ago

Bump ^
↑ Top
© 2007-2024
BBCode Cheatsheet