[quote=Burthstone] So, would something like this be good? (Work In Progress, obviously.) Nation Name: Drëkav Ruler Name: (Figurehead) Michen Drest The Statistics Box: [hider=Your Stats]The Statistics Box: (Since you didn’t give a specific system, I’m going on a 20 point system (Twenty points total spread out on all the major attributes I could think of.)) Research and Development: 3 Army: 4 Economy: 1 Industry: 2 Crops: 2 Population: 2 City Development: 1 Culture/Religion: 0 Law Enforcement: 3 Political Freedoms: 0 Civil Rights: 3 Exports/Imports: 0[/hider] INFLUENCE:3 [i]Leader isn’t very popular, but the large military (Ten years of required service) and trained secret police keep people too afraid to try and fight back[/i] WEALTH:2 [i] The economy is fairly poor, due to the high taxes and strict regulations on everything save home life. [/i] POWER:5(max) [i] Powerful Military for a nation of its size, and it’s constantly trying to improve upon technology, often giving them the upper-hand militarily, along with numbers. [/i] Terrain: For the most part a northern country, most of it is not arable, the southernmost reaches are where all the farms in the entire country reside, and they barely support the population. The country is also mostly surrounded in mountains, which keep it isolated and well defended from attack, which is why they’ve never been successfully invaded since the nation was formed. Exports and Imports: None. Drëkav controls mines of Copper, Iron, and salt. As well as stone quarries. And so has no need to trade. Civil Rights: Peoples of all genders, nationalities, races, or whatever else, are treated by their income and their ‘use’. Cities: Cities are centered around a massive bell tower. Around the tower is a large semi-circular courtyard, which doubles as a crude sun dial, as the tower’s shadow is cast into the courtyard. Planned Cities are also built for maximum protection of the central tower, and the governmental center located behind it. The City Garrison is typically near the ‘main’ entrance to the city, one side of which is either part of a wall surrounding the city or is planned to be. There are currently three cities: Krëp, Doun, and Dainl. Krëp is the capital city, and houses one fourth of the entire population of the moderately-small nation. Government: The Government and how it works is largely unknown, and the common people simply refer to it as ‘The Hierarchy’. Nobility knows what the government is, and how it operates. Michen Drest serves as the figurehead of the government and would be mistaken as the ‘leader’ by thecommon peoples. [/quote] I can see you have a very clear idea of what kind of nation you want to play-a somewhat spartan nation with the power concentrated in the hands of a few people. I like that you wrote out your own stats-might give you an idea in shaping your country. I don't know that they will play a big role in the actual RP. I gave the INFLUENCE/WEALTH/POWER some numbers on 1-5 scale. Other players can use that scale. Some things you might consider: What happens to soldiers after military service? Do they go to the mines for all those rich iron/copper resources? Do they get paid or are they forced to work? Why would someone fight for a government that treats them so poorly? Remember this is an age of Renaissance, an awakening. People are thinking about how they are living and why they do it. What sort of relations does your nation have with other ones? If your country is not very agrarian, maybe a lot of food is imported? Another thing I liked is that all the cities are built around bell towers. That must be pretty significant-maybe it's tied into some sort of warlike religious sect that holds the power in government. When do they use the bells? To signal military exercises? Start of a new campaign? Very intriguing stuff Burthstone, glad to have you on board.