[quote=Maxim] Glad you like it! I did end up choosing Fire magic as my second school, simply because it...basically handles all of my offensive needs anyway (sans stuff against fire elementals, but I can always add another one later). I'm also considering changing the second to "Holy" magic, but I'm not really sure since I would imagine holy magic is ostracized after the whole banishing the gods thing, thus would be difficult to sell. Of course, the only reason I'm considering this is because it would add healing to buffing...I think.Also, I've decided to try and fix the grammar. It'll take me a little while, but hopefully it'll be much easier to read once I am done with it. [/quote] Good enough: [b]Character approved[/b], since you got all the mandatory bits out of the way. --- [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=22#post-1570364]Russel[/url] has been approved. [b]Note:[/b] Certain NPC's might catch onto his armour and be able to help him figure out who he is, or at least, where he came from. --- [quote=Jorick]More like sisters by transmittable disease, I think.[/quote] [youtube]6nSKkwzwdW4[/youtube] --- [quote=Genais] I'd liketo get Awakened Meditation and Upgrade apprentice for NadiraAnd for the new unique I was thinking something like this.Tainted Telepathy:Through her inate telepathic skills, limited as they normally are to her brother, and the demonic connection of blood magic Nadira has found she can hear the thoughts of nearby Demons, she is unaware if this is a two way connection as yet.Gat took care of the unique upgrade already. [/quote] Approved. So you want to peer into the minds of demons, hm?... Careful, the abyss might stare back at you. --- [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=22#post-1581957]Elrbetrt Westfeld[/url]. A couple things need fixing. [b]#1:[/b] What war? With who? The Nine Hells? The Nine Hells haven't managed to get a true invasion force out yet. With Renalta? The two nation states have never been at war, though tensions are high enough to spark one. With Rheinfeld? They're too far and wouldn't dare to have demons in their armed forces. If this character's family was sent to stop demonic incursions, they would be skirmishes. Just a suggestion, that you could still have a similar history, but one where there is an outright war, where Liveria is sending out a significant amount of its resources, isn't particularly possible. Adrenaline --[b]Underdog (Tier 2):[/b] Where others would collapse and die, you live on. You know that if you can live just long enough to take out your opponent, you can stop and rest, and in doing so prolong and increase your odds of survival. (If the opponent you are engaging is struck dead, and you disengage to rest, you have a greater chance of surviving lethal or severe wounds, and have a small chance of recovering from them sufficiently to be combat-ready without the assistance of a healer.) [b]Note:[/b] This character might occasionally be mistaken for a vampire by the uneducated due to the silver eyes. --- [quote=Gat]Brovo seriously accepted another blind character? After all the fun we had trying to work out what to do with Os'Falan I honestly find it quite hilarious :p[/quote] I love a challenge and you know it. :hehe --- [quote=LimeyPanda]I'm suddenly getting major X-com flashbacks.[/quote] [quote=Jorick]Same here. :lol[/quote] [youtube]UHrDpIqx-G0[/youtube] --- [b]Muderok[/b] Heavy Hitter --[b]Crushing Blow (Rank 2):[/b] You've learned that against enemies who are pained or slowed, you have even more time to swing and aim, hitting them with the maximum potential force possible. (Automatic critical hit against enemies that are stunned, dazed, unaware, or otherwise not expecting the attack. Small chance to crush armour in such a way as to mangle a limb or cause internal damage to a target through armour.) Customs approved. [b]Gryff[/b] Charger --[b]Smash n' Grab (Rank 2):[/b] Atop of charging brutishly like some kind of avalanche of death you've clued in that if you can grapple your opponent, or hit them specifically in a way to daze them or knock away their weapon, you'll then have a much easier time with introducing them to whatever entity they consider divine. Such as your warhammer, or crossbow. (On successfully charging into someone, you have a chance of disarming them, grappling them, pinning them, or stunning them, depending on what their size is and whether or not they're wielding a weapon, and have a greater chance of avoiding harm while charging into someone or something.) Customs approved. --- [quote=Herzinth]/Intermission intensifies[/quote] [youtube]N6Cfy58-zPU[/youtube] --- [url=http://www.roleplayerguild.com/topics/34957/posts/ooc?page=24#post-1599895]Raen Delaeseris Elvarasi[/url]. [b]#1:[/b] Just to clarify, how old are those women now? [b]#2:[/b] Draconic Blood is unbalanced. It's essentially giving you the trait bonuses of Sharp, Fortitude, Endurance Training, and atop that having both Cold AND Acid resistance, and the only offset is a weakness to fire your human half already has. Then the second ranking is increasing all of these bonuses--the free sharp, fortitude, endurance training, cold and acid resistance--And atop [i]that[/i] adding a vague breath weapon that does cold damage and paralysis. Is it a cone attack? How long is its range? What's to stop him from spamming it constantly? Lower the number of bonuses in this trait. Then decide whether you want to increase the bonuses as the rank 2, or have the breath weapon as rank 2. Not both. [b]#3:[/b] Void Mind is again stacking on stacking a bit, but not as badly as Draconic Blood is. Drop one of the bonuses and it should be fine. [b]#4:[/b] Note that while you can start with your horse, because it's not a contract companion which you unlocked over the course of the role play or a unique companion, your horse is quite vulnerable and can be killed fairly easily. [b]#5:[/b] This one is more of a nitpick, but a tent that is large enough to hold two horses is in a [i]saddle bag[/i], along with everything else you have, such as [i]six weeks worth of food[/i]? Normally, in real life, horses were just tied to something and left out because they could deal with the elements like rain and be fine, or you would stop at a stable, or near a cave, or other place of shelter so the horse could get out of the elements. [b]#6:[/b] That map of the Underdark won't be useful anywhere outside of cities and towns. Because the tunnels are constantly changing in shape and configuration in a manner that is unpredictable. Please address concerns, then I can review it again and see if we can't work something out. :sun --- [quote=Aeonumbra]Good lord the Legend continues, I remember seeing this on the old forums (R.I.P).Unfortunately I never got to read all 22,000 posts. (Rough Estimate). I've almost all but forgotten about this place, lost in the dusty catacombs of my mind. If I could be so inclined I'd like to audition for slot #91, as I hear the other 90 have been reserved already, but should the time ever come that the rusted gates of the waiting list finally creak open I will be watching.[/quote] You can try to join. The character limit is more of a soft limit, as Barbossa from Pirates of the Caribbean put it, "more like guidelines than actual rules." You can also PM me with questions, or contact me on Steam or Skype. Steam: brovo196 (Search for Brovo, and add the Canadian whose name is either "Brovo (Home)" or "Brovo (Work)") Skype: brovo196 (I am ubercreative.) --- [b]@Everyone:[/b] I'm going to try to get the giant ball room post up today, but I give no promises. It's about halfway done and it might take a little more time to get it nice, polished, and finished. Missions will come out shortly thereafter. Don't be afraid to ask me questions and blah blah blah y'all know the routine by now. Be creative. ;)