Oo, this looks like it'd be a lot of fun! Count me in. :) [hider=Quest Abbott]Name: Quest Abbott Age: 15 Gender: Male Nomadic or sedentary: Sedentary Weapons: A self bow and arrow, and a hunting knife. Skills: Though nowhere near an expert, Quest is proficient in the arts of tracking and hiding one's tracks. He's a strange mixture of agile and clumsy, able to climb trees and start up a swift run with ease, though also tending to bump into objects and lose his footing, resulting in him tripping. Due to his small body size, Quest lacks any natural strength, though years of bow shooting, running, and climbing has helped counter that, though he still wouldn't hold up in much of a melee fight. Quest is quite a good shot with his bow due to his heightened perception, which makes him a great hunter. Able to keep light on his feet and quiet, and can be quite swift for being such a small size. Can read and write to a certain extent, though can't do much in the ways of mathematics. Though not stupid, he's not the sharpest tool in the shed either. Able to skin most animals with ease. Quest isn't very endurant and can't keep up a run for very long. Any unusual traits? Does it show physically?: Quest has heightened perception allowing him to spot many things that another would not, this shows in his unusually large eyes. Appearance: Quest is short, standing at a mere 5'2 in height. He's small in figure and isn't very muscular or any of that. He's slight in width and has sloping shoulders. Quest has medium length red-orange hair that's cut unevenly and hangs just above his neck. Unusually large, light green eyes. For clothing, Quest usually wears a long-sleeved hooded jacket that's way too long for him, nearly reaching his knees, and a pair of baggy cargo pants along with ankle high work boots. Always wears a rabbit-foot necklace. Brief Personality: On the outside, Quest is rash and reckless, not thinking about the consequences of his actions. Quick to anger and assume, Quest can be seen as arrogant. He's open-going and adventurous, always curious about his surroundings, a trait that often gets him into trouble. Though on the inside, Quest is different, self-conscious to a fault and hesitant when it comes to important decisions. Stubborn. Background: Quest was born five years after the events of World War Three, the cruel world blackened by war being all that he knows. Growing up in a little settlement trying to salvage civilization, Quest never knew his real parents. No one ever knew who his real father was, birth was too much for Quest's mother, resulting in her death. With no one else to take care him in, it then had to be decided whom would be the boy's provider. A grizzled old hunter volunteered for this duty and decided to take the boy in as his own. The hunter, Al, raised Quest in a rough, though caring household. He was unforgiving when it came to punishing the boy, though he always looked out for him. Quest grew up learning the ins and outs of hunting and tracking, learning to provide for himself and others. Though the physical work wasn't kind to Quest, he pushed past his limitations and kept on going. It was from Al that Quest adopted his resolute nature, vowing to never give in. Quest was always an explorer, often escaping from the settlement to explore the lands outside. This often led him into trouble, accidentally venturing upon all kinds of dangerous creatures. Alas, it wasn't the creatures that ended Quest's peaceful life in the settlement, it was humanity. It was when Quest was 15, off on one of his little adventures outside the settlement, that he saw smoke coming from the distant direction of his little town. By the time that Quest had made it back to the village, it was too late to do anything. The settlement had been pillaged and destroyed, the inhabitants left maimed or dead, left to the unforgiving nature of the land around them. Al must of caused some trouble for the bandits, for he had been tortured and bound on a stake in the direct center of the town. He was long dead when Quest got there, and there was nothing he could do for him, nor any of the other villagers. Quest was alone, his entire world cascading down around him. For the next six months, Quest has survived in a small pre-war shack set at the end of a forest, living off the land. Though hunting is dangerous and resources are rare, and Quest is having a hard time. It won't be long until this cruel world takes him, whether beast or starvation be it he does not know. Alone or with someone?: Alone Other: Nopes! :p [/hider]