Here's the skill system you wanted to see. All credit goes to Dervish, of course. ~A Note on Skills~ In order to keep things fair and balanced, we will organize skills based on a three tier system, first devised by Dervish in a previous RP. At character creation, you may select one expert-level skill (equivalent of rank 75 in-game), three major skills (equivalent of rank 50) and three minor skills (rank 20). In order to become more specialized, you may choose to trade two skills of a lower rank for another skill of the next highest rank. For example, you could give up two minor skills for one more major skill, as well as trading two major skills for one more expert skill. This trading goes both ways, so you can trade one expert skill for two more major skills if you'd like to be more varied and less specialized. The skill list is as follows -- if you have any question of how a given skill translates into the roleplay medium, just ask. Combat: Athletics, Long Blade, Blunt, Axe, Spear/Polearm, Block, Heavy Armor, Armorer (includes repair and smithing) Stealth: Sneak (includes Pickpocket), Unarmed, Lockpicking, Light Armor, Acrobatics, Short Blade, Mercantile/Speechcraft, Marksman (encompasses all ranged weapons, not just archery) Magic: Alteration, Conjuration, Destruction, Restoration, Mysticism, Illusion, Enchanting, Alchemy