My character sheets: [hider=Christopher Briggs]Name: Christopher Briggs Age: 19 Species: Human Appearance: Skinny, 5'8", toned Personality: Scientifically minded. Hardworking, and likes to learn, though up to this point he's only used it to try and get ahead at work and in life. Skills overview: Technician 3rd class, Tai Chi/Karate/Wing Chun style Martial arts. Position on crew: Jr. engineer, later he'll become a market analyst/adviser Years on crew: 0, first day Bio: He grew up on Earth with his 4 siblings and parents. When he turned 16 he got a job at a factory that made high-voltage capacitors. He eventually moved out of his parent's house, shortly after turning 18, and into a factory-apartment, an old factory building into which people had moved shipping containers and installed amenities into them to make them into apartments. After work he often walked to a Buddhist monastery two miles away where they taught self-defense courses to earn money to make up for the almost nonexistance of donations. Three years after getting the job, he was contacted by his cousin. The video email told him about his cousin's new ship, and asked him to come to trade station alpha to work for his cousin. Eventually he arranged for his cousin to pay for his journey, and he quit his job. He boarded the space elevator to EarthSat 1, then arranged passage on a salvage ship that was heading for Trade Station alpha. They took the hyper-gate to the station, and a few days later he was there.[/hider] [hider=Griszma]Name: Griszma Age: 17 (maturity the same as a late twenties human) Species: Hibros Appearance: 6'4". Black Hair covering her body. 29" tail. Wears black leather armor made from the hides of animals she killed, with a hole in the pants for her tail. Generally carries her laser bow (a spring loaded bow with the power from the springs being transferred into the bow's UV laser emitter. Can burn a partially cauterized hole in a human 10cm deep.) and two slightly curved titanium daggers. Personality: Concerned with duty and honor. Currently, her duty lies with Julius. She will stick by him until he betrays her or no longer needs her. Skills overview: Hand-to-hand fighting, Ship-to-ship combat, Tracking, Electronics Position on crew: First Officer Years on crew: 3.5 Bio: She grew up like any other Hibros, living in a forests of her homeworld, learning to shoot with a pump-bow (it created energy by moving a magnet through a magnetic field), and being taught to track by the skilled trackers in the area. When she turned six she started studying machines and, though she didn't really do well with the more complex ones like computers, she excelled with simple devices like integrated circuits. She was also at the top of her class in ship warfare tactics. At the age of twelve she took a job as a tracker for a Drow ship looking for pirates that had raided one of their colony worlds; they had come to Hibral to hire trackers because the Hibros are rumored to be the best trackers in the area. When she located them in a hollowed out asteroid 12 lightyears away, she helped them to capture base and release their prisoners. After that she was hooked on space travel. When the Drow released her from her contract she started signing up with other races to work as a tracker or fighter as a mercenary. Eventually, this lead her to Trade Station Alpha when the race she was working for needed to find a source of Deuterium fuel for their people. When they released her, after they signed a trade agreement with a Harvester alliance at Jupiter, she went in search of a new job and met Julian, who needed to find a certain dangerous criminal so he could catch him for the bounty. After the man was located on Venus, having used plastic surgery to hide and get a job as a miner, Julius asked her to stay on with his crew. She agreed.[/hider] [hider=Julius Briggs]Name: Julius Briggs Age: 25 Species: Human Appearance: Typical Spacer. Cheap, outdated battle armor (without a helmet because it would hide his face), Close cut beard (about a day of growth, but trimmed that way), Black hair, brown eyes. Carries a rail pistol on his side, in case it's needed. Personality: Self absorbed, he sees himself as a ladies man, even when the ladies don't. He's got the attitude of a rockstar. Skills overview: Brawling, shooting, Cunning speaker Position on crew: Captain Years on crew: 4.9, since he bought the ship Bio: He grew up on Earth, his dad a mechanic at the local Spaceport, his mom a nurse. When he was 16 he got a job at the spaceport loading cargo. When he learned that one of the ships was hauling more than just the standard cargo, he covered for them and they offered him a job. He saved up his money and one day, when the smuggler ship was docked at Trade Station Alpha, he met a salvager in a bar. The man had just found a K-3 Dwarf with a leaky reactor in the asteroid belt, its crew having long ago died from radiation poisoning. He bought it with the large amount of money he had stowed away and, after quitting the crew of the smuggling ship, fixed it up. When he was finished making repairs he went looking for a crew. They ran missions throughout the nearby space, smuggling or mining at first, but eventually expanding their skill set to include anything that could turn a profit.[/hider] My species sheets: [hider=Hibros]Name: Hibros Homeworld: Hibral Similar non-intelligent lifeforms: cats/dogs Appearance: 5'10" - 6'6", Mammalian, fur, tail Biological traits: Retractable claws, fangs Cultural traits: Hunters, they believe that a victory won with borrowed strength, including that of technology and other people, is meaningless. Because of this, they utilize weapons that work off of the strength of the user, such as laser bows that must be drawn or pumped to store power for the shot. Females actively try to attract males more than in humans, and may have more than a dozen children in their lifetimes. Specialization: Security for those who care about honor. They are also good at tracking and stalking their prey, making them excellent bounty hunters. Tech: Specializes in converting muscle strength into electricity. They are also good at disabling enemy vessels so that they can fight the crew one-on-one.[/hider]