HIYO! ERode i know this is closed but i would like a spot if one opens up! So for now I shall just post a CS and you can let me know when one is free! Still working on this trying to get use to the new website as well.
LEVEL 1AppearanceIGNRecca HeartSeeker
NicknameRC
Age25
GenderMale
PersonaRC has been playing MMOs all his life. He is a team player and gets along well with other. He follows direction and tried to learn as he goes. This is something he has always waited for. A true virtual reality MMO on the global scale. Outside the game he is a laid back guy. He often like to get to know the people he plays with in the hope of maybe meeting them in RL. He prefers to spen his time playing cause its much easier to form a bond with someone online rather then in person. He is really shy but when he come to online gaming hes like not shy at all
Brief BackgroundRC works a park time job, single no kids, so all is time is spent online. Although he does go out from time to time but he spends most his time wondering whats going on online. His family moved around a lot till he was about 16 so he only had online friends. He family never had a lot of money, but the one thing they were was thankful. Once RC went to college he got his degree in coding in the hopes to be come a game designer but ended up working for a small company an web designer. Still he might not had his dream job but this was close to it. Now at 25 Still doing the same job but he no longer needs to work the long hours.
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RaceVeni Yan
Class InquisitorThe Ranged option for the Veni Yan, the Inquisitors are the hunters of darkness, stalwart trackers who rely on the age-old weapons of the bow and arrow, and any selection of long-ranged projectiles to take down enemies from afar. They almost exclusively use thrown weapons opposed to guns, such as chakrams, bow and arrow, or spears, instead of the more accurate, if not louder, guns and cannon. Inquisitors have an innate passive that lowers the amount of aggro each attack causes, making them a very effective assassination class if you're geared properly.
Profession[s]N/A
Skills Inquisitor
Base Ability shadow Visage [Ranks: 1/5]
The Inquisitor becomes concealed under a shroud of darkness before finally becoming camouflaged with their surroundings and entering a state of 'Stealth'. While in this state, their movement speed is increased by 5% though being unable to use most skills in this form, however there are abilities that require 'Stealth' to use. A second use of this ability will leave behind a shadow-self that will copy it's creator for 2 seconds before disappearing.
1/5 - 5% Movement Speed, Clone lasts 2 seconds.
2/5 - 6% Movement Speed, Clone lasts 3 seconds.
3/5 - 7% Movement Speed, Clone lasts 4 seconds.
4/5 - 8% Movement Speed, Clone lasts 5 seconds.
5/5 - 9% Movement Speed, Clone lasts 6 seconds and detonates after duration.
Lvl 1 Passive - Deathdealer [Ranks: 0/5]
In the Inquisitor's training to combat evil, extreme conditioning within the shadows has melded their sight far beyond that of normal Veni Yan, furthermore, allowing them to be especially effective from a distance without the need for long-ranged weaponry. Deathdealer allows the Inquisitor to deal increased damage the further from an enemy they are, while in retrospect the closer they are to an enemy grants additional effects to their attacks.
1/5 - If beyond 10ft from enemy 5% increased damage, if closer than 5ft from enemy 5% chance to poison enemy dealing damage per second.
2/5 - If beyond 10ft from enemy 6% increased damage, if closer than 5ft from enemy 6% chance to poison enemy dealing damage per second.
3/5 - If beyond 10ft from enemy 7% increased damage, if closer than 5ft from enemy 7% chance to poison enemy dealing damage per second.
4/5 - If beyond 10ft from enemy 8% increased damage, if closer than 5ft from enemy 8% chance to poison enemy dealing damage per second.
5/5 - If beyond 10ft from enemy 9% increased damage, abilities inevitably deal poison damage per second to enemy.
Lvl 5 Active: Storm Dart [Ranks: 0/5]
Strengthening your bond with the elements has allowed you to imbue your weapons with their boon, but the one most keen for effectiveness is Lightning. Imbuing your weapon with electricity, if the blow you seek to make lands it's mark the enemy will be struck with this element's full power dealing amplified damage and having a chance to
paralyze your enemy, rendering them immobile.
1/5 - Post activation, the next attack will deal 10% additional magic damage on hit with a 5% chance to put the enemy under paralyses.
2/5 - Post activation, the next attack will deal 12% additional magic damage on hit with a 8% chance to put the enemy under paralyses.
3/5 - Post activation, the next attack will deal 15% additional magic damage on hit with a 10% chance to put the enemy under paralyses.
4/5 - Post activation, the next attack will deal 20% additional magic damage on hit with a 15% chance to put the enemy under paralyses.
5/5 - Post activation, the next attack will deal 25% additional magic damage on hit, additionally the enemy will take the debuff 'Static' which spreads to nearby enemies, 'Static' has a 5% chance to put enemies under paralyses.
Lvl 10 Passive: Tricks of the Trade [Ranks: 0/5]
As you've grown accustomed to your life of concealment and stealth, your body has taken a liking to it and your abilities have become more effective with it. Under the guise of shadows, or while being unseen your abilities are more effective than they would while exposed. While hidden increases critical strike chance by 3%.
1/5 - Bonus 3% chance to critically hit while unseen.
2/5 - Bonus 4% chance to critically hit while unseen.
3/5 - Bonus 5% chance to critically hit while unseen.
4/5 - Bonus 5% chance to critically hit while unseen, critical hits increase magic damage taken by the target by 5%.
5/5 - Bonus 6% chance to critically hit while unseen, critical hits increase magic damage taken by the target by 6%.
Lvl 15 Active: Disabling Dart [Ranks: 0/5]
In your training you are taught the anatomy of the living body, where each nerve is and what it effects and how to utilize the enemy's body to your own advantage. Firing a dart to hinder your enemy's body, you can disable them completely if your shot lands on it's mark.
1/5 Immobilization increases to 1 seconds, 2 seconds if you land the dart on your enemy's weak point.
2/5 Immobilization increases to 2 seconds, 3 seconds if you land the dart on your enemy's weak point.
3/5 Immobilization increases to 3 seconds, 4 seconds if you land the dart on your enemy's weak point.
4/5 Immobilization increases to 4 seconds, 5 seconds if you land the dart on your enemy's weak point.
5/5 Immobilization increases to 5 seconds, 6 seconds if you land the dart on your enemy's weak point.
Lvl 20 Active: Night Hunter [Ranks: 0/5]