[b]Name:[/b] Noelle Celair [b]Age:[/b] 25 [b]Appearance:[/b] [hider=Noelle.][img]http://imageshack.com/a/img35/1510/p6sh.png[/img][/hider] [b]Personality:[/b] [*][b]Observant:[/b] One of Noelle’s primary traits is her observant nature. She’s the type to lounge back and observe people for her own gains, using that knowledge for exploitation. Her talkative nature sometimes poses a problem and, though much harder, Noelle often observes people by simply talking to them and engaging them in conversation. She’s constantly weighing the pros and cons, though it is more of a matter of her convenience than anything else.[/*] [*][b]Persuasive:[/b] Noelle can be pretty persuasive when she wants to be; often, through words, she’s coaxed one too many merchants to sell her goods with a steep discount price that’s probably equivalent to nothing. She often persuades others to do her work while she looks on or lounges around and when it comes down to convincing others, Noelle’s often succeeds. [/*] [*][b]Cheerful:[/b] A bubbly young woman since the day she was born, Noelle easily makes friends with most people willing to talk. A talkative chatterbox, Noelle has no problems rambling on and on and engaging in conversation with anybody. Her cheerful disposition draws people to her and her friendliness is sometimes over the top but most of the time, Noelle is harmlessly friendly and an overall happy person capable of remaining cheerful even in the most perilous of moments. [/*] [*][b]Clear-cut goals:[/b] Noelle knows what she wants, simple as that. She has a clear, straight vision for what she wants to achieve and how she wants to achieve it, no matter what the obstacles and distractions are. While she does get pretty sidetracked by her curiosity at certain times, she never forgets what she has to accomplish.[/*] [*][b]Curious:[/b] She always wants to learn new things, but is too lazy to often do so. When something piques her curiosity, she won't have the energy to bother going after it and simply observes instead, following in the way that expends the least energy or just shoves her curiosity down. [/*] [*][b]Lazy:[/b] Noelle won’t bother denying it, she’s as lazy as you can get. She’d much rather take shortcuts and get things done as fast yet efficiently as possible, though that tends to set her back at times. Dealing with long, complicated things isn’t really her thing and Noelle has zero patience for such things, preferring to sit back and let others do it instead. [/*] [*][b]Manipulative:[/b] It’s not always due to an ulterior motive and though Noelle surely does have some at any point, it’s mostly due to laziness. She doesn’t bother dealing with things that don’t interest her – if they do, she’d much rather manipulate someone else to do it for her instead. Her clever play with words and observant nature allow her to pinpoint people’s weaknesses and exploit them to her advantage, though it does make her feel like a rascal at times. Either way, Noelle would rather be a rascal than do everything herself.[/*] [*][b]Selfish:[/b] There’s not much she’d willingly do if there wasn’t something in it for her; she’d much rather gain something rather than waste energy over goodwill. If there isn’t something in it for her, Noelle would take it by force whether sneakily or not, it doesn’t bother her much.[/*] [b]Origin:[/b] Noelle hails from fairly large settlement in Hullen called Henneth Lagor. It’s a land fairly dominated by agriculture and most of the people are settled around one of the largest rivers in the northern region called Leithia. At the young age of five, Noelle’s father began leaving home for weeks on end, which turned to months and eventually years till he never came back. Her mother accepted Noelle’s decision to roam the world and look for adventure and so Noelle did, leaving behind her four brothers and mother in fate’s hands. [b]Spells:[/b] [u]Legacy of the Empress:[/u] A spell that allows a body part to temporarily dissolve into a form of mist, rendering the caster intangible for a short period of time. It can also be used on the entire body for a few minutes but the cooldown is five times as long and the caster feels tired and chilly. Movement is fast and most of the time completely unpredictable; the mist might scatter when struck and take a longer time for the caster to ‘put themselves together’. However, this spell has another, more desirable and popular property: when infused with a little bit of energy, the mist (either by dissolving one's arm into mist or producing it) heals minor cuts, bruises and fractures/fractures although it takes quite a bit of time. [u]Inner Will:[/u] A simple spell that causes disorientation and confusion in the immediate vicinity of the caster, usually within around 3-5 feet. Effects wear off after a few minutes though it depends on the skill and practice of the caster. [u]Free Spirit:[/u] A feeling of weightlessness surrounds Noelle and makes her much more faster on her feet than most humans. Her speed and agility greatly increase and she gains the ability to make much higher jumps and leaps often impossible for someone of normal agility. Noelle describes it as a “liberating feeling akin to flying in a clear blue sky.” It wears off after an hour and half-ish and drains her energy providing Noelle doesn’t cancel the spell. [u]Wind Shear:[/u] Summons either gusts of wind that strike at random places within the vicinity of the caster or a large gust surrounding roughly around half a body. It’s not lethal in itself, merely a hindrance but the cutting power can be altered to suit the caster’s needs with enough concentration and energy. These gusts of wind can stay active for a while, the timing decreasing the more ‘condensed’ these winds are.