[quote=Dinh AaronMk] In the end I suspect what group there is should break up. Even if to do more things at greater distance than base greed or poor politics. [/quote] So you're saying that all the characters who are grouped together now should break off into smaller groups? And then everyone who isn't in a group could find their way to each of these smaller groups... [quote=Dinh AaronMk] But when you set things up to depend on one person and that person doesn't deliver than you've sort of ruined everything.I learned this as well with a fantasy RP a friend of mine started. He was all pumped for it, we did our posts, and then it got to a point where he needed to post and he didn't. [/quote] Yeah, crafting a whole story that others participate in can be very difficult. The idea of GM'ing can be the greatest thing ever, but if you don't have the skill or drive... things fall flat. I'm not even sure if the "One to rule them all" rule really works. The first RP I've ever been in sort of had everyone move the story forward with their own ideas, but the meat and potatoes still went to the GM. Sure, we had people who did things out of line, but all you really had to do was tell them what they did wrong and ask them to edit their post. We made mistakes but we got through them together, it was truly a learning experience; a project that we crafted and changed rather than a game we played.