Child upgrade: + Heavy Hitter(2); Her resolve and anger have led to Child harnessing her rage. She plans to smash faces. + Gladiatorial fighting (2); Child has decided she really do not wish to die again. More care going into her devestating fighting style. + new trait; Slippery. Her training does make her agile, but the whole death thing seems to have supercharged her. She really, really do not wish to be hit. + new custom trait; Lock up A great way to deal with annoying opponents long reach is to sacrifice a blow for a block. Child has this down to art. By absorbing the blow on her tonfas, weapons made for the express purpose to block weapons, especially bladed ones, she can lock and possibly unarm a opponent using his own momentum. This is of course, very much a double edged sword, and something that needs to work at pretty much her first attempt. The more your oppontent knows your plan, the easier he can counter it himself!