[quote=The Roman07] @SyrupHamburger- So is the elven prince pretty much right outside the ruins? Would the others be able to see? I can usually visualize your posts but this last one proved a little fuzzy. @Everyone else- okay guys here your boost of encouragement! Remember guys this started off as a sandbox but got an epic story instead thanks to Richard Hammond :-P BUT we can't just leave him to do all the heavy lifting, let's get those juices flowing! Let's tray a bit and start forming the world around us to our liking so we enjoy ourselves and don't bail out. Think up something good and add it in the mix! So far we got a few bits of lore that can be built on:-Spire- What's beyond the spires? Treasure? Ruins? ALIENS?-Goblins- there's goblins in there ruins! Why are they in the ruins? What language do they speak? Why are they (somewhat) edible??-The Fae- the woods house their secret nature and powerful magic. But what do they even look like?-Vampires!- YEA! Freakin vampires? Maybe even a werewolf too?There's so many paths to take With the fog of war blinding our paths, nobody knows where they lead so its up to us mapmakers to guide our children into the veil. Raise your lanterns and let the fires in your heart lead the way!!! [/quote] It was fuzzy because I was giving the story line a literal shove. Mundhir's "quest line" is epic, and inherently tied into the fate of Eulona, but it wasn't supposed to be the stagnant pond I fear it is becoming. Basically, if you've paid attention, the Elves of Nillanor are led by a very aggressive Prince (lots of Princes in this RP), who was defeated by Mundhir in a surprise attack on the ruins of Baalor. Thrandel withdrew, but was not out right beaten, and was preparing to strike again (see Mundhir's first ever post). Mundhir had originally thought that without their siege weapons, and the dwindling number of the High Elven population, his victory at Baalor had bought him enough time to deal with his brothers first. However my NPCs are NEVER plot devices, and I try to make them react/do things as one would expect. Thrandel would of had his scouts, and his informants - he would be aware to some degree of Mundhir's strategic weakness and the attempt on his life. So with this all in mind, the Elf has seen his chance to destroy Mundhir, along with five hundred fighting men of Eblistan - which is sizeable chunk of the city state's total army. This would have become clear in the IC, but I thought i'd best destroy some of the fog. Okay, here's some Lore for you guys to work around. [b]Irongarde[/b] Mountainous Dwarven Republic, led by an elected 'Foreman', who is in turn assisted by ministers he himself chooses. This realm was a province of the Eblistani Sultanate, and like Nillanor, it suffered horrendously in the wars between the Khanate and Eulona, and the Sultanate and the URFP centuries later. It's situated south of the ruins of Ahya. [b]Goblins[/b] Not evil, like they usually are. Reclusive, seeking to steer clear of danger and live in peace. They generally keep to themselves, and are viewed by humans as 'pests' or 'vermin'. Likewise, the Goblins perceive the humans, and other large folk, as one might perceive an elephant: big, scary, but probably okay so long as you don't annoy it. They're small, the tallest being around 4'6ft, but generally hanging around 4ft. Ugly too, imagine a hairless chimp with green skin and you got yourself a goblin. .... That's all I got for now. I could go on to describe what I had in mind for Nillanor, but the IC awaits. EDIT: I'll knock up a map of Irongarde, for any folks who want to use the chaos of Eblistan's civil war as an excuse to run somewhere. Okay, turns out I haven't got the time today. However, here's something I made earlier. Ladies and gentlemen, I present to you the map of Nillanor: [IMG]http://i59.tinypic.com/2641czp.jpg[/IMG]