[center][img=http://fc07.deviantart.net/fs71/f/2014/031/5/e/mass_effect_nova_title_by_celestion-d74jzpe.png][/center] [i]Credit to [b]Captain Jenno[/b] for the New Title Card[/i] ***[b][Closed; Check Back Later][/b]*** [i]Any remainder of data that does not fit the OP will be in posts somewhere below.[/i] [b]MASS EFFECT: NOVA [i]Post 1[/i] *OP/Galaxy Map *Character Sheet *Characters(Index; Sheets I-III) [i][url=http://www.roleplayerguild.com/topics/284/posts/ooc?page=1#post-5797]Post 2[/url][/i] *Characters(IV-VI) [i][url=http://www.roleplayerguild.com/topics/284/posts/ooc?page=1#post-5799]Post 3[/url][/i] *Characters(VII-X) [i][url=http://www.roleplayerguild.com/topics/284/posts/ooc?page=1#post-5800]Post 4[/url][/i] *Characters(XI-XIV) *IC(Page 1-7, 9) *IC; Recovered from Email Notifications [i][url=http://www.roleplayerguild.com/topics/284/posts/ooc?page=1#post-5803]Post 5[/url][/i] *Shadow Broker Thread(Page 1-5) [/b] [b]Author: Dervish[/b] ..........The year is 2176CE, a period in time where the dogs of war reign supreme across the galaxy. Mercenary bands, bounty hunters, and others who operate in the grey areas of galactic law are finding themselves finding lucrative contracts flowing more freely, and the greatest turmoil the galaxy has endured in decades has all but ensured no shortage of clients looking to consolidate power and gains behind closed doors. Some outfits, like Eclipse, The Blue Suns, and the Blood Pack, were beginning to grow into household names as they expanded their power and influence. Other upstart outfits fought for the scraps that the bigger mercenary groups left behind, creating intense rivalries in search of wealth and recognition. While many try their fortunes as a mercenary, few succeed. It remains to be seen if one of the newest outfits will succeed. Enter Nova, a small, limited operation of less than a dozen individuals of a diverse background and limited experience in the mercenary game. The group, only two and a half months old, is a multi-racial outfit coming from all corners of the galaxy with one ship to their name, the retired turian Hierarchy prototype stealth Frigate Tyrus. It is their home, their livelihood, their chance to make a name for themselves. Purchased as an under the table deal from a volus company that sells ships, including converting retired Council-space military vessels for civilian use, Tyrus was purchased for a severely marked down rate as stealth prototype technology was quite experimental, rare and illegal for civilian ownership. As such, in the interests of avoiding steep penalties and sanctions, the company was all too willing to give the upstart mercenary outfit their first ship, one of the most unique of her class in the galaxy. While it required the collective finances of the founders, Nova was ready to take on the galaxy and make a name for themselves. However, starting a mercenary company and being successful at it is not as easy as the vids would make it out to be. Weeks went by before a client took a chance with the upstart company, with a simple smuggling job between worlds in the Attican Traverse. Next, a simple VIP protection gig on Elysium, and so on. While most weren’t particularly well paying, they managed to keep Tyrus in operation, the crew modestly paid, and Nova’s name began to gain traction. Two months later, scraping the barrel would eventually pay off. The crew, now familiar with one another and beginning to mesh despite differences, have finally been offered up a contract that they’d been waiting for, a chance to prove their worth against one of the Big Three on Omega. And so, the Legacy of Nova begins… ************ Overview ************ ..........Hey gang, welcome back to the reboot of Mass Effect: Nova and this thread is the result of our brainstorming. Hopefully this time, we can keep to one single RP thread and keep this game going for a long time yet. We’re running this RP in an episodic format, where we follow Nova’s adventures across a variety of missions, not unlike Mass Effect, where character development and more social situations happen between the missions on the ship or in the many bars across the galaxy, as per Nova traditions. Since this RP is set back around the time Surge started, the Skyllian Blitz may happen yet, and our team hasn’t really had a chance to work on anything particularly dangerous together, and are only now started to get a comfort zone around each other. Two and a half months isn’t a lot of time, but the characters did meet quite some time before that in Flux on the Citadel, where (most) of them met by chance, started up the conversation of starting up a mercenary company as a joke, and eventually growing entirely serious about it. While we lost a lot of the development we had in the previous games with our characters, he’s a chance at a fresh start and to trim the fat. At least now we know how to run the ship properly. Tyrus still is piloted by the VI ‘Captain’, as well as for the time being manual input by one of the crew members. Not all of Nova needs to go on a mission, so if you’re absent for whatever reason, you can sit a mission out or join in later when you have time to do it again. Keep in mind Tyrus is still pretty bare bones inside, the crew hasn’t had a lot of money to spend on sprucing it up, so making it ‘home’ is something we can develop over the course of this RP as a sign of progression. Most of the personal touches are whatever your character brought with them, and there’re a few basic things in the common area. At this point, Nova does not have either the Kodiak or the Mako, but will be able to afford them after a mission or two. Weapons and equipment can still be whichever you like, following the usual pre-ME1 restrictions, but keep in mind a lot of the technology and gear is whatever your character could afford to begin with. The format as we discussed will be more or less everyone GMs, where individual players craft their own missions and go at it as the primary GM/story teller for their particular mission. This involves making NPCs, figuring out the plot, and so on. Everybody else will contribute as usual, and feel free to put their quasi GMing ideas to use. Nobody will be forced to be a primary GM and what not unless they chose to. I encourage everybody to give it a try, and even work with other players to come up with an idea. We’ll do mission summaries after each one to kind of track our progress that way, as well as any new equipment, people, and other important shit we pick up along the way. The usual rules from Nova apply; you guys know the drill, I won’t post them here. This may now be in Advanced, but keep the same writing standards you always have. We will continue the discussion in this thread, as well as repost edited character sheets when we get a chance. ************ The Ship ************ [img=https://web.archive.org/web/20131022022320im_/http://img88.imageshack.us/img88/8089/tyrus.jpg] [i](Ship layout is entirely Proffer’s creation and work, and all credit goes to him!)[/i] The ship is a retired turian stealth frigate the founding members of Nova had purchased nearly 4 years prior to the game’s start and had started their lives as freelancers from there. It isn’t run as formally as a purely military ship, and the crew has done a fair deal of modifications to it to make it more comfortable and personal. Team members are free to customize their quarters as they see fit, but everything comes out of their personal wages. Overall design of areas like the mess hall and lounge will be determined by players, as the ship is furnished by the characters. The cargo bay will eventually contain Tanya Carson’s workshop and mechanical storage for maintaining the team’s UT-47 Kodiak drop shuttle and M-35 Mako. The team’s weapon and equipment lockers are kept on this level, although they are free to bring their gear anywhere on the ship if they so choose. For now, it’s mainly a storage space and a light-maintenance area. The medical bay is designed similarly to the SSV Normandy’s, and carries a healthy stock of levo and dextro-amino friendly supplies. Medically inclined characters will likely find the most time here. The lab is where the tech-minded characters will likely be working and developing new technologies as well as upgrades for the team and the ship. The exact use of this room will depend largely on player character choices and preferences. The VI Core is home to the hardware that houses the VI, jokingly named “Captain” by the crew that is responsible for much of the ship’s systems and organization. Nothing overly special here, and the room is usually locked to avoid tampering. The CIC is almost identical to layout as the Normandy SR2, as is the logistics and cockpit. This will be immediately familiar to player characters. Nova works off a democratic system, and as such, there is no set leader and everything is done through popular vote and personal competence. While the founding members have seniority and can overrule decisions of newer members, each team member’s input is important for the success of the team. Note: This section will be periodically updated as more information is added and decided upon, as well as team member functions. Helpful Links! [url=http://masseffect.wikia.com/wiki/Timeline]Timeline[/url] [url=http://masseffect.wikia.com/wiki/Weapons]Weapons[/url] [url=http://masseffect.wikia.com/wiki/Equipment]Equipment[/url] [url=http://masseffect.wikia.com/wiki/Armor]Armor[/url] . . [b]Characters[/b] Tanya Carson, Human Engineer Roland Tiers, Human Sentinel [i]Tillus Carturik, Turian Vanguard[/i] Marianna Lynessa R'myr, Asari Huntress Kygg Rarv, Vorcha Engineer Steveo "Steve" Viktoran, Salarian Adept Tzvi‘Nahal nar Neda, Quarian Engineer [i]Jeanna Cynthia Hawthorne, Human Soldier[/i] Kasyra'Tala Vas Ryushei Nar Sherana, Quarian Engineer Kosso Irak, Drell Adept Mark Russo, Human Soldier [url=http://www.roleplayerguild.com/topics/284/posts/ooc?page=6#post-85881]Errol Vahn, Human Infiltrator[/url] [i][url=http://www.roleplayerguild.com/topics/284/posts/ooc?page=12#post-125104]Tallin Sentius, Turian Havoc Soldier[/url][/i] [url=http://www.roleplayerguild.com/topics/284/posts/ooc?page=15#post-148016]Helios Barb, Krogan Battlemaster[/url] [hider=Character Sheet] Name: Race: Gender: Age: Class: Appearance: Background: Equipment: Weapons, armor, miscellanea. Powers: Personal Quarters Location: [/hider] . . . . --- [center][IMG]http://i.imgur.com/8e8QsHT.png[/IMG][/center] --- [b]Author: Voltin[/b] * *Note: For the sake of my sanity, please believe that these locations exist where I've put them. They are not present in much of the game's lore, so finding even a suitable location was difficult. Thank you for your willing suspension of disbelief. Credit goes to the Awesome Capt. Jenno for the map! (The mission blips, and new systems are mine. ) ************ Missions Available: ************ [center](Fixing Map)[/center] [b]Kahje:[/b] Information Heist (GMed by: Mosis Tosis) [b]Mactare:[/b] Separatist Hideout Attack (GMed by: Dervish & Tick) [b]Omega:[/b] Athalberd Deneys (GMed: by Legion X51) [b]Friendly Note to our Future GMs:[/b] If you have an idea for a mission, and would like it to appear on the map, just send me a PM with the mission's title formatted as such: "Location Name: Mission Name". This way, I have some time to update everything to look pretty before we need it, and we can see every possible outlet Nova has the option of taking. This is for my own convenience, and I thank you for complying. Or if you want to cut the middle man out just PM all of that to Jenno. ~Your humble cartographer, Volt. [hider=Characters(Index; Sheets I-III)] [b]I. Tanya Carson. II. Roland Tiers. [i]III. Tillus Carturik.[/i] IV. Marianna Lynessa R'myr. V. Kygg Rarv. VI. Steveo "Steve" Viktoran. VII. Tzvi'Nahal nar Neda. [i]VIII. Jeanna Cynthia Hawthorne.[/i] IX. Kasyra'Tala vas Ryushei nar Sherana X. Kosso Irak XI. Mark Russo XII. Errol Vahn [i]XIII. Tallin Sentius[/i] XIV. Helios Barb [/b] --- [center][b]I. Tanya Carson[/b][/center] --- Name: Tanya Carson Race: Human Gender: Female Age: 28 Class: Engineer, serves as chief vehicle mechanic and weapon technician Appearance: [img=https://lh6.googleusercontent.com/_IwTLn5CCaj3_CFa5wLszZX9IvLvKa7a5yR25GvPr1RCuppTVVrSXbHtWZhfKDfflhbv8Pf1odq_C6z_ZB6o7i3RzbVdUb7JnA10n812Alj_YORKTuY5BlQ4Bg] Picture courtesy of the amazing FMAlchemist! Tanya stands at 5'06" and sports a lean, strong frame of the Alliance Marine she once was. She sports a piercing gaze with her dark grey eyes and a non-regulation crop of nearly black hair that gives her a somewhat wild appearance. She carries herself in a confident but independent way. Background: Born 2148CE to a Systems Alliance Marine named Lieutenant-Commander Eric Carson, Tanya was born a month after the Prothean relics were discovered on Mars. Tanya’s father was initially a member of the British Armed Forces, but when the Systems Alliance Charter was formed a year after Tanya’s birth, he found himself transferring to the newly formed alliance of 18 independent nations with the hopes of being among the first humans to see another solar system. The discovery of the Prothean artefacts confirmed what he always suspected; there was other intelligent life in the galaxy. Lt. Commander Carson signed on with 4th Frontier Division, attached to the 6th Fleet, and the Carson clan found themselves among the first colonists on the newly discovered Terra Nova. Tanya’s family had a long history of military service, and she is able to trace her ancestry back to the Napoleonic Wars. The firstborn males had a tendency of enlisting in the military, a proud Carson family tradition, although that was by no means the only member of the family in the service; during the Boer War, seven Carson brothers fought in South Africa, and only four came home. The man who would eventually end up becoming Tanya’s great-great-great-great grandfather brought home his Lee-Enfield rifle and passed it down to his firstborn son upon his deathbed. This was the beginning of a well-established family tradition. Terra Nova was the first home Tanya remembered, and the dark, barely hospitable planet seemed perfectly normal to her, although she noticed her parents often argued over their new home. Terra Nova was a dark, mostly desert world with scorching temperatures and an atmosphere with high concentrations of methane and carbon dioxide, making it uncomfortable for the initial Earth-Born colonists to acclimatize to. Their argument was put on hold when an incident at Shanxi in 2157CE caused the 4th Frontier Division to assign regiments on loan to the 2nd Fleet as a reaction force, with the promise of being returned to the 6th Fleet after the incident was resolved. This incident would become the First Contact War, and Lt. Commander Carson’s first encounter with extra-terrestrial life would prove to be fatal. He returned to Terra Nova to a grieving wife and an only child. Tanya was only 9 when she lost her father, and instead of growing to hate the aliens who killed him, she wanted to know who they were. She had grown up on the knee of her father, telling her stories of great wars long past and the deeds of her ancestors. This was no different, only the enemy wasn’t human. Her father died a hero, and while she missed him terribly, she was proud of him. He may have died, but he took out half a platoon before he succumbed to his wounds, the man who came to their prefabricated home told them. To Tanya, these turians were probably like the Dutch, French, Russian and German enemies of her ancestors’ past. If they could learn to forgive each other after decades, if not centuries, of fighting, maybe the turians wouldn’t be so different. To her surprise, her prediction came true shortly after the counter-attack and Tanya was shocked to discover there were more aliens out there than just the turians, and they were the ones who stopped the war. While Eric Carson didn’t leave a son behind, his daughter was more than willing to pick up the mantle. Despite her mother, Belle’s, protests, Tanya took to wanting to learn how to be a marine like her father, and get off of Terra Nova to see who these aliens were in person. She threw herself into learning how the family vehicles worked, as her father had shown her, and continued shooting with her father’s hunting rifle. Her life was becoming increasingly surrounded by machines as well as her school studies, and she was on a fast track to joining the Alliance as a combat engineer. Her dreams were almost derailed by a falling for a boy named Gary she had grown up with on the colony whose father was close to hers, and both never came home from Shanxi. The two threw themselves at becoming mechanics and he had all but convinced her that the colony needed people with their skills. It was true, in their suburb in Scott, barely anyone knew how to maintain their own vehicles, as most of the skilled members were in the Alliance and needless to say occupied elsewhere. They were even set to get married after a whirlwind romance when Gary was killed on his motocycle the week before the ceremony, leaving Tanya bitter and alone. Three months later, in 2166CE, Tanya enlisted in the Systems Alliance 63rd Division and specialized as a combat engineer shortly afterwards. Before she left Terra Nova, her mother presented Tanya with the old Lee-Enfield rifle and her father’s medals, and her blessing to do what all Carsons were born to do. In 2170CE, Tanya and the 63rd Division found themselves moving in respond to the bartarian slaver raid on Mindoir. Tanya did not know much about the bartarians other than they didn’t see eye to eye with humanity over colonization rights, but the brazen attack on the colony left her shocked. Her unit deployed and she had her first taste of combat, and it was not a positive experience. Her unit was heavily outgunned and the casualties were staggering; the 63rd was unable to break the bartarian lines and attempt to rescue the colonists. Tanya found herself running off less than 4 hours of sleep in two days, and the new A-61 Mantis Gunships and M29 Grizzlys were in constant need of repairs due to the chaos of combat. While the men and women of her platoon fought off a bartarian counter attack, Tanya fought in the way she knew best; fixing the hell out of anything that needed it. Because of her efforts, there was enough armour and air support to keep their line from collapsing. She was awarded a Distinguished Service Medal for her actions. After the battles in Mindoir, the 63rd was deployed in various regions of the galaxy, and Tanya had found herself becoming rather bitter at the whole affair. She had regular nightmares about what she’d seen on the colony, and couldn’t shake the feeling of that happening to Terra Nova. For the next 3 years, Tanya served with the Alliance until she decided to retire with honours after seven years of service in 2173CE. She returned home for a time until she grew restless, realizing her place was with the galaxy. She was quietly pleased with herself when by chance she made contact with several like-minded individuals that decided to take their chances and pool their combined wealth and expertise to form a mercenary outfit. As one of the founders, Tanya signed on as a combat engineer and mechanical specialist and set out with the others to form this new partnership. This outfit would turn out being the creation of Nova, in which her and her five associates chipped in what earnings they had put aside to pay for a retired turian frigate called the Tyrus. After much retrofitting and preparation, the team finally had a ship ready for deployment and a means to begin work. It hasn't been an easy road, and the team has only known each other for a couple months, but Tanya feels she may have stumbled across something she can make work. Few people across the galaxy have her talents, and while she mostly keeps her team at an arm's length, she's determined to carve a name out for Nova and will in time come to see her new coworkers as not only friends, but a family. Equipment: (Devlon Industries light explorer armor) [img=https://lh6.googleusercontent.com/LoSI6eb5wE8c4nPt1ijwkWyYD_rEN0KvqiecF6FufAyXfzFsfXSxvlJt11QUiI9jDXFrdjzKzFMcs41k1NntGVcecTn5zkCP6h9chi0Sh97PCokBzFFqHzh-DQ] (Elanus Risk Control Services M-9 Tempest Submachine Gun) [img=https://lh3.googleusercontent.com/nobf2gEUn7lFoU9ymtZEqn0zTIyOlIFzgpFW49nheY1EJEhJWYc0slOLSb1c2MWlA3fgyUzEqT-XgzBtFqO55OxzR11Kfk8nTv-I9xmw2B9jNmCeCbJum5DNyg] (Ariake Technologies M-23 Katana Shotgun) [img=https://lh4.googleusercontent.com/BlvoRZHZe-Lp5JPpvqXcnHL2CIuCLjrCqq2Q1Im4DANqbGJ_JAUf68hXXInNOpd8RD2SIYk31TDA9K9Hv8jClVOyZ3engTUQDUiDoGCUnrUB9RJm2WfN9GAj4g] Kassa Fabrication Polaris Omnitool Inferno-Grenades Powers: Energy Drain Fitness Cryo-Ammo Disruptor-Ammo Sabotage Combat Drone Incinerate Personal Quarters Location: Closest to the bow on the Starboard side Font Colour: Cyan --- [center][b]II. Roland Tiers[/b][/center] --- Name: Roland Teirs Age: 28 Gender: Male Race: Human Class: Sentinel, serves as the medic aboard the ship and off in the field as well as chief finance officer. Appearance: (Pic, Imagine That) [img=https://lh5.googleusercontent.com/SYK_s2S-_ae8pjToyW2n3-2ExFiDSuOXaUoaMjkcJ4WwLV3sXzJ__H6O7bVLW3IIG_aH_agqfPnGcHAGWQ6RMmIHIbcF12w9p5-LHXimb7z9DFDLH0KhnLhkpA] Roland stands at 5"11' and weighs a lean 153 pounds. He has an athletic build that he doesn't spend much time keeping. His light brown eyes seem dulled, even in the light, as if he himself is not truly there. He carries himself upright, but it's rare to find his gaze anywhere but centered on the ground. Background: Roland was born in Boston on the cusp of the discovery of the Prothean data cache on Mars, both momentous days given his father's career as a scientist in the field of theoretical physics. It was perhaps this, and the fact that his mother came from a similar field of research (mixed in with the usual overbearing attitude a mother can have for her only son) that Roland always had his nose a foot deep into a book, and his head in the clouds dreaming of what kind of wonders he could find in space. He had become a learner from an early age, and found that he was good in any subject that he put his mind to, but this came with the unfortunate side effect of isolating his peers who were less than talented. He was teased, often, for many things that were out of his control. This left him introverted for much of his life, and even through high school. He spent his years up till his seventeenth birthday focusing most of his energy into learning the sciences, applying for scholarships so that he could go to the university he wanted to, and working at his part-time job at the cornerstone just down the street from his apartment, all so that he could someday explore the object of his fantasies, and not leave his family broke in doing so. It was shortly after that annual occasion, however, that tragedy struck, and his father had been killed. They never caught the guy, and the police would later call it a mugging gone wrong. Roland, not wanting to leave his mother alone in the place in which her husband had been killed, altered his course in life drastically, deciding it was best to spend his time making his home safer. He applied to a police academy shortly after graduation. With his grades, he got in with ease, yet he was told that he was going to have to spend less time reading and more time in the gym, just barely making the minimum physical requirement the school had in place; something Roland just had to grin-and-bare. He bid his time there, reading, exercising, and surprisingly enough to him, socializing, at least to a greater deal than he had become accustomed to, and had even made a few close friends. About two years after this, he was found to be a biotic -- during a sparring exercise in which he accidentally threw his opponent across the room -- something that was rare at the time, as well as something completely unexpected given there was little in the way of eezo in the area to gift him abilities like that; his mother would later admit to the tryst she shared with his father during her visits, and with what they were researching, his abilities soon were not so much of a surprise. He was fitted with the newly designed, and highly experimental, L2 biotic implants, and was sent west -- much to his chagrin as this required being away from his mother -- to where a hanar/drell cross-cultural initiative was taking place in the arid region of Nevada. He was trained there, with a select few who didn't join the BAaT program due to its military roots and simply wanted to lead a civilian life, by a cautious drell who knew little of humanity, but was amiable enough when he got to know you. Roland spent a year there honing his abilities in relative isolation from everyone else. When he returned, he faced much of the same isolation from his younger years due to the untrusted nature of biotics. This left him much in the same position he had been during school. He was separated from the others, aloof, and with his old friends only making short conversation with him, lest they be caught and deemed "brain-washed" by the others. Nobody called him names anymore at least, they were all too afraid to do so. His last two years were spent with him fiddling with the technology they were provided by the department. He was able to be hired at the precinct in his old neighborhood, close to his mother, despite any sort of prejudice they had against biotics due to his family's locally reputable name, and from a looming guilt that hung over them for not being able to catch his father's murderer. He made his fair share of mistakes over the next five years he spent in the force, including injuring the suspect and fellow officers when his stasis field went awry and imploded the weapon he was holding in place, which he of course received his fair share of scolding for. Other than that, he became a useful, if not valuable member of the team, although they never did say such praises. During what would become his final moments as an officer of the law, his mother was butchered, and by some coincidence, it had been on the same day his father had been killed. He mentally broke. The shock of his mother's death, and the amounting stress he had to put up with on a day-to-day basis just became too much for him. He withdrew into his apartment, pored over every detail of the case he could get his hands on -- since it was family, he was not legally allowed to work on it -- and only contacted the outside world to bug, sometimes even harassed, his fellow officers for anything they could give him and could only be seen on the court dates that had been set for this man; his grandmother had to eventually come to take care of him. The day of sentencing came, and Roland's jaw dropped. The jury, who he thought at the time, comprised of nothing but incompetent assholes, found the man not guilty based on some technicality. Some test the scientists back in the lab didn't run because they didn't need to run it; a test the jury had seen on television relating to soil samples! Roland had become so distraught so angry with all the people present, that he had to be escorted out of the courtroom. It had only taken him a week from the verdict to set up the murder of the suspect, and be able to get away with it with only the littlest of stitches. The police of course were only able to deem him missing, and even now cannot find the body. Besides a motive, nobody could pin anything on Roland, and he got away, taking the money that was left in his parents' bank account (they were incredible at pinching pennies, even after everyone switched to credits), as well as his own, and fled to the Citadel, leaving only a note to his grandmother saying goodbye. Equipment: Armor: (Light Mantis) [img=https://lh3.googleusercontent.com/XyPO2rRXj3J00Gjkf6M-fLJbibzl7NjUDuO4sGyiCzhfAM4ewwmAuJYr7BrGpZBPg47BaiYKfpiVcIgH4c6zzktrRj0f8-0BerLJC6I9xWtcWKl1n4EwtcQ42A] Weapons: M-5 Phalanx Heavy Pistol Omni-Tool: Logic Arrest Tool Bio-Amp: Unity Model Grenades: None Powers: Stasis Tech Armor Overload Personal Quarters Location: Starboard side of the ship, closest to the rear/stern Color: Sea Green --- [center][b]III. Tillus Carturik[/b][/center] --- Name: Tillus Carturik Race: Turian Gender: Male Age: 22 Class: Vanguard and resident whiner. Tillus also deals with the rare prisoner of Nova and monitors the Tyrus's internal security. Appearance: [img=https://web.archive.org/web/20130913115506im_/http://img13.imageshack.us/img13/165/tillusoriginalbymeken.jpg] [url=https://web.archive.org/web/20130913115506/http://fav.me/d4e2uoy][original][/url] Tillus long ago overcame his disappointment in his size and stature when he realized how useful it could be. He came to find honor in the way it aided him in battle. Tillus stands at around 5'10”, short for a turian. He tends to keep his head pointed slightly downward, which is something any turian would probably notice first about him. Background: Tillus grew up in the city of Sarlik, the capital of the Turian world Oma Ker, located in the Nura system of the Aethon Cluster. His mother was police captain of the Sarlik Police Force and his father an engineer working for Elanus Risk Control Services at their Sarlik headquarters. His parents met during their military service on Palaven. They were assigned to the same squad and sent on a routine security mission on Oma Ker. They had fallen for each other on the way there, and Oma Ker seemed like the perfect place to raise their child. After their service was completed, they moved to Sarlik, where his mother used her ruthless ambition to climb her way up the police ladder, receiving promotions at an incredible pace. When her goal of police captain had been achieved, she arranged a job at ERCS for her husband, where he could follow his dream of creating a more comfortable and efficient turian armor design than the bulky template used by most companies. Meanwhile, Tillus found himself on his own quite often. His parents would hardly ever be home, and while they would occasionally leave a meal for him or have their household service mech do it for them, they decided it was important for him to learn at an early age to become independent and leader-like. But these leader-like tendencies were a trait he never truly inherited from his mother. Tillus would go out on the town on his own almost every day and night when his parents weren't home. With his mother's emergency Stiletto pistol at his hip, the young Tillus looked on at the various ways the universe worked. He watched the news on any screens he could find, looked at giant advertisement displays with disgust, and saw the manner in which turians would give up any of their own battles just to preserve their useless honor. In that respect, his parents had no need to worry about Tillus learning to be independent. He embraced being independent a bit too much for their liking. Unlike most of his peers, Tillus would not hesitate to lie to save his own hide. He could care less about his honor, as long as he could avoid punishment. Tillus received as many lectures from his mother as the amount of complaints his mother received from his teachers at school. For his parents, their last hope was that when he reached boot camp age, he would finally understand what was important. But their problems then were miniscule compared to what happened the day before he left for training. During a screaming match with his parents over his lifestyle choices, a mass effect field suddenly destroyed the family's service mech. Tillus was a biotic. How this had happened, even he still doesn't know, but it changed his entire future. Tillus was sent to a special training camp for biotics like himself, where he made a few friends for the first time in his life. The people there understood what it was like to be an outsider, to feel untrusted and out of touch with everyone around them. He took comfort in knowing he could feel sympathy for another person. But after training was complete, they were all separated into different Cabals. He was once again thrust into a group of strangers, and he once again had to become used to their suspicious glances in his direction. But he didn't have to get used to their company for long. On his first mission, where his squad was sent to assassinate a suspected Ardat-Yakshi asari matriarch under council orders for her large number of murders, things had gone swimmingly up until they reached the room where she was thought to be. Instead, they were ambushed by a troop of asari commandos. While he watched the rest of his squad stand their ground and be decimated by their powerful biotic attacks, Tillus decided to throw his honor into the gunfire and use a biotic barrier to escape with his life. He was the only survivor, and he had run away from his mission and his squadmates. He couldn't return to the turian military, where he would surely be arrested and demoted all the way down to some sort of custodial duty. So he went full AWOL, trying to find another force that would take him. And he found it in the Alliance. After the humans heard the news through a contact on Palaven about a disgraced and missing turian biotic, they searched for Tillus all over the galaxy, finally finding him drinking and sulking in a dive bar on Omega. They offered him a job on a special ops ship and he gladly agreed, badly needing the credits. The Alliance suffered a hit to their diplomacy with the Turian Heirarchy, but in the end, they figured the turians didn't really like them all that much in the first place, so obtaining a turian vanguard had more pros than cons. Tillus loved his new human comrades. Unlike turians, they didn't judge him for choosing the most practical method over the most honorable method. While not everyone on his ship trusted him, he found a few friends. The human lifestyle was very appealing to him, and he began assimilating himself immediately. To the current day, he still swears like a human sailor and attempts to make many different ridiculous facial expressions (although his face plates make it somewhat difficult). But military life still didn't quite suit Tillus. The regulations and absent commanders reminded him too much of home. After a year on duty, Tillus terminated his own service, which had a precarious contract already. The humans found it hard to hold on to a turian that didn't want to work for them anymore. He roamed the galaxy on his own for only five or six months before running into the developing crew-to-be of the Tyrus in Flux, where he overheard them talking about their plans to purchase a frigate. Tillus decided to swallow his pride and introduce himself, offering his skills. Freelancing seemed more his style, and perhaps he'd finally found his niche. Tillus uses his powerful biotics and aggressive skills with weaponry to put as much pressure on the enemy as possible. He often finds himself on the front line, setting up barriers and pushing back hostiles. He is glad to take out his anger on a target and enjoys the more easy-going nature of non-turian company, although he doesn't like to speak much about his past. Equipment: Armax Crossfire assault rifle, ERCS Striker pistol w/cryo ammo upgrade, medium Hahne-Kedar Silverback armor, Armali Nexus omni-tool, Serrice Savant bio-amp Powers: Pull, Throw, Lift, Slam, Charge, Barrier Personal Quarters: Stern, far portside Font Colour: #97B065 (Dull Green) [/hider]