[quote=MZambos] I suppose so, but this isn't really a tabletop RPG, with rolls, and everything. This is a play by post, mostly focusing on story and character development. If it weren't, we'd get a hint at to how difficult an opponent might be, and what not. In this, what determines if you hit and NPC is whether or not you think you hit an NPC. You might hit them because you hit them, or you might miss them because it adds an interesting plot mechanic. I get where you coming from and everything, but this is whole board is just a way to have some fun. And besides, creating characters even in tabletop RPGs with the intent of giving them "usefull" skills is known as min-maxing, and is totally LAAAAAME. The best games I've ever played are the ones where everyone's just being awesome, polite, and having a fuckton of fun with their characters. [/quote] true and it is quite, fun when you can just hang back and fuck around but i just need to say this. if you really want to get into how hard an npc is to take on then ask me, the gm has told me that i'm to take care of the actual stats behind monsters (which are just templates and can be edited for flavor and flair) such as the skelton mage. i can tell you that while it's phyisically weak and just as fragile as any other skeleton, unlike other skeles they have a tendency of firing beams of death magic at you