It's a pretty important thing to forget. If you're going to limit the magic on a character I made magic based, then I would like specifications as to what he can, and cannot do to determine if I want to stay in this. When it comes to swords, magic, beasts, and monsters (fantasy) my passion is a magician. That is what set him apart from everybody else. When we discussed practical applications over PM, you said nothing about this limitation, and it was you who brought up the idea of him materializing a house using his power. So I'm a little confused here. My second (fantasy) love are Ranger types, bow and arrow, but I'm not sure, I was pretty set on the whole magician thing, and I even discussed it with you. This is kind of a breaking point for the character I created, the idea of him, and had gained your approval on. I understand not everyone is created equal, but when you're talking to the creator it's because of design, not chance. He was designed a specific way, for a specific purpose. Evan was meant to be more magically inclined than his peers, lacking physical qualities. His half-shift helps make up for that lack of physical quality, defensively making him stronger, while enhancing his magic. His full shift further builds on that, making up for his lack of physical attributes, and "unlocking" full control. By no means can he move a mountain, but stronger and easier to control are considered magical increases in my book. I feel perhaps you should have read my character sheet a little closer, before approving it, if it did not fit into your vision. That's the entire point of making one. It technically is a 'new' rule, because it hasn't been brought up to any of us before, though the case is not-so in relation to yourself. You forgot to mention it in the intro post, and our pms, and while accepting my character.