The League CSName: Azar Bezadi
Codename: The Desert Vampire
Age: 32
Gender: Male
Place of Birth: Iran
Affiliations: The League, The Persian Pantheon, Iranian Military
Occupation: None; Formerly: Soldier, Intelligence Operative
Appearance:Azar has dark oily hair, murky brown eyes, and a tan on his already olive toned skin. He generally wears sleeved clothing to hide his many scars and he prefers that he not make himself look overly casual by wearing shorts. The result is a regular combination of sweatshirts and jeans, even in the summer. He is trim, though not in a wimpish way, because he clearly has toned muscles and a confident stance. He is about 5'8" and 180 lbs.
His costume uses a
ninja style torso and a
tattered cape, gauntlets, and bronze toned mask.
Powers:Emotional Aura: Azar can create an aura of fear, rage, anxiety, and restlessness. When the people around him feel these things, it adds to his vitality while taking from their own.
Enhanced Senses: Azar's transformation gave him a sharpened sense of sight, sensitive hearing, sensitivity to smells on par with a bloodhound, and an augmented balance.
Magical Properties: In times of distress, he can call on the assistance of the Persian gods, though whether they do anything or not is not up to him. If he is currently on their good side, they may allow him to summon the
Manticore, Azi Sruvara, or imbue him with the prowess of Alexander the Great. He has a resistance to darkness based attacks and, with great effort, can use his Scimitar to parry magical blasts.
Recovery: If he is injured, consuming any amount of blood from another creature will make his body heal faster. Being placed in a body of sand will have the same effect. He cannot be resurrected in this way, but he can bounce back from anything short of death in minutes.
Speed: He can make dodges so fast that they make a blur. But he cannot maintain this speed as anything more than a twitch.
Transformation: He can transform into a small sandstorm and fly, blown by the wind, in whatever direction he wants. But in this state, losing a significant amount of sand prevents him from changing back. When there is a decent amount of sand around at all, Azar can draw on it and form it into whatever shape he wants (Club, tomahawk, etc.). When in a desert or anywhere with a great deal of sand, he can create sand golems that heed his command.
Skills:Combat: He does not know any formal martial arts, though he can spar with them and improvise effectively.
Communication: He is fluent in Persian, Gilaki, Luri, English, and Spanish.
Deception: He can speak lies like they are the truth and can be nearly unreadable.
Escape: It is very difficult to keep him caged. With an observant mindset and ability to mentally adapt to any situation, he is formidable indeed.
Interrogation: He knows what question to ask and how to ask it.
Marksmanship: His aim with a pistol is impeccable and the best from his region, accurate up to 30 meters.
Stealth: Trained to stick to the shadows, he is very effective at traveling unseen and avoiding cameras (part of the reason for his moniker).
Equipment/Resources:Claws: His costume's gloves have three inch long retractable 'talons' that release from directly under the fingers to be used in combat or as a tool.
Goggles: His mask has goggles with built in night vision, when in use the lenses let off a dim yellow glow.
Grenades: Several flash, explosive, stun, and smoke.
Pistols: A pair of pistols along with ammo clips.
Scimitar: A black blade taken off one of the twelve mystic mercenaries.
Weaknesses:Apathy: He is fueled by chaos, fear, and the anger of others. If dealing with something electronic or someone uncaring, he is effectively just human.
Light: Because he is powered by the dark gods, the light ones are a powerful deterrent and anything from them would be especially deadly to him.
Psychological Profile:Azar doesn't believe in fairy tales, or at least he didn't used to. He is serious at most times and traumatized by the violence he's seen and personally performed. Though he sees no point in stopping personally. He is unsurrendering and driven, though not stubborn to the point of inadaptability. He generally has a plan with one or two strong backups. At times he struggles to cut his losses. He enjoys running through hypothetical scenarios and finds comfort in preparation.
He isn't a nice guy, he is unforgiving and has a taste for vengeance, but he does have a moral center. He hates all forms of injustice, though he is willing to tolerate a certain amount of it. He wants for everyone to have the freedom to go where they please and expect their safety to remain intact. He has a soft spot for children and hates the idea of putting kids in harm's way, though he respects their decision if they are the ones who chose to endanger themselves. Azar enjoys feeling powerful or in control of a situation, so despite his training, as long as he has his powers, he likes to be seen by the enemy, but only enough to scare them. Leaving a bodycount isn't one of his favorite activities, but he will do it to send a message.
Biography:Born in Iran, Azar joined the military at a young age and became one of their brightest pupils and most effective soldiers. He found that he was quickly removed from the regular army before being repurposed as a commando. He worked effectively before being spotted by a janitor in a weapons development compound, who he'd expected to run away from him, before being stabbed by the janitor on the outskirts of the compound, just beyond the perimeter, and left for dead. He was rescued by a small squad of Iranian soldiers before being placed in intensive care for months. Though he recovered, and was switched to Intelligence work, making the adjustment with relative ease.
Iranian officials and people took notice that some strange, phenomenal group seemed to be feeding on their people, the victims left without a drop of blood left, and the witnesses left in a state of terror. So Azar was assigned to investigate who had been terrorizing their people and why. And he did so. He found that mercenaries were being transformed into inhumans by having a magical ceremony performed in a group called 'The Cult of Alexander'. They would make a sacrifice to the gods Burijas, Dev, and Ahriman before being blessed by the power of the Ancient Persian gods, given the ability to fight and spread terror.
Fully aware of the Ins and Outs of the ceremony, having observed it five times, he left their encampment before deciding to perform it on himself. In order to complete the ceremony, he had to slay a young ram before drinking it's blood and chanting to the gods "From this day forward I feed on chaos and live in sin. Give me your might and let me make trouble in your name. The fear of the weak shall strengthen me then."
He found himself saturated with power beyond what he could've imagined. At that very moment, he began his training, heeding the sound of the voices of the gods and listening to their instruction, incorporating his new abilities into his tactics. After a short while, he had many of the others. The gods encouraged him to dance and play in the blood of his enemies, saying that drinking it would give him strength, though that only applies to his enemies.
The Cult had drank the blood of entire military units. Over a period of four months, with his effective military training and tactics, he'd hunted them down and thinned their ranks, eliminating many of them, drinking their blood, and placing several in the custody of the Iranian government. Progressing well in his mission, Azar found out that The Cult had migrated to America for high paying freelance work. So, displaying a show of strength on the part of Iran, he was tasked with joining The League, with Iranian officials deciding it would be beneficial to gain more allies and eliminating The Cult.