Nation name: The Kingdom of Orsinium History: Much has changed for the Orcs since they moved to the Hammerfell-Skyrim border. Since 4E 201, the men and women of Orsinium have been riding out the oncoming storm, rebuilding their position following the sack of their city at the beginning of the Fourth Era. King Burkash gro-Nagorm seized power following a minor civil war amongst the Orcish people between the Malacath Traditionalists and the Trinimac Reformists. The dominant Malacath Traditionalists won out the day, seizing power while simultaneously putting the Trinimac Reformists firmly in the minority. Since then, Burkash had been quietly marshaling his forces, stamping out Trinimac worship within the walls of Orsinium. Though, amongst all the chaos, few have noticed that Orsinium is on the rise. 4E 204 showed the Orcs beginning to go into full-time weapons and armor production. Now, in 205, with the assassination of the Mane, Valenwood and Elsweyr abandoning the Aldmeri Dominion, and the Empire in a weakened state...Well, I'll put it simply: The Warriors of Orsinium hunger for bloodshed, and soon they will be sated. However, a week before the attack on Hammerfell, Burkash was overthrown when he was challenged to single combat by the mage-warrior Gogron gro-Shargakh for his position as leader of Orsinium, this being based from the fact that Gogron believed Burkash to be too weak to lead the orc people for he could not unite their people without resorting to a civil war. After installing himself as king, the mage-warrior mended the schism between the Trinimac and Malacath by claiming that though Malacath and Trinimac had been once separate entities they had eventually united to form the new Malacath worshiped by the orcs. Leadership: Little has changed from Burgash's reign, a deep system of meritocracy is still in place in the Kingdom, with the new King encouraging such behavior by reforming the old council of Burgash slightly. Now every councilor is chosen from a group of people sent by every tribe or stronghold and then they compete for the chance to become councilors in a series of tests designed by Gogron to prove their skills in their area of expertise. Politically, not much has changed from Burkash's reign, the Orcs still want their own province, be it through bloodshed or diplomacy, so that they might never be scattered to the four winds again. Gogron beings that this can be done by a mix of warfare and political maneuvering, for he believes it to be crucial for the flowering Orc province to have at least some allies Allegiance: Neutral, for the time being but looking for an alliance with Black Marsh and maybe a few nobles from High Rock Military: Orcish military doctrine adheres predominantly to having large groups of heavily armored and armed troops that grind the enemy into non-existence through brute force and sheer endurance. However, there are sizable elements within the Orsinium forces, archers, lightly-armored berserkers, healers, and herbalists. The new Orcish military draws from Orcish tribal populations, as well as via requesting men and women from the Strongholds. Culture/society: Orsinium is a brutish land, as it often has been. The caste system that has come to define Orcish culture remains, however, the men and women of Orsinium are virtually equal under the eyes of the law. They have the same opportunities within Orsinium, a stark change from the Strongholds. Religiously, the Temple of Malacath has been reformed, now Trinimac as taken on a larger role in the old scriptures, something which has garnered no small amount of antipathy to the King but which is counterbalanced from the newly resurfaced Trinimac worshipers, as a force that reigns in Malacath's darker aspects and eventually joined with him to form the current Malacath. Gogron however, knows that this will do little to convince older Orcs so to this end he focuses on this new doctrine be taught to the younger generations in the hopes that it will root itself firmly in the newer generations. Economically, Orsinium is a large producer of Orcish weapons and armor as well as a major producer of Orichalcum ore. Although the Orcish people are not primarily agriculturalists, the practice of raising crops and herding cattle has become a necessary one, with these members of society somewhat higher than the dregs, yet they still do not garner the same amount of respect from the populace as those who are smiths or warriors. Well, here is my bio, I'll try to have a post as soon as possible