Resistance
Captain Sisko's gambit failed. The Defiant did it's best but the Dominion armada obliterated the ferocious little starship and wiped out the combined Klingon-Federation fleets. Less than six months later the war ended with the Federation's surrender at Earth. The Klingon species has been reduced to a few thousand slaves and starship crews. The Romulan Empire is about to fall after backing Gul Dukat's failed coup against the Dominion. The minor powers of the A/B Quadrants are falling like flies to the Dominion as they expand with abandon with the only threats to their rule conquered or obliterated.
This is where you come. You are a starship captain belonging to either Starfleet, the Klingon Defense Forces, the Imperial Navy, or Dukat's rebels. Somehow you managed to avoid the fall of your nations and the Dominion patrols yp met up with other survivors. Together you represent probably the last of your respective nations fleets.
With only your ships left and your homes gone there is only one thing left for you.
Payback.
Rules
1)This is a Starship RP. You get to chose 1 ship to command, at least initially (you can pick up secondary and tertiary as you go). It has to be from the Dominion War. Fanon and non-canon ships are allowed and will be reviewed on a case-by-case basis and solely on the GM's whims. Include links to when possible.
2) There are no real mechanics except for one for damage. There are five damage states:
Prestine: Your ship left spacedock just in the nick of time so she and her crew at 100% readiness.
Good: Your ship's seem some action but aside from a few bruises and scratched paint you're fine.
Damaged: Your ship's seem some action and it shows. You've got a some wounded and a few dead crew, and your ship has more than a few holes in it. Some systems are down but you're still in the fight as long as you're careful. Though you should do some repairs first if you intend to do more than pick at dominion fighter patrols.
Crippled: Your ship has seem some heavy action. Several decks have become open to space, most of your crew is either dead or wounded, and your systems are shot to Sto'Vo'Kor. Only things you've got is low shields and maybe one or two working cannons. You can manage only Warp Five if you really need to, but only in emergencies. You need time in a spacedock or somewhere with more than the monkey wrenches and duct tape you've got left, or your time as a captain is over.
Destroyed: Your warp core was blown sky high with you along for the ride. Welcome to Game Over, buddy.
3) All GM decisions are final. You can voice a complaint if you think I'm being unfair and I will listen. I promise nothing more than that.
4) Your PC rank cannot be above Captain. No admirals. No commodores. Captain is the limit.
5) No picking the Enterprise.
OOB Template
Polity:
Ship:
Ship Name:
Ship Status:
Captain:
Species:
Bio (optional):
Captain Sisko's gambit failed. The Defiant did it's best but the Dominion armada obliterated the ferocious little starship and wiped out the combined Klingon-Federation fleets. Less than six months later the war ended with the Federation's surrender at Earth. The Klingon species has been reduced to a few thousand slaves and starship crews. The Romulan Empire is about to fall after backing Gul Dukat's failed coup against the Dominion. The minor powers of the A/B Quadrants are falling like flies to the Dominion as they expand with abandon with the only threats to their rule conquered or obliterated.
This is where you come. You are a starship captain belonging to either Starfleet, the Klingon Defense Forces, the Imperial Navy, or Dukat's rebels. Somehow you managed to avoid the fall of your nations and the Dominion patrols yp met up with other survivors. Together you represent probably the last of your respective nations fleets.
With only your ships left and your homes gone there is only one thing left for you.
Payback.
Rules
1)This is a Starship RP. You get to chose 1 ship to command, at least initially (you can pick up secondary and tertiary as you go). It has to be from the Dominion War. Fanon and non-canon ships are allowed and will be reviewed on a case-by-case basis and solely on the GM's whims. Include links to when possible.
2) There are no real mechanics except for one for damage. There are five damage states:
Prestine: Your ship left spacedock just in the nick of time so she and her crew at 100% readiness.
Good: Your ship's seem some action but aside from a few bruises and scratched paint you're fine.
Damaged: Your ship's seem some action and it shows. You've got a some wounded and a few dead crew, and your ship has more than a few holes in it. Some systems are down but you're still in the fight as long as you're careful. Though you should do some repairs first if you intend to do more than pick at dominion fighter patrols.
Crippled: Your ship has seem some heavy action. Several decks have become open to space, most of your crew is either dead or wounded, and your systems are shot to Sto'Vo'Kor. Only things you've got is low shields and maybe one or two working cannons. You can manage only Warp Five if you really need to, but only in emergencies. You need time in a spacedock or somewhere with more than the monkey wrenches and duct tape you've got left, or your time as a captain is over.
Destroyed: Your warp core was blown sky high with you along for the ride. Welcome to Game Over, buddy.
3) All GM decisions are final. You can voice a complaint if you think I'm being unfair and I will listen. I promise nothing more than that.
4) Your PC rank cannot be above Captain. No admirals. No commodores. Captain is the limit.
5) No picking the Enterprise.
OOB Template
Polity:
Ship:
Ship Name:
Ship Status:
Captain:
Species:
Bio (optional):