I have finally figured out what courses will be taught to Level 1 and Level 2 students! I was not able to get through everything last time so I have moved a few things to Level 2 from Level 1 and to Level 3 from 2. Here is the final lists: First Years Abilities and Classes Air/Wind Magic 1) Make a small breeze 2) Gusts- short blast of wind that lasts 30-40 seconds 3) Blasts of wind – can last up to 10 to20 minutes depending on experience 4) Create and manipulate wind currents Fire/Heat Magic 1) Make a spark 2) Small flame 3) Heat something up 4) Fire balls Water Magic 1) Make water move without touching 2) Pull water out of air 3) Water Spout- a small water devil 4) Throw a stream of water Earth Magic 1)Trembling- Make ground tremble 2)Rising 1-Make ground rise up into a mole hill 3)Rising 2-Make ground rise up into a hill Mental/Mind Control Magic 1) Telepathy – Ability to speak mind to mind of a single creature 2) Telekinesis- ability to move objects or bend objects 3) Levitation- the ability to float Creatureology A study of various mythical animals, their breeding and care for your first pet. Any magic user- depending on the ability and level of magic, the user will be allowed to take care of a creature. Physical Training Independent Study Courses and the credits that you will receive: Auras-1 Basketry-2 Calligraphy-3 Musical Instrument-1 Our Universe-3 Second Year Abilities and Classes New Magics 1 Air/Wind Magic 5) Make a sturdy wind- lasting for up to an hour depending on experience 6) Make a wind devil- small whirlwind 7) Whirlwind-rapid and spinning wind that can slice through objects when combined with swords or a secondary element (small tornado) 8) Force blast- sudden blast of strong wind 9) Tornado- large funnel type of wind that can pick up or spew objects or creatures Fire/Heat Magic 5)Heat wave- waves of a heat forced towards an object or creature 6)Flame throwing- a sturdy stream of fire 7)Fire Blast- a fast stream of fire aimed at an object or creature Water Magic 5)Misting/Fog- the creating of a thin fog (mist) to a thick can’t see through water shield (fog) Earth Magic 4)Rising 3-Make ground rise up into a mountain 5)Shaking- Make rocks move 6)Rock slide/Avalanche Cold Magic 1)Cold Drawing-Draw heat away from things 2)Hail- small balls of ice up to the size of golf balls 3)Ice Balls- small balls of ice about the size of baseball 4)Ice Beam- a steam of ice aimed at a creature or object 5)Blizzard- a storm of icy crystals swirling about Shadow Magic 1) Become one with the Shadow-Blend with darker areas better 2) Shadowing- Make areas slightly darker 3) Shadowling- Create body-less shadows 4) Muffle – creates silence within shadows and darker areas 5) Shadowflauge- Blend completely with shadows and darker areas Light Magic 1)Shining-Brighten darker areas 2)Light beam- a bright light that temporally blinds creatures 3) Light ball- Create a ball of light4) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex 4) Electro body; body is coated with electricity Lightening Magic 1) Electric spark 2) Electrical ball- up to the size of a baseball 3) Electrical beam- a stream of electricity 4)Lightning bolt- 5)Shock wave- a wave of electricity 6)Electric web- surrounds the victim with a web of static electricity Sound 1)Ventriloquist- able to throw voice to various locations 2)Mimic- able to hear a sound/voice and then be able to reproduce the sound/voice exactly Plantology and Potions 2 1)Growth-common plants grow slightly faster 2)Encourage-Persuade common plants to do something 3)Herbal healing- the making of common potions that will assist in healing 4)Vitalize- Grow common vines (or other plants) that can grab or attack (has own mind, hostile or friendly) 5)Overgrowth- massive area wide plant growth 6)Promote growth- Instantly grow plants and bring plants back to life 7)How to store your ingrediants 8)How to store your potions 9)How to properly mix ingredients for simple recipes Mental/Mind Control Magic 4) Empathic- able to experience the feelings or sensations of another creature 5) Mind bonding – a close bond with a specific creature 6) Influence - weak mind control, persuasion at its best 7) Illusion- make a creature see something that is not there Beginning Spell Casting Physical Training Creatureology A study of various mythical animals, their breeding and care for a second pet. Any magic user- depending on the ability and level of magic, the user will be allowed to take care of a creature. Independent Study Courses and the credits that you will receive: 6 Semester Project- required for higher degrees- 50 credits over the 6 long semesters (no summer semesters) Thought Transference- 5 Musical Instrument- 1 Calligraphy-The art of writing elegantly- 3 Pottery- 1 Weaving- 1 My next project will be the summer camp courses!