I agree with Brovo. If things die its because people let it. Allaria lasted as long as it did because I was able to grow the world, and build up enough interest and loyal players to allow it to survive, albeit in different incarnations. Provided a computer, at my new place, no doubt I could carry it through its third chapter, and beyond. Funnily enough, it didn't need a complex plot or anything, just proper motivation. that is also my pet peeve. No computer. the world needs more LoR and Allaria. Fun fact. Allaria was started in part because I wanted to make a persistent world. no computer. Guild needs more LoR and Allaria.