Quick Synopsis; God(s) died, along with most of the world and the surrounding universe. Demons flood onto the last remaining continent, seeking our complete extermination, and the only thing that can protect us are the Wild Gods; humans imbued with the powers of God(s). Once a year the power seems to seek new hosts, and that time is upon us.
You will be a Wild God, a new diety granted the power to fight monsters, and protect the last bastion of humanity. Will you fall or flourish? Will you bravely face the beasts, or blindly flee back home? Will you hold the monsters at bay, or will you be the one to finally end their advances?
Go ahead and show some interest, and let's find out!
You will be a Wild God, a new diety granted the power to fight monsters, and protect the last bastion of humanity. Will you fall or flourish? Will you bravely face the beasts, or blindly flee back home? Will you hold the monsters at bay, or will you be the one to finally end their advances?
Go ahead and show some interest, and let's find out!
Welcome to the Last Continent. Welcome to Million.
12 years ago the universe as we know it came to an end. A few million people survived. In the first days those numbers were decimated as grief and fear led to mass suicides. Many more were lost as riots over food, shelter, and governance took place. By best estimates the populous at the end of the bloodshed was just about 1 Million.
Then came Arven; our leader.
Arven was a demon. I say was, because in the days just before the end he wound up sharing the demon's plans with God, or Gods; it's difficult to get a straight answer out of him on that one. Because of him we all still exist, even if it's a fractured, disjointed, and largely terrifying existence. In return for his service he was granted a fraction of his(or it's, or their) power. God's own might bestowed upon a demon. Using it he was easily able to contact the survivors of the end of days, to get them organized, and help them come to terms with things. He helped us build our ruined towns and cities into the six Havens. He became our leader, our hope, and he helped us understand five very important facts which we would come to call the five truths.
1. God, or Gods, were real; they had died to save us.
2. We were now the last people in the universe.
3. Demons, devils, monsters; whatever you want to call them they were real too... and they were coming for us, and none of our guns, or knives, or big ugly bombs could hurt them.
4. God(s) hadn't left us entirely helpless; their power had worked it's way into the land, and through it into us when they died. Some people found themselves imbued with the power of fallen dieties, the power to fight back granted not by heritage or right, but by random happenstance... Wild Gods. The Bestowal, as it's called, seems to happen once a year and when it does we do all in our power to find them, arm them, and give them what little aid we can to keep them alive a little longer.
5. Being a God isn't all it's cracked up to be.
That isn't to say that being one doesn't have it's perks...
All of the Wild Gods have the same general range of powers; they're stronger, faster, they can hold their breath longer and take more of a beating. They age slower, and can surround themselves in something that Arven calles Radiance. That last one is the important part. Because sure; you get to be a superhuman, but at the same time you're kind of necessary to hold back the monsters on our front-door.
See; while conventional weapons don't hurt the demons, Radiance does. And more than just around the body; it can be imbued into objects. Of course; the fact that it loses strength the further it gets from someone makes things like sniper rifles kind of useless, but at close range guns were deadly to them, which proved an issue once we pulled our collective heads out of our backsides and realized that we didn't have the resources to keep wasting bullets. Thankfully at closer range swords and clubs, and even big tree-branches can mortally injure the immortal monsters if imbued with Radiance.
But at the same time, they can hurt us, too. They can, and do, kill Wild Gods all the time. The Vildr, as they call them, are a demon's favored snack...
Anyway; on top of the basic powers people have a habit of picking up what Arven calls a 'Domain'. A thing that they're technically the god OF. Every now and then this is useful...
The first known Wild God was a woman named Claire Murdock, and she was the Goddess of Fire. Every flame she saw, she could command, and she could heat the air around her until it caught alight. More importantly every flame she commanded was a part of her Radiance, full to the brim with Demon-slaying power.
Then again, that's not always the case. Marco Valenzuela from last year's crop of Wild Gods wound up getting screwed over by his domain... He sits in a padded room just repeating 'too many' over and over. Arven says he's God of the Dead. Says it drove him insane.
Michelle Finn from the third group of Wild Gods wound up the Goddess of Lions... which seemed incredible until she realized there were only three left in a zoo in the Second Haven. Once one of them fell in a fight she was never the same; she refuses to fight any more, saying that losing one of them hurt too much.
Others are just useless; The God of Stationery died in his first outing. God of Martyrdom played his part too well. The God of Inspiration, while useful on the field, was too cowardly and spends his days in one of the Fifth Haven bars, inspiring new drink combinations to support his own alcoholism.
And some that seem useless are incredible; The God of Rube Goldbergian Machinations, for instance, wound up saving the Third Haven at the battle of Pluto's Spire, wiping out an entire horde of demons with one of his bizarre and overly complex Radiance-charged contraptions. The Goddess of Smoke realized early on that she could actually choke or make ill large groups of demons. The God of Dance found himself to be an untouchable blur of death to the demons.
Anyway; that time of year is coming close... The Thirteenth Bestowal is at hand. You can feel it in the air; like static all around. You can taste it on your tongue; like honey off a polished silver spoon. You can hear it in your dreams; the little whisper telling you your Domain, explaining your power to you...
You are to be a Wild God.
12 years ago the universe as we know it came to an end. A few million people survived. In the first days those numbers were decimated as grief and fear led to mass suicides. Many more were lost as riots over food, shelter, and governance took place. By best estimates the populous at the end of the bloodshed was just about 1 Million.
Then came Arven; our leader.
Arven was a demon. I say was, because in the days just before the end he wound up sharing the demon's plans with God, or Gods; it's difficult to get a straight answer out of him on that one. Because of him we all still exist, even if it's a fractured, disjointed, and largely terrifying existence. In return for his service he was granted a fraction of his(or it's, or their) power. God's own might bestowed upon a demon. Using it he was easily able to contact the survivors of the end of days, to get them organized, and help them come to terms with things. He helped us build our ruined towns and cities into the six Havens. He became our leader, our hope, and he helped us understand five very important facts which we would come to call the five truths.
1. God, or Gods, were real; they had died to save us.
2. We were now the last people in the universe.
3. Demons, devils, monsters; whatever you want to call them they were real too... and they were coming for us, and none of our guns, or knives, or big ugly bombs could hurt them.
4. God(s) hadn't left us entirely helpless; their power had worked it's way into the land, and through it into us when they died. Some people found themselves imbued with the power of fallen dieties, the power to fight back granted not by heritage or right, but by random happenstance... Wild Gods. The Bestowal, as it's called, seems to happen once a year and when it does we do all in our power to find them, arm them, and give them what little aid we can to keep them alive a little longer.
5. Being a God isn't all it's cracked up to be.
That isn't to say that being one doesn't have it's perks...
All of the Wild Gods have the same general range of powers; they're stronger, faster, they can hold their breath longer and take more of a beating. They age slower, and can surround themselves in something that Arven calles Radiance. That last one is the important part. Because sure; you get to be a superhuman, but at the same time you're kind of necessary to hold back the monsters on our front-door.
See; while conventional weapons don't hurt the demons, Radiance does. And more than just around the body; it can be imbued into objects. Of course; the fact that it loses strength the further it gets from someone makes things like sniper rifles kind of useless, but at close range guns were deadly to them, which proved an issue once we pulled our collective heads out of our backsides and realized that we didn't have the resources to keep wasting bullets. Thankfully at closer range swords and clubs, and even big tree-branches can mortally injure the immortal monsters if imbued with Radiance.
But at the same time, they can hurt us, too. They can, and do, kill Wild Gods all the time. The Vildr, as they call them, are a demon's favored snack...
Anyway; on top of the basic powers people have a habit of picking up what Arven calls a 'Domain'. A thing that they're technically the god OF. Every now and then this is useful...
The first known Wild God was a woman named Claire Murdock, and she was the Goddess of Fire. Every flame she saw, she could command, and she could heat the air around her until it caught alight. More importantly every flame she commanded was a part of her Radiance, full to the brim with Demon-slaying power.
Then again, that's not always the case. Marco Valenzuela from last year's crop of Wild Gods wound up getting screwed over by his domain... He sits in a padded room just repeating 'too many' over and over. Arven says he's God of the Dead. Says it drove him insane.
Michelle Finn from the third group of Wild Gods wound up the Goddess of Lions... which seemed incredible until she realized there were only three left in a zoo in the Second Haven. Once one of them fell in a fight she was never the same; she refuses to fight any more, saying that losing one of them hurt too much.
Others are just useless; The God of Stationery died in his first outing. God of Martyrdom played his part too well. The God of Inspiration, while useful on the field, was too cowardly and spends his days in one of the Fifth Haven bars, inspiring new drink combinations to support his own alcoholism.
And some that seem useless are incredible; The God of Rube Goldbergian Machinations, for instance, wound up saving the Third Haven at the battle of Pluto's Spire, wiping out an entire horde of demons with one of his bizarre and overly complex Radiance-charged contraptions. The Goddess of Smoke realized early on that she could actually choke or make ill large groups of demons. The God of Dance found himself to be an untouchable blur of death to the demons.
Anyway; that time of year is coming close... The Thirteenth Bestowal is at hand. You can feel it in the air; like static all around. You can taste it on your tongue; like honey off a polished silver spoon. You can hear it in your dreams; the little whisper telling you your Domain, explaining your power to you...
You are to be a Wild God.