Character Sheet: [center][img=http://s13.postimg.org/ea9edbepz/Edit.png] [/center] Name: Indigo Lillemore Race: Human Age: 17 Gender: Male Bio: Indigo dislikes conflict and tends to try his best to avoid it or at the very least try to settle the problem down. He is usually level-headed and would try not to let his emotions get the best of him. He's also very lazy and tries his best to do the bare minimum to achieve a goal or anything else. He is also very cunning being able to manipulate people to a certain extent, such as having people leave him alone at times, fixing a problem between friend by acting as a scapegoat to their problems, or cause a commotion to ease his boredom. Despite all this, he is also very cooperative and a great listener. Indigo was raised in a family that captured Ursa or any other animals in order to sell them towards researchers. He was trained at a early age to catch Ursa and other minor grimm and to accomplish that was given a weapon tasked to do so. His family soon grew to be known as a reliable business and soon enough the orders to capture Faunus appeared. Corrupted nobles began showing at his parent's door and requested them to capture Faunus for whatever reasons. At first, his father rejected the request, but the next day they showed up with chests filled with dust and riches. His father accepted but requested them to agree to not harm the Faunus in any way, unable to request his son to do this task he sent his son to Beacon to find something there. Eventually he figured that moralities can be tossed way for the sake of riches. Upon arriving at Beacon, he still has no idea what his father wanted him to find. Weapon:  [center][b]Snare[/b][/center] Snare is a tonfa with a grapple hook towards the forehead of the it where it can be shot and grabbed onto something, as well as retracted at very high speeds being able to propel Indigo towards heavier targets or pull them closer towards him against lighter targets. Towards the rear and upper side of the tonfa is sharp and durable edge curving towards a piercing tip. On the rear side of the tonfa is room for a capsule of dust. This allows augmented attacks with his blade or augment his grapple hook with the element of the dust placed. It is also able to compact itself into a shape similar to a mace, with the claws protruding and the blade tucked inside. He wears this around his belt to not attract much attention. Semblance:  [center][b]Reset[/b][/center] Indigo is able to touch and mark a surface. The mark resembles a indigo flower and glows weakly. What this mark enables him to do is move towards the mark at instantaneous speeds but during the travel his body and any object within 1 feet of him becomes ethereal and is unable to collide physically against anything. So far he is able to move towards marks that are within a radius of 15 meters of him. Strength/Weakness: Choose up to two strong categories and an equal number of weaknesses from those below. [center]Strengths[/center] Knowledge- He loves to settles things with as little struggle as possible, learning to use his semblance in a way that is able to capture targets in very little time. And growing up with his whole life capturing corrupted things, he has been able to recognize various signs during battle such as fatigue of a group or how much longer he can last in battle. Aura- He has above average control of his aura being able to augment strikes with it and create concentrated shields out of it. [center]Weaknesses[/center] Semblance- As of right now his semblance is really restrictive as to what he is able to do with it, He is able to tie things up in little to no time and retreat or escape, but it provides no use in terms of offensive power. Also usage of his semblance takes a large toll on his already weak endurance. Weapon- His weapon lacks versatility in handling opponents that are faster than him, as well as opponents who are able to fight at long ranges.