1 Guest viewing this page
Hidden 11 yrs ago Post by Olaf
Raw
Avatar of Olaf

Olaf hmmmmm

Member Seen 8 yrs ago

when will we start
Hidden 11 yrs ago Post by DaliKnight
Raw

DaliKnight

Member Seen 10 yrs ago

I don't know if you're still accepting, but in case you are here is my CS. It's still work in progress.

CS:

Name: Gojmir

Age: 57

Race: Ogre

Side: Razgar's Tribes

Appearance:

Face



Body and Armor (ignore the goblin):



Personality: Like most ogres, Gojmir is hot-headed and quick to react. Also like most ogres, he is extremely loyal to his people. Prefering to swing first and ask questions later, Gojmir usually has a hard time making friends that aren't part of his race.

Backstory: (Work in progress)

Weapon: The bludgeon you see on the picture. After the rock on it gets to worn-out, Gojmir replaces it with another one.

Magics: Not any magic per se. However, ogres thick skull and tough skin* make them highly resistant to physical damage and most magic thought control/manipulation methods.

Other: *Except for the abdomen. An ogres abdomen has extremely flexible skin, which comes in handy after a good meal (of ogre-ish proportion).

Strength: Gojmir's strength may be average for an ogre, but compared to most other races he's pretty tough.

Weakness: Measuring about 10 feet and a half when not hunched, and weighting approxematly 3 tons, Gojmir isn't exactly a master of the art of sneaking.
Hidden 11 yrs ago Post by Warlord
Raw
OP

Warlord

Member Seen 9 yrs ago

armorless said
Is there still room, and would blood magic be to far off base.


I've had bad experience with Blood magic users... Go ahead and post the CS.

THERE IS STILL ROOM PEOPLE. WE NEED RAZGAR'S TRIBE Characters! We can't start without them... Only one so far.

Everyone accepted btw.
Hidden 11 yrs ago Post by riprofsuls
Raw

riprofsuls

Member Seen 4 yrs ago

@Daliknight...so your ogre is bad at sneaking around when he weighs about three pounds? He must talk a lot because I highly doubt you'd hear his foot steps that is if he could touch the ground, I bet the wind would carry him off and he probably lives in the clouds LOL
Hidden 11 yrs ago Post by DaliKnight
Raw

DaliKnight

Member Seen 10 yrs ago

@riprofsuls Oops... meant tons. I'll fix it now. Thanks.
Hidden 11 yrs ago Post by LeoricAquila
Raw

LeoricAquila AKA Draxis

Member Seen 6 yrs ago

Hopefully I made it in time

CS:
Name:Lord Draxis Felwind
Age: Unknown
Race: Lichborne
Side: Razgar's Tribes
Appearance:
Personality: He is cold, heartless and knows no peace or mercy.
Backstory: Draxis used to be a human in an age now forgotten, but when he was resurrected, he became fueled with the desire to eradicate the Armanian Union. This hatred and blood lust stemmed from a betrayal when he was lord of his own keep in the south of the old human empire. When he was a young lord, the age of 34, he was assassinated by his own kind as a way to buy power and gain riches. This festered in his mind until his dying breath, life choked out by the edge of a blade. Several hundred years later, a necromancer brought life back into the old bones of the frail lord, but could not control the rage that grew inside of Draxis. The result of the weakness in the necromancer caused the ancient lord to run about the country, creating havoc and terrifying the country-siders. This continued for about ten years until a lich of great power took him into his charge and turned his brittle bones into something more, made him a being of flesh, bone and rage. His body took form and he gained a voice again, not just the wretched screams of a tormented soul, but a voice that commanded fear and darkness itself. Draxis was gifted with a fel armor and blade. These gifts bestowed to him through the power of the lich who had claimed him were fueled by the same power, a power that would then tear apart his already fragile mind. The blade turned the souls of those he had slain with it into more power and into a raging voice of hundreds in his mind, and the armor allowed him to channel those souls into his dark magic. During his time in the lich’s service, he gained asylum within Razgar’s lands and was accepting into his war band as a frontline soldier in the war to come because of his hatred and malice towards the humans. Upon receiving this honor, he decided to erect a new keep to glorify his victories and his power, retaining his title as lord and remaining an ever present terror to both sides of the warring nations
Weapon: Blade of the Lichborne – It has the ability to strip the souls of foes that he has slain, adding to his power and adding those souls to his
.
Magics: Dark Spirit Magic. He can channel the souls of the dead that he has accumulated into energy that he can either use to attack, defend or support himself. He can use the souls to envelop and trap his opponents or he can use them to create a solid wall. He can use the souls to patch wounds on himself or use them to torment his foes.
Other: At first glance I’m sure this oc looks over powered, but I’ll be sure to keep him in check and do my best to not over exaggerate him or go out of my way to seem like a jerk.
Strength: Great fortitude in physical combat, ability to withstand the elements and immense physical strength. Has command over darker emotions, evoking fear and despair in those who he comes across.
Weakness: Holy Magic and people of divinity
Hidden 11 yrs ago Post by Warlord
Raw
OP

Warlord

Member Seen 9 yrs ago

Accepted. I'll keep an eye on you though.

Two more for Razgar's Tribes, one for Armanian Union and I'll start the RP. Stay tuned.

EVEN AFTER IT STARTS, PEOPLE WILL BE ABLE TO JOIN AT EVERY MOMENT. (The armies expand, like in real life.)
Hidden 11 yrs ago Post by LeoricAquila
Raw

LeoricAquila AKA Draxis

Member Seen 6 yrs ago

Warlord said
Accepted. I'll keep an eye on you though.


No problem, I never try to overstep boundaries but if you have questions about him, just ask me and if there's anything you want me to fix, i'm open to suggestion.
Hidden 11 yrs ago Post by armorless
Raw

armorless

Member Offline since relaunch

Name:Drosta Lek Thun
Age:25
Race:Orc
Side: Razgar's Tribes
Appearance: the second picture
Personality: Aggressive, loyal, honour, prideful and shrewd
Backstory: the son of the Warchief's guard captain he was trained by a multitude of weapon masters, but after maiming one of his brothers he was sent to work off his punishment and guilt with his grandsire. While working the was working on the farm of his grandsire he was imbued with the tennants of honour and lloyalty. When it was deemed that he could return he came back as a new orc, he immediately joined the army to make a name for himself. Drosta found Helmsplitter in an old tomb in the forest resting inside of the coffin without a single spot of rust on it.
Weapon: Helmsplitter: A blade said to have cleaved a dragons young in twain granting it the ability to be heated to the point where cutting through armor is simpler than a charred piece of meat
Magics: N/A
Other: a good cook and the legend about the axe is just a legend but the blade is enchanted with many ancient fire runes
Strength: his combat prowless and his ability to keep calm in the middle of battle
Weakness: lack of armor and will not use magical healing.
Hidden 11 yrs ago Post by Warlord
Raw
OP

Warlord

Member Seen 9 yrs ago

Accepted. ONE MORE FOR ARMANIAN UNION AND ONE MORE FOR RAZGAR'S TRIBES TO GO.
Hidden 11 yrs ago Post by Iraeviel
Raw

Iraeviel

Member Offline since relaunch



Name: Iraeviel
Age: Appears 25
Race: Half-Dragon
Side: Armanian Union
Appearance: Female. 5”10’ in height, medium build – muscular, light blue hair (lighter than shown), green eyes. (I can't be arsed to draw them myselves, so I used a doll maker. PM me if you want the links).


Personality: Extremely passive and reserved until put into a battle of any kind (mental, physical), where she won’t stop until her attention is caught by something else. Does not tolerate beating around the bush in conversation and can be very blunt at times. Her loyalty is gained and friendship made when you fight alongside her in battle. Hates the undead but is otherwise tolerant of all races that show some degree of civilization and honor that happen to not oppose her. Sometimes rushes her choices and Meristophene has to mediate her conscience into carefully choosing a decision. Hates indecisive people and being indecisive herself.

Backstory:
She lived in a village hidden in a forest. She had a husband, two children and everything she could want in her simple village life. One day as she was inside of her home reading a book, there was a thunderous crash followed by screaming. She went outside to investigate, she told her children to stay inside and to keep playing with their toys. Upon exiting her home, a gruesome sight lay before her.
Villagers were being slain and torn apart everywhere she looked, her friends were nothing more than body parts strewn across the now unrecognizable village square. The ones responsible for this gory scene looked like giant, stone infa-.
A loud crash, blood, and she couldn’t feel her legs anymore. Her home had been pulverized by one of the creatures that landed on it. Dazed, she looked down and saw a bloody plank of wood protruding through her abdomen. A flash of light, roaring and

Silence. Darkness.

When she opened her eyes again she was in a strange new place, upon asking about her whereabouts, a silver and blue dragon explained to her what happened. When the realization about happened hit her, she screamed.
Years later, she has devoted herself to hunting false Gods and protecting the world’s seals from harm.

Weapon: One-handed sword that can also be used as a two-handed sword and a shield.

Magics: Can weave weak elemental spells into her sword and can teleport (blink) very short distances (never more than 8-10 feet).

Other: The dragon side is going to be severely nerfed. She will never appear in front of people as she normally would with wings and whatnot, only as a human with light blue hair and above average fighting capabilities (unless for some super-duper climactic story reason, but whatever). Both characters can travel through time and space –unwillingly, however- and get stuck in situations and worlds where they help the inhabitants until they get thrown across the cosmos again to a new place. (Explanation for their being in this roleplay).

Strength: In a pact with Meristophene – gains telepathy to her only. Singing, playing the piano, is surprisingly good with children.

Weakness: Being separated from Meristophene, - reason for being a half-dragon. Being distracted during battle, she’s a horrible multitasker. Impatient. Also cats and chocolate.

Name: Meristophene
Age: Appears 22
Race: Dragon
Side: Armanian Union
Appearance: Female. 5”2’ in height, light build, light blonde hair, gold eyes.


Personality: Much more friendly than Iraeviel at the first meeting and usually quite happy, fights with as much focus as Iraeviel. Can be quite snarky at times and a little sarcastic but never means it – enjoys jokes. Meristophene sometimes acts as Iraeviel’s conscience and advisor because of her calm and patient nature.

Backstory:
She chose to fight for humans, an odd occupation for dragons, but not for her. She was compassionate towards them and felt that they deserved a chance to live. She was flying over a forest with her comrades when she saw Them tearing apart a village and its inhabitants. With a roar of anger, she swooped down upon the scene and crushed one of Their heads between her massive jaws. Her companions followed suit and destroyed the false Gods in the village, though they created dragons, They treated them as Their servants.

While her companions finished off what was left of the creatures, she noticed an unconscious woman hidden under the wreckage of a building. She urgently used her snout and wings to remove the rubble and rescue her, the woman was in bad shape, impaled on a piece of wood that appeared to have come from the building she was in. Calling for help, her friends rushed around her, one of them suggested a pact with the human. There was little time to decide, and she quickly agreed. She nudged her thoughts into the mind of the dying woman and beseeched her to agree to a pact in order to survive. Barely coherent and on the brink of death, she agreed.

She brought her new pact-partner to her base where she rested between hunts so that the woman could recuperate and get used to her new body. Tattoos spiraled across her body as it healed and ejected the wood. Her legs and feet grew scales and claws, she gained wings and horns and her eyes now glowed green. The woman eventually woke up extremely disoriented. Dreading the conversation, Meristophene told her partner of what had transpired at the village. She screamed and cried.
It was weeks before she was willing to move, months before she gained mastery of her new body, and years before she became proficient in combat on both land and air.

With Iraeviel fully healed and accepting of her new fate, the pair traveled across the world to shut down any hint or whisper that Gods may have interfered on earth.

Weapon: Short sword and magic. Dislikes using the short sword as it increases the chance of blood getting on her clothes.

Magics: Wind and arcane magic. Cannot breathe fire, instead firing energy at her foes. The wind magic is only for extra leverage in the air when flying - increased agility.

Other: Also nerfed. She will never fight as a dragon, only uses her true dragon self to quickly get herself and Iraeviel from one place to another, (also see parentheses in Iraeviel’s “Other”.)

Strength: In a pact with Iraeviel, useful for forming strategies in battle or deciding on what to make for dinner. Despite being a dragon all her life until she met Iraeviel, she is actually a very good cook. Playing the harp and singing, sometimes duets with Iraeviel.

Weakness: Being separated from Iraeviel - reason she can take on a human form. Melee characters, she’s so concentrated on dodging blows that she can’t cast spells. Cloudy skies, loves flying through clouds because of the water droplets coalescing on her scales and making her look like a moving rainbow – gets depressed and wistful when she can’t. Loves clothes.
Hidden 11 yrs ago Post by Nart
Raw

Nart

Member Seen 8 yrs ago

I'm interested, I would like to make a Yeti for the Razgar tribe.
Hidden 11 yrs ago Post by Warlord
Raw
OP

Warlord

Member Seen 9 yrs ago

Do it. It would be good. Also accepted.
Hidden 11 yrs ago Post by Nart
Raw

Nart

Member Seen 8 yrs ago


Name: Yeti AKA Abominable Snowman
Age: Unknown
Race: Beast
Side: Razgar
Height: 8'4
Weight: 2600 pounds

Personality: Yeti completely is completely egotistical and has a alpha mentality. Oddly enough he loves others to be around him but it has shown that through out history; made up mythical legend and folklore of this white haired beast to be a complete abomination to mankind. So a few things have change in his mind. Yeti refuses to be challenged ever and not meet it face to face.

History:

Race history:

Believe it or not; “The Yeti”, as he is refereed to by such. Its a term more than a name, yet he is not the only one. There are seven total; one per continent. Most are completely unaware of a few facts but the one that is positivitly brilliant... Every continent of the world's name being and ends with the same letter. The Americas',Europe, and so on. The unknown eight wonder of the world is a prophecy. One of each mythical class such as the Yeti, Bigfoot, Sasquatch. Yowie, Nandi Bear and so on. Are mated together in a endless cycle. One most mate with the other of these singular being to exist.

Personal History:

Yeti moved from pillar to pillar give or take a few mountains in there. Sadly,however; his brain does not work like most would believe. He does not understand the consent of a time line compared to humans or how there brains work. He remembers faces,friends, places, and object in a single moments of time. So even to this day personal history is a blur or a mess up and rearranged pieces to a puzzle in his mind.

Abilities:

Frozen Wake:

This is not a controlled ability; and is apart of the reason the north is so cold. Where ever he resides at for long periods of time the chill sets in. Temperatures can go from a seventy degrees and in a matter of weeks can stay at fifteen degrees.( By my second post most will start feeling pretty cold.)

Beast Strength: Yeti can lift or move extreme amount of weight up to a quarter ton.

Primal Mind: This can only be activated if he proves himself alpha to another. He can command another being like animal. Not point of mind control to do as he says like a honey do list, more so with simple commands like back down or go away.

Weapons:

Claws: His claws in length alone is a inch and a half long, and he has yet to find to many materials he can't cut through.

Massive hands and feet. His hands are just under eight inches in length from finger tip and the bottom of his palm. His feet are seventeen inches long.

Armor:

Fur/Hide: Yeti's fur is very thick. To pierce his skin he must take a massive blow such as an animal very extremely strong jaws or a high powered rifle. Also, his furry skin can keep him pretty warm even if he was dropped off in a place such as alaska he would still feel pretty cozy at night.
Hidden 11 yrs ago Post by InfiniteEmbers
Raw
Avatar of InfiniteEmbers

InfiniteEmbers

Member Seen 5 yrs ago

Name: Soladaak

Age: 30

Race: Drake

Side: Razgar's Tribes

Appearance:

Personality: Incredibly skeptical, Withdrawn, Mean-spirited, hostile and Aggressive.

Backstory: Soladaak is incredibly religious towards his god "Waak" which is a god known to all Drake's and a handful of other races. He honours his god by spilling the blood of his enemies, any act towards an enemy of Waak is highly honoured in the Drake settlements. His home consists of a shrine to which he prays to his god to give him courage and strength. He carries a symbol of his god Waak which is a newt skull on a dull rope strand necklace. Soladaak is withdrawn in the sense that he does not tell others about his feelings nor past memories, it's only the way of a warrior within the ranks of Razgar's tribes. Weakness is highly frowned upon. Soladaak is mean-spirted, he does not show mercy for the families of the enemies he kills, he is too drawn into honouring his god to care the slightest. Nor is he the kind to rise and help an ally. Soladaak is quite sort tempered especially when it comes to others disrespecting his god. He was raised just like any other Drake. The settlement he lived in, Rugr. Rugr was cultivated by the Drake god Waak. Male Drake's within the settlement at a certain age tend to become and train as warriors. Whenever the Drake's went to war whether it was for Razgar or personal affairs, Rugr warriors would also be chosen to join the army as they are more skilled due to training at the very start of adulthood. Soladaak along with his fellow warriors from Rugr are now marching to gather for the offensive against the humans.

Weapon:

The flower within the sword is actually a magical plant that grows quite sufficiently around the Rugr boarders. It's effect coats the metal within the sword which sharpens it to an extreme point. The weight of it itself can cut through weak metals like butter. This sword is issues to all Rugr soldiers once trained to a consistent point. They are made by the blacksmiths within the settlement and some are also sold to dwarves for gold.

Magics: None.

Other: N/A

Strength:

The climb ability for Drake's are high good due to their use of their claws to lunge into wood or gaps.

Their extremely sharp and powerful jaws make a deadly weapon and Drake's tend to use it to their advantage by going for the throats of their enemies creating a quick kill.

Leaping, Drake's also leap at their enemies using their powerful legs, knocking them to the floor in shock, either stabbing them or ripping the flesh from their throats.

Thick skinned, Drake's scale act as a coat of thick leather, making it much harder to pierce.

Weakness:

Non-magic, The Drake's never use magic due to it being disrespectful to their god. They don't mind the use of magic in other races but A Drake is forbidden from the use of magic.

Non-Swimmer, Drake's haven't adapted the ability to swim therefore drowning is more than lass possible.
Hidden 11 yrs ago Post by Kilune
Raw
Avatar of Kilune

Kilune Forever does she seek the unknown...

Member Seen 9 yrs ago

I'm TOTALLY looking forward to the IC thread for this one!! I CANT WAIT! :D
Hidden 11 yrs ago Post by Warlord
Raw
OP

Warlord

Member Seen 9 yrs ago

Accepted and ... http://www.roleplayerguild.com/topics/9605/posts/ic?page=1#post-198239

READ: The human king will be played by me and will be a bit of a minor character, until someone decides to make an CS and play as him. I need someone to play the orc king, preferably as his character!

ALSO! Still accepting people, and will continue to do so! We need an Armanian Union member to balance it out now!
Hidden 11 yrs ago Post by KingOfKings
Raw

KingOfKings

Member Offline since relaunch

what if my character is human but joins the orcs? would she have some kind of test?
Hidden 11 yrs ago Post by KingOfKings
Raw

KingOfKings

Member Offline since relaunch

what if my character is human but joins the orcs? would she have some kind of test?
Hidden 11 yrs ago Post by Warlord
Raw
OP

Warlord

Member Seen 9 yrs ago

If she provides good information, then MAYBE they would accept her, but not as their own, more of a spy or a double agent. You have to consider the fact that both factions are racist against each other. She'd need to prove her worth beforehand however.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet