Exactly, but that's D&D. This is an entirely seperate entity living on its own. It borrows occasionally from D&D, but for the most part I think I've done a good job at making this original. No fault of yours, but in the history of Garrn, there's been rules set in place so that any practice of dark magic is prohibited and punishable by death. You'll see how that ties in with the plot once we get things moving along.